From cc249b09cb0e65c8747ecd5a57230c03e1c7f22c Mon Sep 17 00:00:00 2001 From: Alejandro Aguilera Date: Fri, 3 Aug 2012 18:38:14 +0200 Subject: [PATCH] Fix top texture in upside down sandstone stairs. Change repeated function name for wooden slabs. --- overviewer_core/textures.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/overviewer_core/textures.py b/overviewer_core/textures.py index 95b0de2..8de4805 100644 --- a/overviewer_core/textures.py +++ b/overviewer_core/textures.py @@ -1565,6 +1565,7 @@ def stairs(self, blockid, data): if blockid == 128: half_block_u = self.terrain_images[176].copy() half_block_d = self.terrain_images[176].copy() + texture = self.terrain_images[176].copy() # generate needed geometries ImageDraw.Draw(side).rectangle((0,0,7,6),outline=(0,0,0,0),fill=(0,0,0,0)) @@ -3451,7 +3452,7 @@ block(blockid=124, top_index=212) # these are the new wooden slabs, blockids 43 44 still have wooden # slabs, but those are unobtainable without cheating @material(blockid=[125, 126], data=range(16), transparent=(44,), solid=True) -def slabs(self, blockid, data): +def wooden_slabs(self, blockid, data): texture = data & 7 if texture== 0: # oak top = side = self.terrain_images[4]