Start of the new rewrite code flow. TileSet still needs work
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@@ -127,6 +127,7 @@ else:
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from optparse import OptionParser
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from overviewer_core import optimizeimages, world, quadtree
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from overviewer_core import googlemap, rendernode
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from overviewer_core import configParser, tileset, assetmanager, dispatcher
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# definitions of built-in custom modes
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# usually because what used to be a mode became an option
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@@ -382,7 +383,46 @@ dir but you forgot to put quotes around the directory, since it contains spaces.
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except IOError, e:
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logging.error(str(e))
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doExit(code=1, consoleMsg=False)
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# look at our settings.py file
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mw_parser = configParser.MultiWorldParser("settings.py")
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mw_parser.parse()
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mw_parser.validate()
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# create our asset manager... ASSMAN
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assetMrg = assetmanager.AssetManager(destdir)
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render_things = mw_parser.get_render_things()
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tilesets = []
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for render_name in render_things:
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render = render_things[render_name]
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logging.debug("Found the following render thing: %r", render)
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w = world.World(render['world_path'])
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# if no dimension has been specified, just use the first one
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# TODO support the case where a different dimension is specified
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rset = w.get_regionset(2)
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logging.debug("Using RegionSet %r", rset)
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# create our TileSet from this RegionSet
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tileset_dir = os.path.abspath(os.path.join(destdir, render_name))
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print "tileset_dir: %r" % tileset_dir
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if not os.path.exists(tileset_dir):
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os.mkdir(tileset_dir)
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tset = tileset.TileSet(rset, assetMrg, render, tileset_dir)
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tilesets.append(tset)
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# non-multiprocessing dispatcher
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dispatch = dispatcher.Dispatcher()
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def print_status(*args):
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logging.info("Status callback: %r", args)
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dispatch.render_all(tilesets, print_status)
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sys.exit("early abort")
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# First do world-level preprocessing. This scans the world hierarchy, reads
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# in the region files and caches chunk modified times, and determines the
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# chunk bounds (max and min in both dimensions)
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