Merge branch 'master' into rendermode-options
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@@ -138,8 +138,8 @@ class RenderNode(object):
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else:
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if not complete % 1000 == 0:
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return
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logging.info("{0}/{1} tiles complete on level {2}/{3}".format(
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complete, total, level, self.max_p))
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logging.info("{0}/{1} ({4}%) tiles complete on level {2}/{3}".format(
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complete, total, level, self.max_p, '%.1f' % ( (100.0 * complete) / total) ))
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def go(self, procs):
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"""Renders all tiles"""
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