From be146385e4d8f64b18c5989fe49371b5e7716e0e Mon Sep 17 00:00:00 2001 From: Andrew Brown Date: Sat, 11 Sep 2010 00:36:43 -0400 Subject: [PATCH] readme updates --- README.rst | 11 ++++++----- 1 file changed, 6 insertions(+), 5 deletions(-) diff --git a/README.rst b/README.rst index a652933..658c6e9 100644 --- a/README.rst +++ b/README.rst @@ -21,6 +21,9 @@ Features * Outputs a Google Map powered interface that is memory efficient, both in generating and viewing. +* Renders efficiently in parallel, using as many simultaneous processes as you + want! + * Utilizes 2 levels of caching to speed up subsequent renderings of your world. * Throw the output directory up on a web server to share your Minecraft world @@ -34,8 +37,8 @@ This program requires: * PIL (Python Imaging Library) * Numpy -I developed and tested this on Linux. It has been reported to work on Windows -and Mac, but if something doesn't, let me know. +I develop and test this on Linux, but need help testing it on Windows and Mac. +If something doesn't work, let me know. Using the Google Map Tile Generator =================================== @@ -77,9 +80,7 @@ greatly speeds up the rendering. Using more Cores ---------------- Adding the "-p" option will utilize more cores to generate the chunk files. -This can speed up rendering quite a bit. However, the tile generation routine -is currently serial and not written to take advantage of multiple cores. This -option will only affect the chunk generation (which is around half the process) +This can speed up rendering quite a bit. Example::