diff --git a/setup.py b/setup.py
index 2b306ad..829ed7b 100644
--- a/setup.py
+++ b/setup.py
@@ -45,7 +45,7 @@ except AttributeError:
c_overviewer_files = ['src/main.c', 'src/composite.c', 'src/iterate.c']
-c_overviewer_files += ['src/rendermodes.c', 'src/rendermode-normal.c', 'src/rendermode-lighting.c', 'src/rendermode-night.c']
+c_overviewer_files += ['src/rendermodes.c', 'src/rendermode-normal.c', 'src/rendermode-lighting.c', 'src/rendermode-night.c', 'src/rendermode-spawn.c']
setup_kwargs['ext_modules'].append(Extension('c_overviewer', c_overviewer_files, include_dirs=['.', numpy_include], extra_link_args=["/MANIFEST"] if platform.system() == "Windows" else []))
# tell build_ext to build the extension in-place
# (NOT in build/)
diff --git a/src/rendermode-lighting.c b/src/rendermode-lighting.c
index 314ea53..a8f2bc2 100644
--- a/src/rendermode-lighting.c
+++ b/src/rendermode-lighting.c
@@ -25,8 +25,9 @@ static float calculate_darkness(unsigned char skylight, unsigned char blocklight
}
/* loads the appropriate light data for the given (possibly non-local)
- coordinates, and returns a black_coeff */
-static inline float
+ coordinates, and returns a black_coeff
+ this is exposed, so other (derived) rendermodes can use it */
+inline float
get_lighting_coefficient(RenderModeLighting *self, RenderState *state, int x, int y, int z) {
/* placeholders for later data arrays, coordinates */
PyObject *blocks = NULL;
diff --git a/src/rendermode-spawn.c b/src/rendermode-spawn.c
new file mode 100644
index 0000000..08e26de
--- /dev/null
+++ b/src/rendermode-spawn.c
@@ -0,0 +1,124 @@
+/*
+ * This file is part of the Minecraft Overviewer.
+ *
+ * Minecraft Overviewer is free software: you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License as published
+ * by the Free Software Foundation, either version 3 of the License, or (at
+ * your option) any later version.
+ *
+ * Minecraft Overviewer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General
+ * Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with the Overviewer. If not, see .
+ */
+
+#include "overviewer.h"
+#include
+
+static int
+rendermode_spawn_start(void *data, RenderState *state) {
+ /* first, chain up */
+ int ret = rendermode_night.start(data, state);
+ if (ret != 0)
+ return ret;
+
+ /* now do custom initializations */
+ RenderModeSpawn* self = (RenderModeSpawn *)data;
+ self->solid_blocks = PyObject_GetAttrString(state->chunk, "solid_blocks");
+ self->nospawn_blocks = PyObject_GetAttrString(state->chunk, "nospawn_blocks");
+ self->fluid_blocks = PyObject_GetAttrString(state->chunk, "fluid_blocks");
+ self->red_color = PyObject_GetAttrString(state->chunk, "red_color");
+
+ return 0;
+}
+
+static void
+rendermode_spawn_finish(void *data, RenderState *state) {
+ /* first free all *our* stuff */
+ RenderModeSpawn* self = (RenderModeSpawn *)data;
+
+ Py_DECREF(self->solid_blocks);
+ Py_DECREF(self->nospawn_blocks);
+ Py_DECREF(self->fluid_blocks);
+
+ /* now, chain up */
+ rendermode_night.finish(data, state);
+}
+
+static int
+rendermode_spawn_occluded(void *data, RenderState *state) {
+ /* no special occlusion here */
+ return rendermode_night.occluded(data, state);
+}
+
+static void
+rendermode_spawn_draw(void *data, RenderState *state, PyObject *src, PyObject *mask) {
+ /* different versions of self (spawn, lighting) */
+ RenderModeSpawn* self = (RenderModeSpawn *)data;
+ RenderModeLighting *lighting = (RenderModeLighting *)self;
+
+ int x = state->x, y = state->y, z = state->z;
+ PyObject *old_black_color = NULL;
+
+ /* figure out the appropriate darkness:
+ this block for transparents, the block above for non-transparent */
+ float darkness = 0.0;
+ if (is_transparent(state->block)) {
+ darkness = get_lighting_coefficient((RenderModeLighting *)self, state, x, y, z);
+ } else {
+ darkness = get_lighting_coefficient((RenderModeLighting *)self, state, x, y, z+1);
+ }
+
+ /* if it's dark enough... */
+ if (darkness > 0.8) {
+ PyObject *block_py = PyInt_FromLong(state->block);
+
+ /* make sure it's solid */
+ if (PySequence_Contains(self->solid_blocks, block_py)) {
+ int spawnable = 1;
+
+ /* not spawnable if its in the nospawn list */
+ if (PySequence_Contains(self->nospawn_blocks, block_py))
+ spawnable = 0;
+
+ /* check the block above for solid or fluid */
+ if (spawnable && z != 127) {
+ PyObject *top_block_py = PyInt_FromLong(getArrayByte3D(state->blocks, x, y, z+1));
+ if (PySequence_Contains(self->solid_blocks, top_block_py) ||
+ PySequence_Contains(self->fluid_blocks, top_block_py)) {
+
+ spawnable = 0;
+ }
+
+ Py_DECREF(top_block_py);
+ }
+
+ /* if we passed all the checks, replace black_color with red_color */
+ if (spawnable) {
+ old_black_color = lighting->black_color;
+ lighting->black_color = self->red_color;
+ }
+ }
+
+ Py_DECREF(block_py);
+ }
+
+ /* draw normally */
+ rendermode_night.draw(data, state, src, mask);
+
+ /* reset black_color, if needed */
+ if (old_black_color != NULL) {
+ lighting->black_color = old_black_color;
+ }
+}
+
+RenderModeInterface rendermode_spawn = {
+ sizeof(RenderModeSpawn),
+ rendermode_spawn_start,
+ rendermode_spawn_finish,
+ rendermode_spawn_occluded,
+ rendermode_spawn_draw,
+};
diff --git a/src/rendermodes.c b/src/rendermodes.c
index a5b57cb..f4fbe89 100644
--- a/src/rendermodes.c
+++ b/src/rendermodes.c
@@ -29,6 +29,8 @@ RenderModeInterface *get_render_mode(RenderState *state) {
iface = &rendermode_lighting;
} else if (strcmp(rendermode, "night") == 0) {
iface = &rendermode_night;
+ } else if (strcmp(rendermode, "spawn") == 0) {
+ iface = &rendermode_spawn;
}
Py_DECREF(rendermode_py);
diff --git a/src/rendermodes.h b/src/rendermodes.h
index 5cf185b..c8916e0 100644
--- a/src/rendermodes.h
+++ b/src/rendermodes.h
@@ -82,6 +82,7 @@ typedef struct {
float (*calculate_darkness)(unsigned char, unsigned char);
} RenderModeLighting;
extern RenderModeInterface rendermode_lighting;
+inline float get_lighting_coefficient(RenderModeLighting *self, RenderState *state, int x, int y, int z);
/* NIGHT */
typedef struct {
@@ -90,4 +91,16 @@ typedef struct {
} RenderModeNight;
extern RenderModeInterface rendermode_night;
+/* SPAWN */
+typedef struct {
+ /* inherits from night */
+ RenderModeNight parent;
+
+ /* used to figure out which blocks are spawnable */
+ PyObject *solid_blocks, *nospawn_blocks, *fluid_blocks;
+ /* replacement for black_color */
+ PyObject *red_color;
+} RenderModeSpawn;
+extern RenderModeInterface rendermode_spawn;
+
#endif /* __RENDERMODES_H_INCLUDED__ */