New docs on signs/markers
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@@ -443,6 +443,21 @@ values. The valid configuration keys are listed below.
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removed some tiles, you may need to do some manual deletion on the
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removed some tiles, you may need to do some manual deletion on the
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remote side.
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remote side.
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.. _option_markers:
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``markers``
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This controls the display of markers, signs, and other points of interest
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in the output HTML. It should be a list of filter functions.
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.. note::
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Setting this configuration option alone does nothing. In order to get
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markers and signs on our map, you must also run the genPO script. See
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the :doc:`Signs and markers<signs>` section for more details and documenation.
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**Default:** ``[]`` (an empty list)
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.. _customrendermodes:
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.. _customrendermodes:
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Custom Rendermodes and Rendermode Primitives
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Custom Rendermodes and Rendermode Primitives
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@@ -181,6 +181,7 @@ Documentation Contents
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building
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building
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running
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running
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config
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config
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signs
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win_tut/windowsguide
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win_tut/windowsguide
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faq
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faq
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design/designdoc
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design/designdoc
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75
docs/signs.rst
Normal file
75
docs/signs.rst
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@@ -0,0 +1,75 @@
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.. _signsmarkers:
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=================
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Signs and Markers
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=================
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The Overviewer can display signs, markers, and other points of interest on your
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map. This works a little differently than it has in the past, so be sure to read
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these docs carefully.
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In these docs, we use the term POI (or point of interest) to refer to entities and
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tileentities.
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Configuration File
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==================
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Filter Functions
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----------------
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A filter function is a python function that is used to figure out if a given POI
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should be part of a markerSet of not. The function should accept one argument
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(a dictionary, also know as an associative array), and return a boolean::
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def signFilter(poi):
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"All signs"
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return poi['id'] == 'Sign'
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The single argument will either a TileEntity, or an Entity taken directly from
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the chunk file. In this example, this function returns true only if the type
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of entity is a sign. For more information of TileEntities and Entities, see
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the `Chunk Format <http://www.minecraftwiki.net/wiki/Chunk_format>`_ page on
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the Minecraft Wiki.
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.. note::
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The doc string ("All signs" in this example) is important. It is the label
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that appears in your rendered map
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A more advanced filter may also look at other entity fields, such as the sign text::
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def goldFilter(poi):
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"Gold"
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return poi['id'] == 'Sign' and (\
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'gold' in poi['Text1] or
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'gold' in poi['Text2'])
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This looks for the word 'gold' in either the first or second line of the signtext.
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Since writing these filters can be a little tedious, a set of predefined filters
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functions are provided. See the :ref:`predefined_filter_functions` section for
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details.
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Render Dictionary Key
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---------------------
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Each render can specify a list of zero or more filter functions. Each of these
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filter functions become a selectable item in the 'Signs' drop-down menu in the
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rendered map. For example::
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renders['myrender'] = {
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'world': 'myworld',
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'title': "Example",
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'markers': [allFilter, anotherFilter],
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}
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.. _predefined_filter_functions:
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Predefined Filter Functions
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===========================
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TODO write some filter functions, then document them here
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