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Now glass renders as in game (glass is rendered in the same way as water is)

This commit is contained in:
Alejandro Aguilera
2011-07-26 00:55:32 +02:00
parent 2f3f358d84
commit bef7f62e43
2 changed files with 31 additions and 19 deletions

View File

@@ -174,12 +174,18 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f);
return data;
}
} else if (state->block == 20) { /* glass */
/* an aditional bit for top is added to the 4 bits of check_adjacent_blocks */
if ((z != 127) && (getArrayByte3D(state->blocks, x, y, z+1) == 20)) {
data = 0;
} else {
data = 16;
}
data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f) | data;
return data;
} else if (state->block == 85) { /* fences */
return check_adjacent_blocks(state, x, y, z, state->block);
} else if (state->block == 55) { /* redstone */
/* three addiotional bit are added, one for on/off state, and
* another two for going-up redstone wire in the same block
@@ -402,7 +408,10 @@ chunk_render(PyObject *self, PyObject *args) {
PyObject *tmp;
unsigned char ancilData = getArrayByte3D(state.blockdata_expanded, state.x, state.y, state.z);
if ((state.block == 85) || (state.block == 9) || (state.block == 55) || (state.block == 54) || (state.block == 2) || (state.block == 90)) {
if ((state.block == 2) || (state.block == 9) ||
(state.block == 20) || (state.block == 54) ||
(state.block == 55) || (state.block == 85) ||
(state.block == 90)) {
ancilData = generate_pseudo_data(&state, ancilData);
}