Add 1.3 orientable wood blocks.
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@@ -852,17 +852,36 @@ block(blockid=15, top_index=33)
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# coal ore
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# coal ore
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block(blockid=16, top_index=34)
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block(blockid=16, top_index=34)
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@material(blockid=17, data=range(4), solid=True)
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@material(blockid=17, data=range(12), solid=True)
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def wood(self, blockid, data):
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def wood(self, blockid, data):
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# extract orientation and wood type frorm data bits
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wood_type = data & 3
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wood_orientation = data & 12
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if self.rotation == 1:
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if wood_orientation == 4: wood_orientation = 8
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elif wood_orientation == 8: wood_orientation = 4
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elif self.rotation == 2:
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if wood_orientation == 4: wood_orientation = 8
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elif wood_orientation == 8: wood_orientation = 4
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# choose textures
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top = self.terrain_images[21]
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top = self.terrain_images[21]
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if data == 0: # normal
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if wood_type == 0: # normal
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return self.build_block(top, self.terrain_images[20])
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side = self.terrain_images[20]
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if data == 1: # birch
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if wood_type == 1: # birch
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return self.build_block(top, self.terrain_images[116])
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side = self.terrain_images[116]
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if data == 2: # pine
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if wood_type == 2: # pine
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return self.build_block(top, self.terrain_images[117])
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side = self.terrain_images[117]
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if data == 3: # jungle wood
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if wood_type == 3: # jungle wood
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return self.build_block(top, self.terrain_images[153])
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side = self.terrain_images[153]
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# choose orientation and paste textures
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if wood_orientation == 0:
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return self.build_block(top, side)
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elif wood_orientation == 4: # east-west orientation
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return self.build_full_block(side.rotate(90), None, None, top, side.rotate(90))
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elif wood_orientation == 8: # north-south orientation
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return self.build_full_block(side, None, None, side.rotate(270), top)
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@material(blockid=18, data=range(16), transparent=True, solid=True)
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@material(blockid=18, data=range(16), transparent=True, solid=True)
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def leaves(self, blockid, data):
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def leaves(self, blockid, data):
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