Render ladders (with correct orientation)
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28
textures.py
28
textures.py
@@ -394,5 +394,33 @@ def generate_special_texture(blockID, data):
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img.paste(top, (0,0), top)
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return (img.convert("RGB"), img.split()[3])
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if blockID == 65: # ladder
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raw_texture = terrain_images[83]
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#print "ladder is facing: %d" % data
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if data == 5:
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# normally this ladder would be obsured by the block it's attached to
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# but since ladders can apparently be placed on transparent blocks, we
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# have to render this thing anyway. same for data == 2
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tex = _transform_image_side(raw_texture)
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img.paste(tex, (0,6), tex)
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return (img.convert("RGB"), img.split()[3])
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if data == 2:
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tex = _transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img.paste(tex, (12,6), tex)
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return (img.convert("RGB"), img.split()[3])
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if data == 3:
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tex = _transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img.paste(tex, (0,0), tex)
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return (img.convert("RGB"), img.split()[3])
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if data == 4:
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tex = _transform_image_side(raw_texture)
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img = Image.new("RGBA", (24,24), (38,92,255,0))
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img.paste(tex, (12,0), tex)
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return (img.convert("RGB"), img.split()[3])
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return None
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