textures: add cut copper stairs
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@@ -116,7 +116,15 @@ const mc_block_t block_class_stair[] = {
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block_smooth_sandstone_stairs,
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block_smooth_sandstone_stairs,
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block_blackstone_stairs,
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block_blackstone_stairs,
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block_polished_blackstone_stairs,
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block_polished_blackstone_stairs,
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block_polished_blackstone_brick_stairs};
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block_polished_blackstone_brick_stairs,
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block_cut_copper_stairs,
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block_exposed_cut_copper_stairs,
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block_weathered_cut_copper_stairs,
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block_oxidized_cut_copper_stairs,
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block_waxed_cut_copper_stairs,
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block_waxed_exposed_cut_copper_stairs,
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block_waxed_weathered_cut_copper_stairs,
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block_waxed_oxidized_cut_copper_stairs};
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const size_t block_class_stair_len = COUNT_OF(block_class_stair);
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const size_t block_class_stair_len = COUNT_OF(block_class_stair);
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const mc_block_t block_class_door[] = {
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const mc_block_t block_class_door[] = {
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@@ -199,6 +207,14 @@ const mc_block_t block_class_ancil[] = {
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block_blackstone_stairs,
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block_blackstone_stairs,
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block_polished_blackstone_stairs,
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block_polished_blackstone_stairs,
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block_polished_blackstone_brick_stairs,
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block_polished_blackstone_brick_stairs,
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block_cut_copper_stairs,
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block_exposed_cut_copper_stairs,
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block_weathered_cut_copper_stairs,
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block_oxidized_cut_copper_stairs,
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block_waxed_cut_copper_stairs,
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block_waxed_exposed_cut_copper_stairs,
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block_waxed_weathered_cut_copper_stairs,
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block_waxed_oxidized_cut_copper_stairs,
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block_grass,
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block_grass,
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block_flowing_water,
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block_flowing_water,
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block_water,
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block_water,
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@@ -338,6 +338,16 @@ enum mc_block_id {
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block_raw_copper = 1062,
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block_raw_copper = 1062,
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block_copper_ore = 1063,
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block_copper_ore = 1063,
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block_cut_copper_stairs = 1064,
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block_exposed_cut_copper_stairs = 1065,
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block_weathered_cut_copper_stairs = 1066,
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block_oxidized_cut_copper_stairs = 1067,
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block_waxed_cut_copper_stairs = 1068,
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block_waxed_exposed_cut_copper_stairs = 1069,
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block_waxed_weathered_cut_copper_stairs = 1070,
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block_waxed_oxidized_cut_copper_stairs = 1071,
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// adding a gap in the numbering of walls to keep them all
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// adding a gap in the numbering of walls to keep them all
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// in one numbering block starting at 1792
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// in one numbering block starting at 1792
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// all blocks between 1792 and 2047 are considered walls
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// all blocks between 1792 and 2047 are considered walls
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@@ -31,7 +31,7 @@
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// increment this value if you've made a change to the c extension
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// increment this value if you've made a change to the c extension
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// and want to force users to rebuild
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// and want to force users to rebuild
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#define OVERVIEWER_EXTENSION_VERSION 102
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#define OVERVIEWER_EXTENSION_VERSION 103
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#include <stdbool.h>
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#include <stdbool.h>
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#include <stdint.h>
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#include <stdint.h>
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@@ -2029,9 +2029,11 @@ block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", trans
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# mossy brick and mossy cobblestone, stone smooth_quartz
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# mossy brick and mossy cobblestone, stone smooth_quartz
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# polished_granite polished_andesite polished_diorite granite diorite andesite end_stone_bricks red_nether_brick stairs
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# polished_granite polished_andesite polished_diorite granite diorite andesite end_stone_bricks red_nether_brick stairs
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# smooth_red_sandstone blackstone polished_blackstone polished_blackstone_brick
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# smooth_red_sandstone blackstone polished_blackstone polished_blackstone_brick
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@material(blockid=[53, 67, 108, 109, 114, 128, 134, 135, 136, 156, 163, 164, 180, 203, 509, 510, 11337, 11338, 11339,
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# also all the copper variants
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11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379, 11380, 11381, 11382, 11383, 11384, 11415,
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@material(blockid=[53, 67, 108, 109, 114, 128, 134, 135, 136, 156, 163, 164, 180, 203, 509, 510,
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1030, 1031, 1032],
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11337, 11338, 11339, 11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379,
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11380, 11381, 11382, 11383, 11384, 11415, 1030, 1031, 1032, 1064, 1065, 1066,
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1067, 1068, 1069, 1070, 1071],
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data=list(range(128)), transparent=True, solid=True, nospawn=True)
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data=list(range(128)), transparent=True, solid=True, nospawn=True)
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def stairs(self, blockid, data):
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def stairs(self, blockid, data):
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# preserve the upside-down bit
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# preserve the upside-down bit
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@@ -2082,6 +2084,17 @@ def stairs(self, blockid, data):
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1030: "assets/minecraft/textures/block/blackstone.png",
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1030: "assets/minecraft/textures/block/blackstone.png",
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1031: "assets/minecraft/textures/block/polished_blackstone.png",
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1031: "assets/minecraft/textures/block/polished_blackstone.png",
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1032: "assets/minecraft/textures/block/polished_blackstone_bricks.png",
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1032: "assets/minecraft/textures/block/polished_blackstone_bricks.png",
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# Cut copper stairs
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1064: "assets/minecraft/textures/block/cut_copper.png",
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1065: "assets/minecraft/textures/block/exposed_cut_copper.png",
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1066: "assets/minecraft/textures/block/weathered_cut_copper.png",
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1067: "assets/minecraft/textures/block/oxidized_cut_copper.png",
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# Waxed cut copper stairs
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1068: "assets/minecraft/textures/block/cut_copper.png",
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1069: "assets/minecraft/textures/block/exposed_cut_copper.png",
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1070: "assets/minecraft/textures/block/weathered_cut_copper.png",
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1071: "assets/minecraft/textures/block/oxidized_cut_copper.png",
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}
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}
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texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
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texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
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@@ -794,6 +794,14 @@ class RegionSet(object):
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'minecraft:waxed_oxidized_cut_copper': (1061, 0),
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'minecraft:waxed_oxidized_cut_copper': (1061, 0),
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'minecraft:raw_copper_block': (1062, 0),
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'minecraft:raw_copper_block': (1062, 0),
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'minecraft:copper_ore': (1063, 0),
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'minecraft:copper_ore': (1063, 0),
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'minecraft:cut_copper_stairs': (1064, 0),
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'minecraft:exposed_cut_copper_stairs': (1065, 0),
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'minecraft:weathered_cut_copper_stairs': (1066, 0),
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'minecraft:oxidized_cut_copper_stairs': (1067, 0),
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'minecraft:waxed_cut_copper_stairs': (1068, 0),
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'minecraft:waxed_exposed_cut_copper_stairs': (1069, 0),
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'minecraft:waxed_weathered_cut_copper_stairs': (1070, 0),
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'minecraft:waxed_oxidized_cut_copper_stairs': (1071, 0),
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# New blocks
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# New blocks
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'minecraft:carved_pumpkin': (11300, 0),
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'minecraft:carved_pumpkin': (11300, 0),
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