Start of the new rewrite code flow. TileSet still needs work
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@@ -19,11 +19,13 @@ import os
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import os.path
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import shutil
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import random
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import functools
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import time
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from collections import namedtuple
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from PIL import Image
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from .util import iterate_base4, convert_coords
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from .util import iterate_base4, convert_coords, unconvert_coords
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from .optimizeimages import optimize_image
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"""
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@@ -276,8 +278,8 @@ class TileSet(object):
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# Y has 4 times as many chunks as tiles, then halved since this is
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# a radius
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yradius = 2*2**p
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if xradius >= bounds.maxcol and -xradius <= bounds.mincol and \
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yradius >= bounds.maxrow and -yradius <= bounds.minrow:
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if xradius >= self.bounds.maxcol and -xradius <= self.bounds.mincol and \
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yradius >= self.bounds.maxrow and -yradius <= self.bounds.minrow:
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break
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if p >= 15:
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@@ -417,15 +419,15 @@ class TileSet(object):
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logging.critical("Could not determine existing tile tree depth. Does it exist?")
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raise
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if self.treedepth != cur_depth:
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if self.treedepth != curdepth:
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if self.treedepth > curdepth:
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logging.warning("Your map seems to have expanded beyond its previous bounds.")
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logging.warning( "Doing some tile re-arrangements... just a sec...")
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for _ in xrange(self.p-curdepth):
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for _ in xrange(self.treedepth-curdepth):
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self._increase_depth()
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elif self.p < curdepth:
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elif self.treedepth < curdepth:
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logging.warning("Your map seems to have shrunk. Did you delete some chunks? No problem. Re-arranging tiles, just a sec...")
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for _ in xrange(curdepth - self.p):
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for _ in xrange(curdepth - self.treedepth):
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self._decrease_depth()
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def _increase_depth(self):
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@@ -559,7 +561,7 @@ class TileSet(object):
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max_chunk_mtime = chunkmtime
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# Convert to diagonal coordinates
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chunkcol, chunkrow = util.convert_coords(chunkx, chunkz)
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chunkcol, chunkrow = convert_coords(chunkx, chunkz)
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# find tile coordinates. Remember tiles are identified by the
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# address of the chunk in their upper left corner.
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@@ -832,7 +834,6 @@ class TileSet(object):
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chunklist = []
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unconvert_coords = util.unconvert_coords
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get_region = self.regionobj.regionfiles.get
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# Cached region object for consecutive iterations
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