Add BiomeOverlay rendermode.
A "biomes" option is specified in rendermodes.py but not yet wired up! May do unexpected things if used :-)
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@@ -208,6 +208,12 @@ class MineralOverlay(Overlay):
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'minerals' : ('a list of (blockid, (r, g, b)) tuples for coloring minerals', None),
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}
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class BiomeOverlay(Overlay):
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name = "overlay-biomes"
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options = {
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'biomes' : ('a list of (biome, (r, g, b)) tuples for coloring biomes', None),
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}
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class Hide(RenderPrimitive):
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name = "hide"
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options = {
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