0

Add BiomeOverlay rendermode.

A "biomes" option is specified in rendermodes.py but not yet wired up!
May do unexpected things if used :-)
This commit is contained in:
Thomas Lake
2012-08-22 19:28:51 +01:00
parent 5e12e93e87
commit c453637e47
2 changed files with 178 additions and 0 deletions

View File

@@ -208,6 +208,12 @@ class MineralOverlay(Overlay):
'minerals' : ('a list of (blockid, (r, g, b)) tuples for coloring minerals', None),
}
class BiomeOverlay(Overlay):
name = "overlay-biomes"
options = {
'biomes' : ('a list of (biome, (r, g, b)) tuples for coloring biomes', None),
}
class Hide(RenderPrimitive):
name = "hide"
options = {

View File

@@ -0,0 +1,172 @@
/*
* This file is part of the Minecraft Overviewer.
*
* Minecraft Overviewer is free software: you can redistribute it and/or
* modify it under the terms of the GNU General Public License as published
* by the Free Software Foundation, either version 3 of the License, or (at
* your option) any later version.
*
* Minecraft Overviewer is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
* Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/
#include "overlay.h"
#include "biomes.h"
typedef struct {
/* inherits from overlay */
RenderPrimitiveOverlay parent;
void *biomes;
} RenderPrimitiveBiomes;
struct BiomeColor {
unsigned char biome;
unsigned char r, g, b;
};
static struct BiomeColor default_biomes[] = {
/* 0 */
{0, 135, 206, 250}, /* Ocean */
{1, 198, 238, 140}, /* Plains */
{2, 227, 207, 87}, /* Desert */
{3, 155, 155, 155}, /* Extreme Hills */
{4, 184, 239, 134}, /* Forest */
/* 5 */
{5, 148, 228, 220}, /* Taiga */
{6, 0, 100, 90}, /* Swampland */
{7, 70, 130, 180}, /* River */
{8, 176, 23, 31}, /* Hell */
{9, 255, 255, 255}, /* Sky */
/* 10 */
{10, 155, 55, 255}, /* FrozenOcean */
{11, 255, 55, 255}, /* FrozenRiver */
{12, 155, 255, 255}, /* Ice Plains */
{13, 205, 205, 255}, /* Ice Mountains */
{14, 55, 55, 55}, /* MushroomIsland */
/* 15 */
{15, 75, 75, 75}, /* MushroomIslandShore */
{16, 255, 215, 80}, /* Beach */
{17, 140, 155, 255}, /* DesertHills */
{18, 105, 255, 155}, /* ForestHills */
{19, 75, 125, 75}, /* TaigaHills */
/* 20 */
{20, 255, 25, 15}, /* Extreme Hills Edge */
{21, 0, 255, 55}, /* Jungle */
{22, 75, 255, 255}, /* Jungle Mountains */
/* end of list marker */
{255, 0, 0, 0}
};
static void get_color(void *data, RenderState *state,
unsigned char *r, unsigned char *g, unsigned char *b, unsigned char *a) {
unsigned char biome;
int x = state->x, z = state->z, y_max, y;
int max_i = -1;
RenderPrimitiveBiomes* self = (RenderPrimitiveBiomes *)data;
struct BiomeColor *biomes = (struct BiomeColor *)(self->biomes);
*a = 0;
y_max = state->y + 1;
for (y = state->chunky * -16; y <= y_max; y++) {
int i, tmp;
biome = get_data(state, BIOMES, x, y, z);
if (biome >= NUM_BIOMES) {
biome = DEFAULT_BIOME;
}
for (i = 0; (max_i == -1 || i < max_i) && biomes[i].biome != 255; i++) {
if (biomes[i].biome == biome) {
*r = biomes[i].r;
*g = biomes[i].g;
*b = biomes[i].b;
tmp = (128 - y_max + y) * 2 - 40;
*a = MIN(MAX(0, tmp), 255);
max_i = i;
break;
}
}
}
}
static int
overlay_biomes_start(void *data, RenderState *state, PyObject *support) {
PyObject *opt;
RenderPrimitiveBiomes* self;
/* first, chain up */
int ret = primitive_overlay.start(data, state, support);
if (ret != 0)
return ret;
/* now do custom initializations */
self = (RenderPrimitiveBiomes *)data;
// opt is a borrowed reference. do not deref
if (!render_mode_parse_option(support, "biomes", "O", &(opt)))
return 1;
if (opt && opt != Py_None) {
struct BiomeColor *biomes = NULL;
Py_ssize_t biomes_size = 0, i;
/* create custom biomes */
if (!PyList_Check(opt)) {
PyErr_SetString(PyExc_TypeError, "'biomes' must be a list");
return 1;
}
biomes_size = PyList_GET_SIZE(opt);
biomes = self->biomes = calloc(biomes_size + 1, sizeof(struct BiomeColor));
if (biomes == NULL) {
return 1;
}
for (i = 0; i < biomes_size; i++) {
PyObject *biome = PyList_GET_ITEM(opt, i);
if (!PyArg_ParseTuple(biome, "b(bbb)", &(biomes[i].biome), &(biomes[i].r), &(biomes[i].g), &(biomes[i].b))) {
free(biomes);
self->biomes = NULL;
return 1;
}
}
} else {
self->biomes = default_biomes;
}
/* setup custom color */
self->parent.get_color = get_color;
return 0;
}
static void
overlay_biomes_finish(void *data, RenderState *state) {
/* first free all *our* stuff */
RenderPrimitiveBiomes* self = (RenderPrimitiveBiomes *)data;
if (self->biomes && self->biomes != default_biomes) {
free(self->biomes);
}
/* now, chain up */
primitive_overlay.finish(data, state);
}
RenderPrimitiveInterface primitive_overlay_biomes = {
"overlay-biomes",
sizeof(RenderPrimitiveBiomes),
overlay_biomes_start,
overlay_biomes_finish,
NULL,
NULL,
overlay_draw,
};