Implement new stairs fix stone stairs and slabs
added code change requests by @CounterPillow
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@@ -1703,8 +1703,8 @@ def slabs(self, blockid, data):
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if blockid == 44 or blockid == 43:
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if texture== 0: # stone slab
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top = self.load_image_texture("assets/minecraft/textures/block/smooth_stone.png")
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side = self.load_image_texture("assets/minecraft/textures/block/smooth_stone_slab_side.png")
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top = self.load_image_texture("assets/minecraft/textures/block/stone.png")
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side = self.load_image_texture("assets/minecraft/textures/block/stone.png")
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elif texture== 1: # sandstone slab
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top = self.load_image_texture("assets/minecraft/textures/block/sandstone_top.png")
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side = self.load_image_texture("assets/minecraft/textures/block/sandstone.png")
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@@ -1947,9 +1947,12 @@ def fire(self, blockid, data):
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# monster spawner
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block(blockid=52, top_image="assets/minecraft/textures/block/spawner.png", transparent=True)
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# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch, jungle, quartz, red sandstone, (dark) prismarine, mossy brick and mossy cobblestone stairs.
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@material(blockid=[53,67,108,109,114,128,134,135,136,156,163,164,180,203,11337,11338,11339,
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11370, 11371, 11374], data=list(range(128)), transparent=True, solid=True, nospawn=True)
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# wooden, cobblestone, red brick, stone brick, netherbrick, sandstone, spruce, birch,
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# jungle, quartz, red sandstone, (dark) prismarine, mossy brick and mossy cobblestone, stone smooth_quartz
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# polished_granite polished_andesite polished_diorite granite diorite andesite end_stone_bricks red_nether_brick stairs
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@material(blockid=[53, 67, 108, 109, 114, 128, 134, 135, 136, 156, 163, 164, 180, 203, 11337, 11338, 11339,
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11370, 11371, 11374, 11375, 11376, 11377, 11378, 11379, 11380, 11381, 11382, 11383, 11384],
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data=list(range(128)), transparent=True, solid=True, nospawn=True)
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def stairs(self, blockid, data):
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# preserve the upside-down bit
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upside_down = data & 0x4
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@@ -1983,6 +1986,16 @@ def stairs(self, blockid, data):
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11370: "assets/minecraft/textures/block/mossy_stone_bricks.png",
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11371: "assets/minecraft/textures/block/mossy_cobblestone.png",
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11374: "assets/minecraft/textures/block/sandstone_top.png",
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11375: "assets/minecraft/textures/block/quartz_block_side.png",
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11376: "assets/minecraft/textures/block/polished_granite.png",
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11377: "assets/minecraft/textures/block/polished_diorite.png",
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11378: "assets/minecraft/textures/block/polished_andesite.png",
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11379: "assets/minecraft/textures/block/stone.png",
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11380: "assets/minecraft/textures/block/granite.png",
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11381: "assets/minecraft/textures/block/diorite.png",
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11382: "assets/minecraft/textures/block/andesite.png",
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11383: "assets/minecraft/textures/block/end_stone_bricks.png",
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11384: "assets/minecraft/textures/block/red_nether_bricks.png",
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}
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texture = self.load_image_texture(stair_id_to_tex[blockid]).copy()
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@@ -1993,13 +2006,16 @@ def stairs(self, blockid, data):
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inside_r = texture.copy()
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# sandstone, red sandstone, and quartz stairs have special top texture
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if blockid == 128:
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texture = self.load_image_texture("assets/minecraft/textures/block/sandstone_top.png").copy()
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elif blockid == 156:
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texture = self.load_image_texture("assets/minecraft/textures/block/quartz_block_top.png").copy()
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elif blockid == 180:
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texture = self.load_image_texture("assets/minecraft/textures/block/red_sandstone_top.png").copy()
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special_tops = {
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128: "assets/minecraft/textures/block/sandstone_top.png",
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156: "assets/minecraft/textures/block/quartz_block_top.png",
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180: "assets/minecraft/textures/block/red_sandstone_top.png",
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11375: "assets/minecraft/textures/block/quartz_block_top.png",
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}
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if blockid in special_tops:
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texture = self.load_image_texture(special_tops[blockid]).copy()
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slab_top = texture.copy()
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