Permit overviewer to keep running even if the chunk the spawn is in is corrupt.
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@@ -209,25 +209,27 @@ class World(object):
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chunkX = spawnX/16
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chunkY = spawnZ/16
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## The filename of this chunk
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chunkFile = self.get_region_path(chunkX, chunkY)
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if chunkFile is not None:
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data = nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
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if data is not None:
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level = data['Level']
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blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
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try:
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## The filename of this chunk
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chunkFile = self.get_region_path(chunkX, chunkY)
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if chunkFile is not None:
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data = nbt.load_from_region(chunkFile, chunkX, chunkY)[1]
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if data is not None:
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level = data['Level']
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blockArray = numpy.frombuffer(level['Blocks'], dtype=numpy.uint8).reshape((16,16,128))
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## The block for spawn *within* the chunk
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inChunkX = spawnX - (chunkX*16)
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inChunkZ = spawnZ - (chunkY*16)
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## The block for spawn *within* the chunk
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inChunkX = spawnX - (chunkX*16)
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inChunkZ = spawnZ - (chunkY*16)
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## find the first air block
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while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
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spawnY += 1
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if spawnY == 128:
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break
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## find the first air block
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while (blockArray[inChunkX, inChunkZ, spawnY] != 0):
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spawnY += 1
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if spawnY == 128:
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break
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except ChunkCorrupt:
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#ignore corrupt spawn, and continue
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pass
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self.POI.append( dict(x=spawnX, y=spawnY, z=spawnZ,
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msg="Spawn", type="spawn", chunk=(chunkX, chunkY)))
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self.spawn = (spawnX, spawnY, spawnZ)
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