Initial commit for multi-layer rendering.
Hardwired to use all 4 render modes at once. Todo: add config file/commandline argument support.
This commit is contained in:
@@ -53,7 +53,8 @@ class MapGen(object):
|
||||
def __init__(self, quadtrees, skipjs=False, web_assets_hook=None):
|
||||
"""Generates a Google Maps interface for the given list of
|
||||
quadtrees. All of the quadtrees must have the same destdir,
|
||||
image format, and world."""
|
||||
image format, and world.
|
||||
Note:tiledir for each quadtree should be unique. By default the tiledir is determined by the rendermode"""
|
||||
|
||||
self.skipjs = skipjs
|
||||
self.web_assets_hook = web_assets_hook
|
||||
|
||||
@@ -45,6 +45,7 @@ import composite
|
||||
import world
|
||||
import quadtree
|
||||
import googlemap
|
||||
import rendernode
|
||||
|
||||
helptext = """
|
||||
%prog [OPTIONS] <World # / Name / Path to World> <tiles dest dir>
|
||||
@@ -178,14 +179,22 @@ def main():
|
||||
|
||||
# create the quadtrees
|
||||
# TODO chunklist
|
||||
q = quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode=options.rendermode)
|
||||
q = []
|
||||
q.append(quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode='normal', tiledir='tiles'))
|
||||
q.append(quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode='lighting'))
|
||||
q.append(quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode='night'))
|
||||
q.append(quadtree.QuadtreeGen(w, destdir, depth=options.zoom, imgformat=imgformat, optimizeimg=optimizeimg, rendermode='spawn'))
|
||||
|
||||
#create the distributed render
|
||||
r = rendernode.RenderNode(w,q)
|
||||
|
||||
# write out the map and web assets
|
||||
m = googlemap.MapGen([q,], skipjs=options.skipjs, web_assets_hook=options.web_assets_hook)
|
||||
m = googlemap.MapGen(q, skipjs=options.skipjs, web_assets_hook=options.web_assets_hook)
|
||||
m.go(options.procs)
|
||||
|
||||
# render the tiles!
|
||||
q.go(options.procs)
|
||||
r.go(options.procs)
|
||||
|
||||
|
||||
def delete_all(worlddir, tiledir):
|
||||
# TODO should we delete tiledir here too?
|
||||
|
||||
309
quadtree.py
309
quadtree.py
@@ -47,31 +47,8 @@ def iterate_base4(d):
|
||||
"""Iterates over a base 4 number with d digits"""
|
||||
return itertools.product(xrange(4), repeat=d)
|
||||
|
||||
def catch_keyboardinterrupt(func):
|
||||
"""Decorator that catches a keyboardinterrupt and raises a real exception
|
||||
so that multiprocessing will propagate it properly"""
|
||||
@functools.wraps(func)
|
||||
def newfunc(*args, **kwargs):
|
||||
try:
|
||||
return func(*args, **kwargs)
|
||||
except KeyboardInterrupt:
|
||||
logging.error("Ctrl-C caught!")
|
||||
raise Exception("Exiting")
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
raise
|
||||
return newfunc
|
||||
|
||||
child_quadtree = None
|
||||
def pool_initializer(quadtree):
|
||||
logging.debug("Child process {0}".format(os.getpid()))
|
||||
#stash the quadtree object in a global variable after fork() for windows compat.
|
||||
global child_quadtree
|
||||
child_quadtree = quadtree
|
||||
|
||||
class QuadtreeGen(object):
|
||||
def __init__(self, worldobj, destdir, depth=None, tiledir="tiles", imgformat=None, optimizeimg=None, rendermode="normal"):
|
||||
def __init__(self, worldobj, destdir, depth=None, tiledir=None, imgformat=None, optimizeimg=None, rendermode="normal"):
|
||||
"""Generates a quadtree from the world given into the
|
||||
given dest directory
|
||||
|
||||
@@ -93,6 +70,8 @@ class QuadtreeGen(object):
|
||||
# Make the destination dir
|
||||
if not os.path.exists(destdir):
|
||||
os.mkdir(destdir)
|
||||
if tiledir is None:
|
||||
tiledir = rendermode
|
||||
self.tiledir = tiledir
|
||||
|
||||
if depth is None:
|
||||
@@ -128,23 +107,6 @@ class QuadtreeGen(object):
|
||||
self.destdir = destdir
|
||||
self.full_tiledir = os.path.join(destdir, tiledir)
|
||||
|
||||
|
||||
|
||||
def print_statusline(self, complete, total, level, unconditional=False):
|
||||
if unconditional:
|
||||
pass
|
||||
elif complete < 100:
|
||||
if not complete % 25 == 0:
|
||||
return
|
||||
elif complete < 1000:
|
||||
if not complete % 100 == 0:
|
||||
return
|
||||
else:
|
||||
if not complete % 1000 == 0:
|
||||
return
|
||||
logging.info("{0}/{1} tiles complete on level {2}/{3}".format(
|
||||
complete, total, level, self.p))
|
||||
|
||||
def _get_cur_depth(self):
|
||||
"""How deep is the quadtree currently in the destdir? This glances in
|
||||
config.js to see what maxZoom is set to.
|
||||
@@ -220,63 +182,8 @@ class QuadtreeGen(object):
|
||||
shutil.rmtree(getpath("3"))
|
||||
os.rename(getpath("new3"), getpath("3"))
|
||||
|
||||
def _apply_render_worldtiles(self, pool,batch_size):
|
||||
"""Returns an iterator over result objects. Each time a new result is
|
||||
requested, a new task is added to the pool and a result returned.
|
||||
"""
|
||||
|
||||
batch = []
|
||||
tiles = 0
|
||||
for path in iterate_base4(self.p):
|
||||
# Get the range for this tile
|
||||
colstart, rowstart = self._get_range_by_path(path)
|
||||
colend = colstart + 2
|
||||
rowend = rowstart + 4
|
||||
|
||||
# This image is rendered at(relative to the worker's destdir):
|
||||
tilepath = [str(x) for x in path]
|
||||
tilepath = os.sep.join(tilepath)
|
||||
#logging.debug("this is rendered at %s", dest)
|
||||
|
||||
# Put this in the batch to be submited to the pool
|
||||
batch.append((colstart, colend, rowstart, rowend, tilepath))
|
||||
tiles += 1
|
||||
if tiles >= batch_size:
|
||||
tiles = 0
|
||||
yield pool.apply_async(func=render_worldtile_batch, args= [batch])
|
||||
batch = []
|
||||
|
||||
if tiles > 0:
|
||||
yield pool.apply_async(func=render_worldtile_batch, args= (batch,))
|
||||
|
||||
|
||||
def _apply_render_inntertile(self, pool, zoom,batch_size):
|
||||
"""Same as _apply_render_worltiles but for the inntertile routine.
|
||||
Returns an iterator that yields result objects from tasks that have
|
||||
been applied to the pool.
|
||||
"""
|
||||
batch = []
|
||||
tiles = 0
|
||||
for path in iterate_base4(zoom):
|
||||
# This image is rendered at(relative to the worker's destdir):
|
||||
tilepath = [str(x) for x in path[:-1]]
|
||||
tilepath = os.sep.join(tilepath)
|
||||
name = str(path[-1])
|
||||
|
||||
|
||||
self.full_tiledir
|
||||
batch.append((tilepath, name, self.imgformat, self.optimizeimg))
|
||||
tiles += 1
|
||||
if tiles >= batch_size:
|
||||
tiles = 0
|
||||
yield pool.apply_async(func=render_innertile_batch, args= [batch])
|
||||
batch = []
|
||||
|
||||
if tiles > 0:
|
||||
yield pool.apply_async(func=render_innertile_batch, args= [batch])
|
||||
|
||||
def go(self, procs):
|
||||
"""Renders all tiles"""
|
||||
"""Processing before tile rendering"""
|
||||
|
||||
curdepth = self._get_cur_depth()
|
||||
if curdepth != -1:
|
||||
@@ -290,93 +197,6 @@ class QuadtreeGen(object):
|
||||
for _ in xrange(curdepth - self.p):
|
||||
self._decrease_depth()
|
||||
|
||||
logging.debug("Parent process {0}".format(os.getpid()))
|
||||
# Create a pool
|
||||
if procs == 1:
|
||||
pool = FakePool()
|
||||
global child_quadtree
|
||||
child_quadtree = self
|
||||
else:
|
||||
pool = multiprocessing.Pool(processes=procs,initializer=pool_initializer,initargs=(self,))
|
||||
#warm up the pool so it reports all the worker id's
|
||||
pool.map(bool,xrange(multiprocessing.cpu_count()),1)
|
||||
|
||||
# Render the highest level of tiles from the chunks
|
||||
results = collections.deque()
|
||||
complete = 0
|
||||
total = 4**self.p
|
||||
logging.info("Rendering highest zoom level of tiles now.")
|
||||
logging.info("There are {0} tiles to render".format(total))
|
||||
logging.info("There are {0} total levels to render".format(self.p))
|
||||
logging.info("Don't worry, each level has only 25% as many tiles as the last.")
|
||||
logging.info("The others will go faster")
|
||||
count = 0
|
||||
batch_size = 8
|
||||
timestamp = time.time()
|
||||
for result in self._apply_render_worldtiles(pool,batch_size):
|
||||
results.append(result)
|
||||
# every second drain some of the queue
|
||||
timestamp2 = time.time()
|
||||
if timestamp2 >= timestamp + 1:
|
||||
timestamp = timestamp2
|
||||
count_to_remove = (1000//batch_size)
|
||||
if count_to_remove < len(results):
|
||||
while count_to_remove > 0:
|
||||
count_to_remove -= 1
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, 1)
|
||||
if len(results) > (10000//batch_size):
|
||||
# Empty the queue before adding any more, so that memory
|
||||
# required has an upper bound
|
||||
while len(results) > (500//batch_size):
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, 1)
|
||||
|
||||
# Wait for the rest of the results
|
||||
while len(results) > 0:
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, 1)
|
||||
|
||||
self.print_statusline(complete, total, 1, True)
|
||||
|
||||
# Now do the other layers
|
||||
for zoom in xrange(self.p-1, 0, -1):
|
||||
level = self.p - zoom + 1
|
||||
assert len(results) == 0
|
||||
complete = 0
|
||||
total = 4**zoom
|
||||
logging.info("Starting level {0}".format(level))
|
||||
timestamp = time.time()
|
||||
for result in self._apply_render_inntertile(pool, zoom,batch_size):
|
||||
results.append(result)
|
||||
# every second drain some of the queue
|
||||
timestamp2 = time.time()
|
||||
if timestamp2 >= timestamp + 1:
|
||||
timestamp = timestamp2
|
||||
count_to_remove = (1000//batch_size)
|
||||
if count_to_remove < len(results):
|
||||
while count_to_remove > 0:
|
||||
count_to_remove -= 1
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, 1)
|
||||
if len(results) > (10000/batch_size):
|
||||
while len(results) > (500/batch_size):
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, level)
|
||||
# Empty the queue
|
||||
while len(results) > 0:
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, level)
|
||||
|
||||
self.print_statusline(complete, total, level, True)
|
||||
|
||||
logging.info("Done")
|
||||
|
||||
pool.close()
|
||||
pool.join()
|
||||
|
||||
# Do the final one right here:
|
||||
render_innertile(os.path.join(self.destdir, self.tiledir), "base", self.imgformat, self.optimizeimg)
|
||||
|
||||
def _get_range_by_path(self, path):
|
||||
"""Returns the x, y chunk coordinates of this tile"""
|
||||
@@ -395,46 +215,40 @@ class QuadtreeGen(object):
|
||||
|
||||
return x, y
|
||||
|
||||
def _get_chunks_in_range(self, colstart, colend, rowstart, rowend):
|
||||
"""Get chunks that are relevant to the tile rendering function that's
|
||||
rendering that range"""
|
||||
chunklist = []
|
||||
unconvert_coords = self.world.unconvert_coords
|
||||
#get_region_path = self.world.get_region_path
|
||||
get_region = self.world.regionfiles.get
|
||||
for row in xrange(rowstart-16, rowend+1):
|
||||
for col in xrange(colstart, colend+1):
|
||||
# due to how chunks are arranged, we can only allow
|
||||
# even row, even column or odd row, odd column
|
||||
# otherwise, you end up with duplicates!
|
||||
if row % 2 != col % 2:
|
||||
continue
|
||||
def get_worldtiles(self):
|
||||
"""Returns an iterator over the tiles of the most detailed layer
|
||||
"""
|
||||
for path in iterate_base4(self.p):
|
||||
# Get the range for this tile
|
||||
colstart, rowstart = self._get_range_by_path(path)
|
||||
colend = colstart + 2
|
||||
rowend = rowstart + 4
|
||||
|
||||
# return (col, row, chunkx, chunky, regionpath)
|
||||
chunkx, chunky = unconvert_coords(col, row)
|
||||
#c = get_region_path(chunkx, chunky)
|
||||
_, _, c, mcr = get_region((chunkx//32, chunky//32),(None,None,None,None));
|
||||
if c is not None and mcr.chunkExists(chunkx,chunky):
|
||||
chunklist.append((col, row, chunkx, chunky, c))
|
||||
return chunklist
|
||||
# This image is rendered at(relative to the worker's destdir):
|
||||
tilepath = [str(x) for x in path]
|
||||
tilepath = os.sep.join(tilepath)
|
||||
#logging.debug("this is rendered at %s", dest)
|
||||
|
||||
@catch_keyboardinterrupt
|
||||
def render_innertile_batch(batch):
|
||||
global child_quadtree
|
||||
quadtree = child_quadtree
|
||||
count = 0
|
||||
#logging.debug("{0} working on batch of size {1}".format(os.getpid(),len(batch)))
|
||||
for job in batch:
|
||||
count += 1
|
||||
dest = quadtree.full_tiledir+os.sep+job[0]
|
||||
render_innertile(dest,job[1],job[2],job[3])
|
||||
return count
|
||||
# Put this in the batch to be submited to the pool
|
||||
yield [self,colstart, colend, rowstart, rowend, tilepath]
|
||||
|
||||
def render_innertile(dest, name, imgformat, optimizeimg):
|
||||
def get_innertiles(self,zoom):
|
||||
"""Same as get_worldtiles but for the inntertile routine.
|
||||
"""
|
||||
for path in iterate_base4(zoom):
|
||||
# This image is rendered at(relative to the worker's destdir):
|
||||
tilepath = [str(x) for x in path[:-1]]
|
||||
tilepath = os.sep.join(tilepath)
|
||||
name = str(path[-1])
|
||||
|
||||
yield [self,tilepath, name]
|
||||
|
||||
def render_innertile(self, dest, name):
|
||||
"""
|
||||
Renders a tile at os.path.join(dest, name)+".ext" by taking tiles from
|
||||
os.path.join(dest, name, "{0,1,2,3}.png")
|
||||
"""
|
||||
imgformat = self.imgformat
|
||||
imgpath = os.path.join(dest, name) + "." + imgformat
|
||||
|
||||
if name == "base":
|
||||
@@ -486,38 +300,17 @@ def render_innertile(dest, name, imgformat, optimizeimg):
|
||||
logging.warning("Couldn't open %s. It may be corrupt, you may need to delete it. %s", path[1], e)
|
||||
|
||||
# Save it
|
||||
if imgformat == 'jpg':
|
||||
if self.imgformat == 'jpg':
|
||||
img.save(imgpath, quality=95, subsampling=0)
|
||||
else: # png
|
||||
img.save(imgpath)
|
||||
if optimizeimg:
|
||||
optimize_image(imgpath, imgformat, optimizeimg)
|
||||
|
||||
@catch_keyboardinterrupt
|
||||
def render_worldtile_batch(batch):
|
||||
global child_quadtree
|
||||
quadtree = child_quadtree
|
||||
count = 0
|
||||
_get_chunks_in_range = quadtree._get_chunks_in_range
|
||||
#logging.debug("{0} working on batch of size {1}".format(os.getpid(),len(batch)))
|
||||
for job in batch:
|
||||
count += 1
|
||||
colstart = job[0]
|
||||
colend = job[1]
|
||||
rowstart = job[2]
|
||||
rowend = job[3]
|
||||
path = job[4]
|
||||
path = quadtree.full_tiledir+os.sep+path
|
||||
# (even if tilechunks is empty, render_worldtile will delete
|
||||
# existing images if appropriate)
|
||||
# And uses these chunks
|
||||
tilechunks = _get_chunks_in_range(colstart, colend, rowstart,rowend)
|
||||
#logging.debug(" tilechunks: %r", tilechunks)
|
||||
if self.optimizeimg:
|
||||
optimize_image(imgpath, self.imgformat, self.optimizeimg)
|
||||
|
||||
render_worldtile(quadtree,tilechunks,colstart, colend, rowstart, rowend, path)
|
||||
return count
|
||||
|
||||
def render_worldtile(quadtree, chunks, colstart, colend, rowstart, rowend, path):
|
||||
|
||||
def render_worldtile(self, chunks, colstart, colend, rowstart, rowend, path):
|
||||
"""Renders just the specified chunks into a tile and save it. Unlike usual
|
||||
python conventions, rowend and colend are inclusive. Additionally, the
|
||||
chunks around the edges are half-way cut off (so that neighboring tiles
|
||||
@@ -526,7 +319,7 @@ def render_worldtile(quadtree, chunks, colstart, colend, rowstart, rowend, path)
|
||||
chunks is a list of (col, row, chunkx, chunky, filename) of chunk
|
||||
images that are relevant to this call (with their associated regions)
|
||||
|
||||
The image is saved to path+"."+quadtree.imgformat
|
||||
The image is saved to path+"."+self.imgformat
|
||||
|
||||
If there are no chunks, this tile is not saved (if it already exists, it is
|
||||
deleted)
|
||||
@@ -563,8 +356,8 @@ def render_worldtile(quadtree, chunks, colstart, colend, rowstart, rowend, path)
|
||||
# way above this one are possibly visible in this tile). Render them
|
||||
# anyways just in case). "chunks" should include up to rowstart-16
|
||||
|
||||
imgpath = path + "." + quadtree.imgformat
|
||||
world = quadtree.world
|
||||
imgpath = path + "." + self.imgformat
|
||||
world = self.world
|
||||
#stat the file, we need to know if it exists or it's mtime
|
||||
try:
|
||||
tile_mtime = os.stat(imgpath)[stat.ST_MTIME];
|
||||
@@ -625,28 +418,10 @@ def render_worldtile(quadtree, chunks, colstart, colend, rowstart, rowend, path)
|
||||
|
||||
# draw the chunk!
|
||||
# TODO POI queue
|
||||
chunk.render_to_image((chunkx, chunky), tileimg, (xpos, ypos), quadtree, False, None)
|
||||
chunk.render_to_image((chunkx, chunky), tileimg, (xpos, ypos), self, False, None)
|
||||
|
||||
# Save them
|
||||
tileimg.save(imgpath)
|
||||
|
||||
if quadtree.optimizeimg:
|
||||
optimize_image(imgpath, quadtree.imgformat, quadtree.optimizeimg)
|
||||
|
||||
class FakeResult(object):
|
||||
def __init__(self, res):
|
||||
self.res = res
|
||||
def get(self):
|
||||
return self.res
|
||||
class FakePool(object):
|
||||
"""A fake pool used to render things in sync. Implements a subset of
|
||||
multiprocessing.Pool"""
|
||||
def apply_async(self, func, args=(), kwargs=None):
|
||||
if not kwargs:
|
||||
kwargs = {}
|
||||
result = func(*args, **kwargs)
|
||||
return FakeResult(result)
|
||||
def close(self):
|
||||
pass
|
||||
def join(self):
|
||||
pass
|
||||
if self.optimizeimg:
|
||||
optimize_image(imgpath, self.imgformat, self.optimizeimg)
|
||||
|
||||
346
rendernode.py
Normal file
346
rendernode.py
Normal file
@@ -0,0 +1,346 @@
|
||||
# This file is part of the Minecraft Overviewer.
|
||||
#
|
||||
# Minecraft Overviewer is free software: you can redistribute it and/or
|
||||
# modify it under the terms of the GNU General Public License as published
|
||||
# by the Free Software Foundation, either version 3 of the License, or (at
|
||||
# your option) any later version.
|
||||
#
|
||||
# Minecraft Overviewer is distributed in the hope that it will be useful,
|
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
|
||||
# Public License for more details.
|
||||
#
|
||||
# You should have received a copy of the GNU General Public License along
|
||||
# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
import multiprocessing
|
||||
import itertools
|
||||
from itertools import cycle, islice
|
||||
import os
|
||||
import os.path
|
||||
import functools
|
||||
import re
|
||||
import shutil
|
||||
import collections
|
||||
import json
|
||||
import logging
|
||||
import util
|
||||
import cPickle
|
||||
import stat
|
||||
import errno
|
||||
import time
|
||||
from time import gmtime, strftime, sleep
|
||||
|
||||
|
||||
"""
|
||||
This module has routines related to distributing the render job to multipule nodes
|
||||
|
||||
"""
|
||||
|
||||
def catch_keyboardinterrupt(func):
|
||||
"""Decorator that catches a keyboardinterrupt and raises a real exception
|
||||
so that multiprocessing will propagate it properly"""
|
||||
@functools.wraps(func)
|
||||
def newfunc(*args, **kwargs):
|
||||
try:
|
||||
return func(*args, **kwargs)
|
||||
except KeyboardInterrupt:
|
||||
logging.error("Ctrl-C caught!")
|
||||
raise Exception("Exiting")
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
raise
|
||||
return newfunc
|
||||
|
||||
child_rendernode = None
|
||||
def pool_initializer(rendernode):
|
||||
logging.debug("Child process {0}".format(os.getpid()))
|
||||
#stash the quadtree objects in a global variable after fork() for windows compat.
|
||||
global child_rendernode
|
||||
child_rendernode = rendernode
|
||||
|
||||
#http://docs.python.org/library/itertools.html
|
||||
def roundrobin(iterables):
|
||||
"roundrobin('ABC', 'D', 'EF') --> A D E B F C"
|
||||
# Recipe credited to George Sakkis
|
||||
pending = len(iterables)
|
||||
nexts = cycle(iter(it).next for it in iterables)
|
||||
while pending:
|
||||
try:
|
||||
for next in nexts:
|
||||
yield next()
|
||||
except StopIteration:
|
||||
pending -= 1
|
||||
nexts = cycle(islice(nexts, pending))
|
||||
|
||||
|
||||
class RenderNode(object):
|
||||
def __init__(self, world, quadtrees):
|
||||
"""Distributes the rendering of a list of quadtrees. All of the quadtrees must have the same world."""
|
||||
|
||||
if not len(quadtrees) > 0:
|
||||
raise ValueError("there must be at least one quadtree to work on")
|
||||
|
||||
self.world = world
|
||||
self.quadtrees = quadtrees
|
||||
#bind an index value to the quadtree so we can find it again
|
||||
i = 0
|
||||
for q in quadtrees:
|
||||
q._render_index = i
|
||||
i += 1
|
||||
|
||||
def print_statusline(self, complete, total, level, unconditional=False):
|
||||
if unconditional:
|
||||
pass
|
||||
elif complete < 100:
|
||||
if not complete % 25 == 0:
|
||||
return
|
||||
elif complete < 1000:
|
||||
if not complete % 100 == 0:
|
||||
return
|
||||
else:
|
||||
if not complete % 1000 == 0:
|
||||
return
|
||||
logging.info("{0}/{1} tiles complete on level {2}/{3}".format(
|
||||
complete, total, level, self.max_p))
|
||||
|
||||
def go(self, procs):
|
||||
"""Renders all tiles"""
|
||||
|
||||
logging.debug("Parent process {0}".format(os.getpid()))
|
||||
# Create a pool
|
||||
if procs == 1:
|
||||
pool = FakePool()
|
||||
global child_rendernode
|
||||
child_rendernode = self
|
||||
else:
|
||||
pool = multiprocessing.Pool(processes=procs,initializer=pool_initializer,initargs=(self,))
|
||||
#warm up the pool so it reports all the worker id's
|
||||
pool.map(bool,xrange(multiprocessing.cpu_count()),1)
|
||||
|
||||
quadtrees = self.quadtrees
|
||||
|
||||
# do per-quadtree init.
|
||||
max_p = 0
|
||||
total = 0
|
||||
for q in quadtrees:
|
||||
total += 4**q.p
|
||||
if q.p > max_p:
|
||||
max_p = q.p
|
||||
q.go(procs)
|
||||
self.max_p = max_p
|
||||
# Render the highest level of tiles from the chunks
|
||||
results = collections.deque()
|
||||
complete = 0
|
||||
logging.info("Rendering highest zoom level of tiles now.")
|
||||
logging.info("Rendering {0} layer{1}".format(len(quadtrees),'s' if len(quadtrees) > 1 else '' ))
|
||||
logging.info("There are {0} tiles to render".format(total))
|
||||
logging.info("There are {0} total levels to render".format(self.max_p))
|
||||
logging.info("Don't worry, each level has only 25% as many tiles as the last.")
|
||||
logging.info("The others will go faster")
|
||||
count = 0
|
||||
batch_size = 4*len(quadtrees)
|
||||
while batch_size < 10:
|
||||
batch_size *= 2
|
||||
timestamp = time.time()
|
||||
for result in self._apply_render_worldtiles(pool,batch_size):
|
||||
results.append(result)
|
||||
# every second drain some of the queue
|
||||
timestamp2 = time.time()
|
||||
if timestamp2 >= timestamp + 1:
|
||||
timestamp = timestamp2
|
||||
count_to_remove = (1000//batch_size)
|
||||
if count_to_remove < len(results):
|
||||
while count_to_remove > 0:
|
||||
count_to_remove -= 1
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, 1)
|
||||
if len(results) > (10000//batch_size):
|
||||
# Empty the queue before adding any more, so that memory
|
||||
# required has an upper bound
|
||||
while len(results) > (500//batch_size):
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, 1)
|
||||
|
||||
# Wait for the rest of the results
|
||||
while len(results) > 0:
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, 1)
|
||||
|
||||
self.print_statusline(complete, total, 1, True)
|
||||
|
||||
# Now do the other layers
|
||||
for zoom in xrange(self.max_p-1, 0, -1):
|
||||
level = self.max_p - zoom + 1
|
||||
assert len(results) == 0
|
||||
complete = 0
|
||||
total = 0
|
||||
for q in quadtrees:
|
||||
if zoom <= q.p:
|
||||
total += 4**zoom
|
||||
logging.info("Starting level {0}".format(level))
|
||||
timestamp = time.time()
|
||||
for result in self._apply_render_inntertile(pool, zoom,batch_size):
|
||||
results.append(result)
|
||||
# every second drain some of the queue
|
||||
timestamp2 = time.time()
|
||||
if timestamp2 >= timestamp + 1:
|
||||
timestamp = timestamp2
|
||||
count_to_remove = (1000//batch_size)
|
||||
if count_to_remove < len(results):
|
||||
while count_to_remove > 0:
|
||||
count_to_remove -= 1
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, 1)
|
||||
if len(results) > (10000/batch_size):
|
||||
while len(results) > (500/batch_size):
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, level)
|
||||
# Empty the queue
|
||||
while len(results) > 0:
|
||||
complete += results.popleft().get()
|
||||
self.print_statusline(complete, total, level)
|
||||
|
||||
self.print_statusline(complete, total, level, True)
|
||||
|
||||
logging.info("Done")
|
||||
|
||||
pool.close()
|
||||
pool.join()
|
||||
|
||||
# Do the final one right here:
|
||||
for q in quadtrees:
|
||||
q.render_innertile(os.path.join(q.destdir, q.tiledir), "base")
|
||||
|
||||
|
||||
def _get_chunks_in_range(self, colstart, colend, rowstart, rowend):
|
||||
"""Get chunks that are relevant to the tile rendering function that's
|
||||
rendering that range"""
|
||||
chunklist = []
|
||||
unconvert_coords = self.world.unconvert_coords
|
||||
#get_region_path = self.world.get_region_path
|
||||
get_region = self.world.regionfiles.get
|
||||
for row in xrange(rowstart-16, rowend+1):
|
||||
for col in xrange(colstart, colend+1):
|
||||
# due to how chunks are arranged, we can only allow
|
||||
# even row, even column or odd row, odd column
|
||||
# otherwise, you end up with duplicates!
|
||||
if row % 2 != col % 2:
|
||||
continue
|
||||
|
||||
# return (col, row, chunkx, chunky, regionpath)
|
||||
chunkx, chunky = unconvert_coords(col, row)
|
||||
#c = get_region_path(chunkx, chunky)
|
||||
_, _, c, mcr = get_region((chunkx//32, chunky//32),(None,None,None,None));
|
||||
if c is not None and mcr.chunkExists(chunkx,chunky):
|
||||
chunklist.append((col, row, chunkx, chunky, c))
|
||||
return chunklist
|
||||
|
||||
|
||||
|
||||
def _apply_render_worldtiles(self, pool,batch_size):
|
||||
"""Returns an iterator over result objects. Each time a new result is
|
||||
requested, a new task is added to the pool and a result returned.
|
||||
"""
|
||||
if batch_size < len(self.quadtrees):
|
||||
batch_size = len(self.quadtrees)
|
||||
batch = []
|
||||
jobcount = 0
|
||||
# roundrobin add tiles to a batch job (thus they should all roughly work on similar chunks)
|
||||
iterables = [q.get_worldtiles() for q in self.quadtrees]
|
||||
for job in roundrobin(iterables):
|
||||
# fixup so the worker knows which quadtree this is
|
||||
job[0] = job[0]._render_index
|
||||
# Put this in the batch to be submited to the pool
|
||||
batch.append(job)
|
||||
jobcount += 1
|
||||
if jobcount >= batch_size:
|
||||
jobcount = 0
|
||||
yield pool.apply_async(func=render_worldtile_batch, args= [batch])
|
||||
batch = []
|
||||
if jobcount > 0:
|
||||
yield pool.apply_async(func=render_worldtile_batch, args= [batch])
|
||||
|
||||
def _apply_render_inntertile(self, pool, zoom,batch_size):
|
||||
"""Same as _apply_render_worltiles but for the inntertile routine.
|
||||
Returns an iterator that yields result objects from tasks that have
|
||||
been applied to the pool.
|
||||
"""
|
||||
|
||||
if batch_size < len(self.quadtrees):
|
||||
batch_size = len(self.quadtrees)
|
||||
batch = []
|
||||
jobcount = 0
|
||||
# roundrobin add tiles to a batch job (thus they should all roughly work on similar chunks)
|
||||
iterables = [q.get_innertiles(zoom) for q in self.quadtrees if zoom <= q.p]
|
||||
for job in roundrobin(iterables):
|
||||
# fixup so the worker knows which quadtree this is
|
||||
job[0] = job[0]._render_index
|
||||
# Put this in the batch to be submited to the pool
|
||||
batch.append(job)
|
||||
jobcount += 1
|
||||
if jobcount >= batch_size:
|
||||
jobcount = 0
|
||||
yield pool.apply_async(func=render_innertile_batch, args= [batch])
|
||||
batch = []
|
||||
|
||||
if jobcount > 0:
|
||||
yield pool.apply_async(func=render_innertile_batch, args= [batch])
|
||||
|
||||
@catch_keyboardinterrupt
|
||||
def render_worldtile_batch(batch):
|
||||
global child_rendernode
|
||||
rendernode = child_rendernode
|
||||
count = 0
|
||||
_get_chunks_in_range = rendernode._get_chunks_in_range
|
||||
#logging.debug("{0} working on batch of size {1}".format(os.getpid(),len(batch)))
|
||||
for job in batch:
|
||||
count += 1
|
||||
quadtree = rendernode.quadtrees[job[0]]
|
||||
colstart = job[1]
|
||||
colend = job[2]
|
||||
rowstart = job[3]
|
||||
rowend = job[4]
|
||||
path = job[5]
|
||||
path = quadtree.full_tiledir+os.sep+path
|
||||
# (even if tilechunks is empty, render_worldtile will delete
|
||||
# existing images if appropriate)
|
||||
# And uses these chunks
|
||||
tilechunks = _get_chunks_in_range(colstart, colend, rowstart,rowend)
|
||||
#logging.debug(" tilechunks: %r", tilechunks)
|
||||
|
||||
quadtree.render_worldtile(tilechunks,colstart, colend, rowstart, rowend, path)
|
||||
return count
|
||||
|
||||
@catch_keyboardinterrupt
|
||||
def render_innertile_batch(batch):
|
||||
global child_rendernode
|
||||
rendernode = child_rendernode
|
||||
count = 0
|
||||
#logging.debug("{0} working on batch of size {1}".format(os.getpid(),len(batch)))
|
||||
for job in batch:
|
||||
count += 1
|
||||
quadtree = rendernode.quadtrees[job[0]]
|
||||
dest = quadtree.full_tiledir+os.sep+job[1]
|
||||
quadtree.render_innertile(dest=dest,name=job[2])
|
||||
return count
|
||||
|
||||
class FakeResult(object):
|
||||
def __init__(self, res):
|
||||
self.res = res
|
||||
def get(self):
|
||||
return self.res
|
||||
class FakePool(object):
|
||||
"""A fake pool used to render things in sync. Implements a subset of
|
||||
multiprocessing.Pool"""
|
||||
def apply_async(self, func, args=(), kwargs=None):
|
||||
if not kwargs:
|
||||
kwargs = {}
|
||||
result = func(*args, **kwargs)
|
||||
return FakeResult(result)
|
||||
def close(self):
|
||||
pass
|
||||
def join(self):
|
||||
pass
|
||||
|
||||
Reference in New Issue
Block a user