0

Merge branch 'master' into py-package

This commit is contained in:
Aaron Griffith
2011-06-04 20:05:31 -04:00
7 changed files with 38 additions and 19 deletions

View File

@@ -20,7 +20,7 @@ import sys
sys.path.insert(0,".")
import nbt
from chunk import get_blockarray_fromfile
from chunk import get_blockarray_fromfile, get_blockarray
import os
import re

View File

@@ -94,6 +94,7 @@ def main():
parser.add_option("-z", "--zoom", dest="zoom", help="Sets the zoom level manually instead of calculating it. This can be useful if you have outlier chunks that make your world too big. This value will make the highest zoom level contain (2**ZOOM)^2 tiles", action="store", type="int", configFileOnly=True)
parser.add_option("-d", "--delete", dest="delete", help="Clear all caches. Next time you render your world, it will have to start completely over again. This is probably not a good idea for large worlds. Use this if you change texture packs and want to re-render everything.", action="store_true", commandLineOnly=True)
parser.add_option("--regionlist", dest="regionlist", help="A file containing, on each line, a path to a regionlist to update. Instead of scanning the world directory for regions, it will just use this list. Normal caching rules still apply.")
parser.add_option("--forcerender", dest="forcerender", help="Force re-rendering the entire map (or the given regionlist). Useful for re-rendering without deleting the entire map with --delete.", action="store_true")
parser.add_option("--rendermodes", dest="rendermode", help="Specifies the render types, separated by commas. Use --list-rendermodes to list them all.", type="choice", choices=avail_rendermodes, required=True, default=avail_rendermodes[0], listify=True)
parser.add_option("--list-rendermodes", dest="list_rendermodes", action="store_true", help="List available render modes and exit.", commandLineOnly=True)
parser.add_option("--imgformat", dest="imgformat", help="The image output format to use. Currently supported: png(default), jpg.", configFileOnly=True )
@@ -231,7 +232,7 @@ def main():
# create the quadtrees
# TODO chunklist
q = []
qtree_args = {'depth' : options.zoom, 'imgformat' : imgformat, 'imgquality' : options.imgquality, 'optimizeimg' : optimizeimg, 'bgcolor' : bgcolor}
qtree_args = {'depth' : options.zoom, 'imgformat' : imgformat, 'imgquality' : options.imgquality, 'optimizeimg' : optimizeimg, 'bgcolor' : bgcolor, 'forcerender' : options.forcerender}
for rendermode in options.rendermode:
if rendermode == 'normal':
qtree = quadtree.QuadtreeGen(w, destdir, rendermode=rendermode, tiledir='tiles', **qtree_args)

View File

@@ -29,13 +29,13 @@ body {
font-family: monospace;
}
#customControl {
.customControl {
padding: 5px;
height: 15px;
font-family: Arial, sans-serif;
}
#customControl > div#top {
.customControl > div.top {
background-color: #fff;
border: 2px solid #000;
text-align: center;
@@ -45,14 +45,14 @@ body {
cursor: pointer;
}
#customControl > div#dropDown {
.customControl > div.dropDown {
border: 1px solid #000;
font-size: 12px;
background-color: #fff;
display: none;
}
#customControl > div#button {
.customControl > div.button {
border: 1px solid #000;
font-size: 12px;
background-color: #fff;

View File

@@ -560,8 +560,8 @@ var overviewer = {
// Adjust for the fact that we we can't figure out what Y is given
// only latitude and longitude, so assume Y=64.
point.x += 64 + 1;
point.z -= 64 + 2;
point.x += 64;
point.z -= 64;
return point;
},
@@ -585,7 +585,7 @@ var overviewer = {
// Spawn button
var homeControlDiv = document.createElement('DIV');
var homeControl = new overviewer.classes.HomeControl(homeControlDiv);
homeControlDiv.id = 'customControl';
$(homeControlDiv).addClass('customControl');
homeControlDiv.index = 1;
if (overviewerConfig.map.controls.spawn) {
overviewer.map.controls[google.maps.ControlPosition.TOP_RIGHT].push(homeControlDiv);
@@ -680,18 +680,18 @@ var overviewer = {
'createDropDown': function(title, items) {
var control = document.createElement('DIV');
// let's let a style sheet do most of the styling here
control.id = 'customControl';
$(control).addClass('customControl');
var controlText = document.createElement('DIV');
controlText.innerHTML = title;
var controlBorder = document.createElement('DIV');
controlBorder.id='top';
$(controlBorder).addClass('top');
control.appendChild(controlBorder);
controlBorder.appendChild(controlText);
var dropdownDiv = document.createElement('DIV');
dropdownDiv.id='dropDown';
$(dropdownDiv).addClass('dropDown');
control.appendChild(dropdownDiv);
dropdownDiv.innerHTML='';
@@ -868,14 +868,14 @@ var overviewer = {
controlDiv.style.padding = '5px';
// Set CSS for the control border
var control = document.createElement('DIV');
control.id='top';
$(control).addClass('top');
control.title = 'Click to center the map on the Spawn';
controlDiv.appendChild(control);
// Set CSS for the control interior
var controlText = document.createElement('DIV');
controlText.innerHTML = 'Spawn';
controlText.id='button';
$(controlText).addClass('button');
control.appendChild(controlText);
// Setup the click event listeners: simply set the map to map center

View File

@@ -45,7 +45,8 @@ def optimize_image(imgpath, imgformat, optimizeimg):
os.rename(imgpath+".tmp", imgpath)
if optimizeimg >= 2:
subprocess.Popen([optipng, imgpath], stderr=subprocess.STDOUT,
# the "-nc" it's needed to no broke the transparency of tiles
subprocess.Popen([optipng, "-nc", imgpath], stderr=subprocess.STDOUT,
stdout=subprocess.PIPE).communicate()[0]
subprocess.Popen([advdef, "-z4",imgpath], stderr=subprocess.STDOUT,
stdout=subprocess.PIPE).communicate()[0]

View File

@@ -49,7 +49,7 @@ def iterate_base4(d):
return itertools.product(xrange(4), repeat=d)
class QuadtreeGen(object):
def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal"):
def __init__(self, worldobj, destdir, bgcolor, depth=None, tiledir=None, forcerender=False, imgformat=None, imgquality=95, optimizeimg=None, rendermode="normal"):
"""Generates a quadtree from the world given into the
given dest directory
@@ -60,6 +60,7 @@ class QuadtreeGen(object):
"""
assert(imgformat)
self.forcerender = forcerender
self.imgformat = imgformat
self.imgquality = imgquality
self.optimizeimg = optimizeimg
@@ -425,10 +426,17 @@ class QuadtreeGen(object):
needs_rerender = False
get_region_mtime = world.get_region_mtime
for col, row, chunkx, chunky, regionfile in chunks:
# check region file mtime first.
region,regionMtime = get_region_mtime(regionfile)
# don't even check if it's not in the regionlist
if self.world.regionlist and region._filename not in self.world.regionlist:
continue
# bail early if forcerender is set
if self.forcerender:
needs_rerender = True
break
# check region file mtime first.
region,regionMtime = get_region_mtime(regionfile)
if regionMtime <= tile_mtime:
continue

View File

@@ -50,10 +50,13 @@ zoom = 9
## Example: Dynamically create regionlist of only regions older than 2 days
import os, time
# the following two lines are needed to the lambda to work
globals()['os'] = os
globals()['time'] = time
regionDir = os.path.join(args[0], "region")
regionFiles = filter(lambda x: x.endswith(".mcr"), os.listdir(regionDir))
def olderThanTwoDays(f):
return time.time() - os.stat(f).st_mtime > (60*60*24*2)
return time.time() - os.stat(os.path.join(args[0], 'region',f)).st_mtime > (60*60*24*2)
oldRegionFiles = filter(olderThanTwoDays, regionFiles)
with open("regionlist.txt", "w") as f:
f.write("\n".join(oldRegionFiles))
@@ -148,3 +151,9 @@ if "web_assets_hook" in locals():
skipjs = True
### As a reminder, don't use this file verbatim, it should only be used as
### a guide.
import sys
sys.exit("This sample-settings file shouldn't be used directly!")