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Merge pull request #1006 from maruohon/blockid-range-fix

Fix transparency check for block IDs > 255
This commit is contained in:
Andrew Brown
2013-10-14 09:08:19 -07:00
2 changed files with 6 additions and 6 deletions

View File

@@ -61,9 +61,9 @@ base_occluded(void *data, RenderState *state, int x, int y, int z) {
!render_mode_hidden(state->rendermode, x-1, y, z) && !render_mode_hidden(state->rendermode, x-1, y, z) &&
!render_mode_hidden(state->rendermode, x, y, z+1) && !render_mode_hidden(state->rendermode, x, y, z+1) &&
!render_mode_hidden(state->rendermode, x, y+1, z) && !render_mode_hidden(state->rendermode, x, y+1, z) &&
!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) && !is_transparent(getArrayShort3D(state->blocks, x-1, y, z)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) && !is_transparent(getArrayShort3D(state->blocks, x, y, z+1)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) { !is_transparent(getArrayShort3D(state->blocks, x, y+1, z))) {
return 1; return 1;
} }

View File

@@ -23,9 +23,9 @@ clear_base_occluded(void *data, RenderState *state, int x, int y, int z) {
!render_mode_hidden(state->rendermode, x-1, y, z) && !render_mode_hidden(state->rendermode, x-1, y, z) &&
!render_mode_hidden(state->rendermode, x, y, z+1) && !render_mode_hidden(state->rendermode, x, y, z+1) &&
!render_mode_hidden(state->rendermode, x, y+1, z) && !render_mode_hidden(state->rendermode, x, y+1, z) &&
!is_transparent(getArrayByte3D(state->blocks, x-1, y, z)) && !is_transparent(getArrayShort3D(state->blocks, x-1, y, z)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y, z+1)) && !is_transparent(getArrayShort3D(state->blocks, x, y, z+1)) &&
!is_transparent(getArrayByte3D(state->blocks, x, y+1, z))) { !is_transparent(getArrayShort3D(state->blocks, x, y+1, z))) {
return 1; return 1;
} }