created a distinct 'hidden' function
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@@ -59,6 +59,9 @@ rendermode_overlay_finish(void *data, RenderState *state) {
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static int
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rendermode_overlay_occluded(void *data, RenderState *state, int x, int y, int z) {
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if ( (x != 0) && (y != 15) && (z != 127) &&
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!render_mode_hidden(state->rendermode, x-1, y, z) &&
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!render_mode_hidden(state->rendermode, x, y, z+1) &&
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!render_mode_hidden(state->rendermode, x, y+1, z) &&
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!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) &&
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!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) {
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@@ -68,6 +71,12 @@ rendermode_overlay_occluded(void *data, RenderState *state, int x, int y, int z)
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return 0;
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}
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static int
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rendermode_overlay_hidden(void *data, RenderState *state, int x, int y, int z) {
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/* overlays hide nothing by default */
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return 0;
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}
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static void
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rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
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RenderModeOverlay *self = (RenderModeOverlay *)data;
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@@ -132,5 +141,6 @@ RenderModeInterface rendermode_overlay = {
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rendermode_overlay_start,
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rendermode_overlay_finish,
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rendermode_overlay_occluded,
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rendermode_overlay_hidden,
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rendermode_overlay_draw,
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};
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