Add BiomeOverlay rendermode.
A "biomes" option is specified in rendermodes.py but not yet wired up! May do unexpected things if used :-)
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172
overviewer_core/src/primitives/overlay-biomes.c
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172
overviewer_core/src/primitives/overlay-biomes.c
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/*
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* This file is part of the Minecraft Overviewer.
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*
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* Minecraft Overviewer is free software: you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as published
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* by the Free Software Foundation, either version 3 of the License, or (at
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* your option) any later version.
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*
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* Minecraft Overviewer is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
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* Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "overlay.h"
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#include "biomes.h"
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typedef struct {
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/* inherits from overlay */
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RenderPrimitiveOverlay parent;
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void *biomes;
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} RenderPrimitiveBiomes;
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struct BiomeColor {
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unsigned char biome;
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unsigned char r, g, b;
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};
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static struct BiomeColor default_biomes[] = {
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/* 0 */
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{0, 135, 206, 250}, /* Ocean */
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{1, 198, 238, 140}, /* Plains */
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{2, 227, 207, 87}, /* Desert */
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{3, 155, 155, 155}, /* Extreme Hills */
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{4, 184, 239, 134}, /* Forest */
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/* 5 */
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{5, 148, 228, 220}, /* Taiga */
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{6, 0, 100, 90}, /* Swampland */
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{7, 70, 130, 180}, /* River */
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{8, 176, 23, 31}, /* Hell */
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{9, 255, 255, 255}, /* Sky */
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/* 10 */
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{10, 155, 55, 255}, /* FrozenOcean */
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{11, 255, 55, 255}, /* FrozenRiver */
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{12, 155, 255, 255}, /* Ice Plains */
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{13, 205, 205, 255}, /* Ice Mountains */
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{14, 55, 55, 55}, /* MushroomIsland */
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/* 15 */
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{15, 75, 75, 75}, /* MushroomIslandShore */
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{16, 255, 215, 80}, /* Beach */
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{17, 140, 155, 255}, /* DesertHills */
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{18, 105, 255, 155}, /* ForestHills */
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{19, 75, 125, 75}, /* TaigaHills */
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/* 20 */
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{20, 255, 25, 15}, /* Extreme Hills Edge */
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{21, 0, 255, 55}, /* Jungle */
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{22, 75, 255, 255}, /* Jungle Mountains */
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/* end of list marker */
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{255, 0, 0, 0}
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};
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static void get_color(void *data, RenderState *state,
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unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
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unsigned char biome;
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int x = state->x, z = state->z, y_max, y;
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int max_i = -1;
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RenderPrimitiveBiomes* self = (RenderPrimitiveBiomes *)data;
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struct BiomeColor *biomes = (struct BiomeColor *)(self->biomes);
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*a = 0;
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y_max = state->y + 1;
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for (y = state->chunky * -16; y <= y_max; y++) {
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int i, tmp;
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biome = get_data(state, BIOMES, x, y, z);
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if (biome >= NUM_BIOMES) {
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biome = DEFAULT_BIOME;
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}
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for (i = 0; (max_i == -1 || i < max_i) && biomes[i].biome != 255; i++) {
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if (biomes[i].biome == biome) {
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*r = biomes[i].r;
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*g = biomes[i].g;
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*b = biomes[i].b;
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tmp = (128 - y_max + y) * 2 - 40;
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*a = MIN(MAX(0, tmp), 255);
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max_i = i;
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break;
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}
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}
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}
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}
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static int
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overlay_biomes_start(void *data, RenderState *state, PyObject *support) {
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PyObject *opt;
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RenderPrimitiveBiomes* self;
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/* first, chain up */
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int ret = primitive_overlay.start(data, state, support);
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if (ret != 0)
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return ret;
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/* now do custom initializations */
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self = (RenderPrimitiveBiomes *)data;
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// opt is a borrowed reference. do not deref
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if (!render_mode_parse_option(support, "biomes", "O", &(opt)))
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return 1;
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if (opt && opt != Py_None) {
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struct BiomeColor *biomes = NULL;
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Py_ssize_t biomes_size = 0, i;
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/* create custom biomes */
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if (!PyList_Check(opt)) {
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PyErr_SetString(PyExc_TypeError, "'biomes' must be a list");
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return 1;
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}
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biomes_size = PyList_GET_SIZE(opt);
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biomes = self->biomes = calloc(biomes_size + 1, sizeof(struct BiomeColor));
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if (biomes == NULL) {
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return 1;
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}
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for (i = 0; i < biomes_size; i++) {
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PyObject *biome = PyList_GET_ITEM(opt, i);
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if (!PyArg_ParseTuple(biome, "b(bbb)", &(biomes[i].biome), &(biomes[i].r), &(biomes[i].g), &(biomes[i].b))) {
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free(biomes);
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self->biomes = NULL;
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return 1;
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}
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}
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} else {
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self->biomes = default_biomes;
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}
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/* setup custom color */
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self->parent.get_color = get_color;
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return 0;
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}
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static void
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overlay_biomes_finish(void *data, RenderState *state) {
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/* first free all *our* stuff */
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RenderPrimitiveBiomes* self = (RenderPrimitiveBiomes *)data;
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if (self->biomes && self->biomes != default_biomes) {
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free(self->biomes);
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}
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/* now, chain up */
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primitive_overlay.finish(data, state);
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}
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RenderPrimitiveInterface primitive_overlay_biomes = {
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"overlay-biomes",
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sizeof(RenderPrimitiveBiomes),
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overlay_biomes_start,
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overlay_biomes_finish,
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NULL,
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NULL,
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overlay_draw,
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};
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