Add the detector and powered rails to textures.py
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25
textures.py
25
textures.py
@@ -938,8 +938,24 @@ def generate_special_texture(blockID, data):
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return (img.convert("RGB"), img.split()[3])
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return (img.convert("RGB"), img.split()[3])
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if blockID == 66: # minetrack:
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if blockID in (27, 28, 66): # minetrack:
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if blockID == 27: # powered rail
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if data & 0x8 == 0: # unpowered
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raw_straight = terrain_images[163]
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raw_corner = terrain_images[112] # they don't exist but make the code
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# much simplier
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elif data & 0x8 == 0x8: # powered
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raw_straight = terrain_images[179]
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raw_corner = terrain_images[112] # leave corners for code simplicity
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# filter the 'powered' bit
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data = data & 0x7
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elif blockID == 28: # detector rail
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raw_straight = terrain_images[195]
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raw_corner = terrain_images[112] # leave corners for code simplicity
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elif blockID == 66: # normal rail
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raw_straight = terrain_images[128]
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raw_straight = terrain_images[128]
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raw_corner = terrain_images[112]
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raw_corner = terrain_images[112]
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@@ -1215,8 +1231,9 @@ def getBiomeData(worlddir, chunkX, chunkY):
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# (when adding new blocks here and in generate_special_textures,
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# (when adding new blocks here and in generate_special_textures,
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# please, if possible, keep the ascending order of blockid value)
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# please, if possible, keep the ascending order of blockid value)
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special_blocks = set([2, 9, 17, 18, 23, 35, 43, 44, 50, 51, 53, 55, 58, 59, \
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special_blocks = set([ 2, 9, 17, 18, 23, 27, 28, 35, 43, 44, 50, 51, 53,
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61, 62, 64, 65, 66, 67, 71, 75, 76, 85, 86, 91, 92])
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55, 58, 59, 61, 62, 64, 65, 66, 67, 71, 75, 76, 85,
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86, 91, 92])
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# this is a map of special blockIDs to a list of all
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# this is a map of special blockIDs to a list of all
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# possible values for ancillary data that it might have.
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# possible values for ancillary data that it might have.
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@@ -1226,6 +1243,8 @@ special_map = {}
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special_map[9] = range(32) # water: spring,flowing, waterfall, and others (unknown) ancildata values.
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special_map[9] = range(32) # water: spring,flowing, waterfall, and others (unknown) ancildata values.
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special_map[17] = range(4) # wood: normal, birch and pine
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special_map[17] = range(4) # wood: normal, birch and pine
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special_map[23] = range(6) # dispensers, orientation
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special_map[23] = range(6) # dispensers, orientation
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special_map[27] = range(14) # powered rail, orientation/slope and powered/unpowered
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special_map[28] = range(6) # detector rail, orientation/slope
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special_map[35] = range(16) # wool, colored and white
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special_map[35] = range(16) # wool, colored and white
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special_map[43] = range(4) # stone, sandstone, wooden and cobblestone double-slab
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special_map[43] = range(4) # stone, sandstone, wooden and cobblestone double-slab
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special_map[44] = range(4) # stone, sandstone, wooden and cobblestone slab
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special_map[44] = range(4) # stone, sandstone, wooden and cobblestone slab
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