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Amend anvil texture generation

- Fix gap between sides & top in anvil texture
This commit is contained in:
Joseph Camp
2020-03-06 21:41:38 +00:00
parent 8e1eeb2170
commit d0ddab3b20

View File

@@ -4619,13 +4619,13 @@ def crops4(self, blockid, data):
alpha_over(img, crop3, (6,3), crop3)
return img
# anvils
@material(blockid=145, data=list(range(12)), transparent=True)
@material(blockid=145, data=list(range(12)), transparent=True, nospawn=True)
def anvil(self, blockid, data):
# anvils only have two orientations, invert it for rotations 1 and 3
orientation = data & 0x1
if self.rotation in (1,3):
if self.rotation in (1, 3):
if orientation == 1:
orientation = 0
else:
@@ -4633,45 +4633,45 @@ def anvil(self, blockid, data):
# get the correct textures
# the bits 0x4 and 0x8 determine how damaged is the anvil
if (data & 0xc) == 0: # non damaged anvil
if (data & 0xc) == 0: # non damaged anvil
top = self.load_image_texture("assets/minecraft/textures/block/anvil_top.png")
elif (data & 0xc) == 0x4: # slightly damaged
elif (data & 0xc) == 0x4: # slightly damaged
top = self.load_image_texture("assets/minecraft/textures/block/chipped_anvil_top.png")
elif (data & 0xc) == 0x8: # very damaged
elif (data & 0xc) == 0x8: # very damaged
top = self.load_image_texture("assets/minecraft/textures/block/damaged_anvil_top.png")
# everything else use this texture
big_side = self.load_image_texture("assets/minecraft/textures/block/anvil.png").copy()
small_side = self.load_image_texture("assets/minecraft/textures/block/anvil.png").copy()
base = self.load_image_texture("assets/minecraft/textures/block/anvil.png").copy()
small_base = self.load_image_texture("assets/minecraft/textures/block/anvil.png").copy()
# cut needed patterns
ImageDraw.Draw(big_side).rectangle((0,8,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(small_side).rectangle((0,0,2,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(small_side).rectangle((13,0,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(small_side).rectangle((0,8,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
ImageDraw.Draw(base).rectangle((0,0,15,15),outline=(0,0,0,0))
ImageDraw.Draw(base).rectangle((1,1,14,14),outline=(0,0,0,0))
ImageDraw.Draw(small_base).rectangle((0,0,15,15),outline=(0,0,0,0))
ImageDraw.Draw(small_base).rectangle((1,1,14,14),outline=(0,0,0,0))
ImageDraw.Draw(small_base).rectangle((2,2,13,13),outline=(0,0,0,0))
ImageDraw.Draw(small_base).rectangle((3,3,12,12),outline=(0,0,0,0))
ImageDraw.Draw(big_side).rectangle((0, 8, 15, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(small_side).rectangle((0, 0, 2, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(small_side).rectangle((13, 0, 15, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(small_side).rectangle((0, 8, 15, 15), outline=(0, 0, 0, 0), fill=(0, 0, 0, 0))
ImageDraw.Draw(base).rectangle((0, 0, 15, 15), outline=(0, 0, 0, 0))
ImageDraw.Draw(base).rectangle((1, 1, 14, 14), outline=(0, 0, 0, 0))
ImageDraw.Draw(small_base).rectangle((0, 0, 15, 15), outline=(0, 0, 0, 0))
ImageDraw.Draw(small_base).rectangle((1, 1, 14, 14), outline=(0, 0, 0, 0))
ImageDraw.Draw(small_base).rectangle((2, 2, 13, 13), outline=(0, 0, 0, 0))
ImageDraw.Draw(small_base).rectangle((3, 3, 12, 12), outline=(0, 0, 0, 0))
# check orientation and compose the anvil
if orientation == 1: # bottom-left top-right
if orientation == 1: # bottom-left top-right
top = top.rotate(90)
left_side = small_side
left_pos = (1,7)
left_pos = (1, 6)
right_side = big_side
right_pos = (10,5)
else: # top-left bottom-right
right_pos = (10, 5)
else: # top-left bottom-right
right_side = small_side
right_pos = (12,7)
right_pos = (12, 6)
left_side = big_side
left_pos = (3,5)
img = Image.new("RGBA", (24,24), self.bgcolor)
left_pos = (3, 5)
img = Image.new("RGBA", (24, 24), self.bgcolor)
# darken sides
alpha = big_side.split()[3]
big_side = ImageEnhance.Brightness(big_side).enhance(0.8)
@@ -4682,26 +4682,27 @@ def anvil(self, blockid, data):
alpha = base.split()[3]
base_d = ImageEnhance.Brightness(base).enhance(0.8)
base_d.putalpha(alpha)
# compose
base = self.transform_image_top(base)
base_d = self.transform_image_top(base_d)
small_base = self.transform_image_top(small_base)
top = self.transform_image_top(top)
alpha_over(img, base_d, (0,12), base_d)
alpha_over(img, base_d, (0,11), base_d)
alpha_over(img, base_d, (0,10), base_d)
alpha_over(img, small_base, (0,10), small_base)
alpha_over(img, top, (0,0), top)
alpha_over(img, base_d, (0, 12), base_d)
alpha_over(img, base_d, (0, 11), base_d)
alpha_over(img, base_d, (0, 10), base_d)
alpha_over(img, small_base, (0, 10), small_base)
alpha_over(img, top, (0, 1), top) # Fix gap between block edges
alpha_over(img, top, (0, 0), top)
left_side = self.transform_image_side(left_side)
right_side = self.transform_image_side(right_side).transpose(Image.FLIP_LEFT_RIGHT)
alpha_over(img, left_side, left_pos, left_side)
alpha_over(img, right_side, right_pos, right_side)
return img