grass now has snowy sides when covered in snow
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@@ -138,7 +138,9 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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switch (state->block) {
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case 2:
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/* grass */
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/* grass -- skip for snowgrass */
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if (state->z < 127 && getArrayByte3D(state->blocks, state->x, state->y, state->z+1) == 78)
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break;
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color = PySequence_GetItem(self->grasscolor, index);
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facemask = self->grass_texture;
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alpha_over(state->img, self->grass_texture, self->grass_texture, state->imgx, state->imgy, 0, 0);
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