diff --git a/chunk.py b/chunk.py index b43c070..cfe9ea6 100644 --- a/chunk.py +++ b/chunk.py @@ -483,6 +483,9 @@ class ChunkRenderer(object): depth.""" blocks = self.blocks + left_blocks = self.left_blocks + right_blocks = self.right_blocks + if cave: # Cave mode. Actually go through and 0 out all blocks that are not in a # cave, so that it only renders caves. @@ -590,18 +593,52 @@ class ChunkRenderer(object): blocks[x,y,z+1] not in transparent_blocks ): continue - elif ( + elif (left_blocks == None and right_blocks == None): # Normal block or not cave mode, check sides for - # transparentcy or render unconditionally if it's - # on a shown face + # transparentcy or render if it's a border chunk. + + if ( x != 0 and y != 15 and z != 127 and blocks[x-1,y,z] not in transparent_blocks and blocks[x,y+1,z] not in transparent_blocks and blocks[x,y,z+1] not in transparent_blocks - ): - # Don't render if all sides aren't transparent and - # we're not on the edge - continue + ): + continue + + elif (left_blocks != None and right_blocks == None): + + if ( + # If it has the left face covered check for + # transparent blocks in left face + y != 15 and z != 127 and + (left_blocks[15,y,z] if x == 0 else blocks[x - 1,y,z]) not in transparent_blocks and + blocks[x,y+1,z] not in transparent_blocks and + blocks[x,y,z+1] not in transparent_blocks + ): + continue + + elif (left_blocks == None and right_blocks != None): + + if ( + # If it has the right face covered check for + # transparent blocks in right face + x != 0 and z != 127 and + blocks[x-1,y,z] not in transparent_blocks and + (right_blocks[x,0,z] if y == 15 else blocks[x,y + 1,z]) not in transparent_blocks and + blocks[x,y,z+1] not in transparent_blocks + ): + continue + + elif ( + # If it's a interior chunk check for transparent blocks + # in the adjacent chunks. + z != 127 and + (left_blocks[15,y,z] if x == 0 else blocks[x - 1,y,z]) not in transparent_blocks and + (right_blocks[x,0,z] if y == 15 else blocks[x,y + 1,z]) not in transparent_blocks and + blocks[x,y,z+1] not in transparent_blocks + # Don't render if all sides aren't transparent + ): + continue # Draw the actual block on the image. For cave images, # tint the block with a color proportional to its depth