0

Allow regionsets to be named in a settings.py file

This commit is contained in:
Andrew Chin
2012-01-07 15:11:19 -05:00
parent 1baf506a59
commit cb2f0129bc
8 changed files with 53 additions and 36 deletions

View File

@@ -221,7 +221,7 @@ class MultiWorldParser(object):
self.settings_file = settings
def parse(self):
glob = dict(render=dict(), custom_rendermodes=dict())
glob = dict(render=dict(), custom_rendermodes=dict(), world=dict())
try:
execfile(self.settings_file, glob, glob)
@@ -243,10 +243,12 @@ class MultiWorldParser(object):
self.render = glob['render']
self.custom_rendermodes = glob['custom_rendermodes']
self.world = glob['world']
# anything that's not 'render' or 'custom_rendermode' is a default
del glob['render']
del glob['custom_rendermodes']
del glob['world']
# seed with the Overviewer defaults, then update with the user defaults
self.defaults = dict()
@@ -261,6 +263,11 @@ class MultiWorldParser(object):
def validate(self):
# first validate the world dict
for worldname in self.world:
if not os.path.exists(self.world[worldname]):
raise Exception("%r does not exist for %s" % (self.world[worldname], worldname))
for worldname in self.render:
world = dict()
@@ -274,10 +281,10 @@ class MultiWorldParser(object):
definition = settingsDefinition.render[key]
try:
val = definition['validator'](world[key])
val = definition['validator'](world[key], world = self.world)
world[key] = val
except Exception as e:
#print "Error validating %s: %r" % (key, e)
print "Error validating %s: %r" % (key, e)
raise e
self.render[worldname] = world

View File

@@ -17,19 +17,19 @@ from settingsValidators import *
# note that all defaults go thought the validator
render = {
"worldpath": dict(required=True, validator=validateWorldPath),
"worldname": dict(required=True, validator=validateWorldPath),
"rendermode": dict(required=False, validator=validateRenderMode),
"northdirection": dict(required=False, validator=validateNorthDirection),
"renderrange": dict(required=False, validator=validateRenderRange),
"forcerender": dict(required=False, validator=bool),
"forcerender": dict(required=False, validator=validateBool),
"stochasticrender": dict(required=False, validator=validateStochastic),
"imgformat": dict(required=False, validator=validateImgFormat, default="png"),
"imgquality": dict(required=False, validator=validateImgQuality),
"bgcolor": dict(required=False, validator=validateBGColor, default="1a1a1a"),
"optimizeimg": dict(required=False, validator=validateOptImg, default=0),
"nomarkers": dict(required=False, validator=bool),
"nomarkers": dict(required=False, validator=validateBool),
"texturepath": dict(required=False, validator=validateTexturePath),
"renderchecks": dict(required=False, validator=int, default=0),
"rerenderprob": dict(required=False, validator=float, default=0),
"renderchecks": dict(required=False, validator=validateInt, default=0),
"rerenderprob": dict(required=False, validator=validateFloat, default=0),
}

View File

@@ -5,25 +5,19 @@ import os.path
class ValidationException(Exception):
pass
def validateWorldPath(path):
try:
if not os.path.exists(path):
raise ValidationException("%r does not exist" % path)
if not os.path.isdir(path):
raise ValidationException("%r is not a directory" % path)
except ValidationException, e:
# TODO assume this is the name of a world and try
# to find it
raise e
full_path = os.path.abspath(path)
return full_path
def validateWorldPath(name, **kwargs):
world = kwargs.get('world', dict())
if name not in world.keys():
raise ValidationException("bad world name")
return os.path.abspath(world[name])
def validateRenderMode(mode):
def validateRenderMode(mode, **kwargs):
# TODO get list of valid rendermodes
#raise NotImplementedError("validateRenderMode")
return mode
def validateNorthDirection(direction):
def validateNorthDirection(direction, **kwargs):
# normalize to integers
intdir = 0 #default
if type(direction) == int:
@@ -37,28 +31,28 @@ def validateNorthDirection(direction):
raise ValidationException("%r is not a valid north direction" % direction)
return intdir
def validateRenderRange(r):
def validateRenderRange(r, **kwargs):
raise NotImplementedError("render range")
def validateStochastic(s):
def validateStochastic(s, **kwargs):
val = float(s)
if val < 0 or val > 1:
raise ValidationException("%r is not a valid stochastic value. Should be between 0.0 and 1.0" % s)
return val
def validateImgFormat(fmt):
def validateImgFormat(fmt, **kwargs):
if fmt not in ("png", "jpg", "jpeg"):
raise ValidationException("%r is not a valid image format" % fmt)
if fmt == "jpeg": fmt = "jpg"
return fmt
def validateImgQuality(qual):
def validateImgQuality(qual, **kwargs):
intqual = int(qual)
if (intqual < 0 or intqual > 100):
raise ValidationException("%r is not a valid image quality" % intqual)
return intqual
def validateBGColor(color):
def validateBGColor(color, **kwargs):
"""BG color must be an HTML color, with an option leading # (hash symbol)
returns an (r,b,g) 3-tuple
"""
@@ -80,11 +74,20 @@ def validateBGColor(color):
return color
def validateOptImg(opt):
def validateOptImg(opt, **kwargs):
return bool(opt)
def validateTexturePath(path):
def validateTexturePath(path, **kwargs):
# Expand user dir in directories strings
path = os.path.expanduser(path)
# TODO assert this path exists?
def validateBool(b, **kwargs):
return bool(b)
def validateFloat(f, **kwargs):
return float(f)
def validateInt(i, **kwargs):
return int(i)

View File

@@ -194,8 +194,8 @@ we're reading from. There is one of these per set of regions on the hard drive,
but may be several per invocation of the Overviewer in the case of multi-world.
"""
def __init__(self, worldobj, regiondir):
self.world = worldobj
def __init__(self, regiondir):
#self.world = worldobj
self.regiondir = regiondir
logging.info("Scanning regions")