Minor comments adjustments
This commit is contained in:
@@ -296,7 +296,7 @@ class QuadtreeGen(object):
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else:
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else:
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quadPath = [[(0,0),os.path.join(dest, name, "0." + imgformat)],[(192,0),os.path.join(dest, name, "1." + imgformat)],[(0, 192),os.path.join(dest, name, "2." + imgformat)],[(192,192),os.path.join(dest, name, "3." + imgformat)]]
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quadPath = [[(0,0),os.path.join(dest, name, "0." + imgformat)],[(192,0),os.path.join(dest, name, "1." + imgformat)],[(0, 192),os.path.join(dest, name, "2." + imgformat)],[(192,192),os.path.join(dest, name, "3." + imgformat)]]
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#stat the tile, we need to know if it exists or it's mtime
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#stat the tile, we need to know if it exists and its mtime
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try:
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try:
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tile_mtime = os.stat(imgpath)[stat.ST_MTIME]
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tile_mtime = os.stat(imgpath)[stat.ST_MTIME]
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except OSError, e:
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except OSError, e:
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@@ -381,7 +381,7 @@ class QuadtreeGen(object):
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tile_mtime = None
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tile_mtime = None
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if check_tile:
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if check_tile:
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#stat the file, we need to know if it exists or it's mtime
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# stat the file, we need to know if it exists and its mtime
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try:
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try:
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tile_mtime = os.stat(imgpath)[stat.ST_MTIME]
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tile_mtime = os.stat(imgpath)[stat.ST_MTIME]
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except OSError, e:
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except OSError, e:
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@@ -486,8 +486,8 @@ class QuadtreeGen(object):
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optimize_image(imgpath, self.imgformat, self.optimizeimg)
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optimize_image(imgpath, self.imgformat, self.optimizeimg)
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def scan_chunks(self):
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def scan_chunks(self):
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"""Scans the chunks of the world object and produce an iterator over
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"""Scans the chunks of the world object and return the dirty tree object
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the tiles that need to be rendered.
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holding the tiles that need to be rendered.
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Checks mtimes of tiles in the process, unless forcerender is set on the
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Checks mtimes of tiles in the process, unless forcerender is set on the
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object.
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object.
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@@ -523,7 +523,7 @@ class QuadtreeGen(object):
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if chunkcol % 2 == 0:
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if chunkcol % 2 == 0:
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# This chunk is half-in one column and half-in another column.
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# This chunk is half-in one column and half-in another column.
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# tilex is the right one, also do tilex-2
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# tilex is the right one, also do tilex-2, the left one
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x_tiles = 2
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x_tiles = 2
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else:
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else:
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x_tiles = 1
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x_tiles = 1
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