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Render ladders (with correct orientation)

This commit is contained in:
Andrew Chin
2010-10-01 23:19:53 -04:00
parent 66a90bb411
commit cd97222a9b
2 changed files with 29 additions and 1 deletions

View File

@@ -394,5 +394,33 @@ def generate_special_texture(blockID, data):
img.paste(top, (0,0), top)
return (img.convert("RGB"), img.split()[3])
if blockID == 65: # ladder
raw_texture = terrain_images[83]
#print "ladder is facing: %d" % data
if data == 5:
# normally this ladder would be obsured by the block it's attached to
# but since ladders can apparently be placed on transparent blocks, we
# have to render this thing anyway. same for data == 2
tex = _transform_image_side(raw_texture)
img = Image.new("RGBA", (24,24), (38,92,255,0))
img.paste(tex, (0,6), tex)
return (img.convert("RGB"), img.split()[3])
if data == 2:
tex = _transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0))
img.paste(tex, (12,6), tex)
return (img.convert("RGB"), img.split()[3])
if data == 3:
tex = _transform_image_side(raw_texture).transpose(Image.FLIP_LEFT_RIGHT)
img = Image.new("RGBA", (24,24), (38,92,255,0))
img.paste(tex, (0,0), tex)
return (img.convert("RGB"), img.split()[3])
if data == 4:
tex = _transform_image_side(raw_texture)
img = Image.new("RGBA", (24,24), (38,92,255,0))
img.paste(tex, (12,0), tex)
return (img.convert("RGB"), img.split()[3])
return None