diff --git a/overviewer_core/quadtree.py b/overviewer_core/quadtree.py index 7bd5b3c..f01f530 100644 --- a/overviewer_core/quadtree.py +++ b/overviewer_core/quadtree.py @@ -264,7 +264,7 @@ class QuadtreeGen(object): return chunklist - def get_innertiles(self,zoom): + def get_uppertiles(self,zoom): """Returns the inner tiles at the given zoom level that need to be rendered """ @@ -276,7 +276,7 @@ class QuadtreeGen(object): yield [self,tilepath, name] - def render_innertile(self, dest, name): + def render_uppertile(self, dest, name): """ Renders a tile at os.path.join(dest, name)+".ext" by taking tiles from os.path.join(dest, name, "{0,1,2,3}.png") @@ -331,7 +331,7 @@ class QuadtreeGen(object): # quit now if we don't need rerender if not needs_rerender: return - #logging.debug("writing out innertile {0}".format(imgpath)) + #logging.debug("writing out uppertile {0}".format(imgpath)) # Create the actual image now img = Image.new("RGBA", (384, 384), self.bgcolor) @@ -819,7 +819,7 @@ class Tile(object): """A simple container class that represents a single render-tile. A render-tile is a tile that is rendered, not a tile composed of other - tiles. + tiles (upper-tile). """ __slots__ = ("col", "row", "path") diff --git a/overviewer_core/rendernode.py b/overviewer_core/rendernode.py index 7c012c3..d41362a 100644 --- a/overviewer_core/rendernode.py +++ b/overviewer_core/rendernode.py @@ -174,7 +174,7 @@ class RenderNode(object): # directories to find what needs to be rendered. We get from this the # total tiles that need to be rendered (at the highest level across all # quadtrees) as well as a list of [qtree, DirtyTiles object] - total_rendertiles, dirty_list = self._get_dirty_tiles(procs) + total_worldtiles, dirty_list = self._get_dirty_tiles(procs) # Create a pool logging.debug("Parent process {0}".format(os.getpid())) @@ -221,7 +221,7 @@ class RenderNode(object): logging.info("Rendering {0} rendermode{1}".format(len(quadtrees),'s' if len(quadtrees) > 1 else '' )) logging.info("Started {0} worker process{1}".format( procs, "es" if procs != 1 else "")) - logging.info("There are {0} tiles to render at this level".format(total_rendertiles)) + logging.info("There are {0} tiles to render at this level".format(total_worldtiles)) logging.info("There are {0} total levels".format(self.max_p)) # results is a queue of multiprocessing.AsyncResult objects. They are @@ -240,8 +240,8 @@ class RenderNode(object): # which in this case, is render_worldtile_batch() timestamp = time.time() - if total_rendertiles > 0: - self.print_statusline(0, total_rendertiles, 1, True) + if total_worldtiles > 0: + self.print_statusline(0, total_worldtiles, 1, True) for result in self._apply_render_worldtiles(dirty_list, pool, batch_size): results.append(result) @@ -289,7 +289,7 @@ class RenderNode(object): while count_to_remove > 0: count_to_remove -= 1 complete += results.popleft().get() - self.print_statusline(complete, total_rendertiles, 1) + self.print_statusline(complete, total_worldtiles, 1) # If the results queue is getting too big, drain all but # 500//batch_size items from it @@ -298,7 +298,7 @@ class RenderNode(object): # required has an upper bound while len(results) > (500//batch_size): complete += results.popleft().get() - self.print_statusline(complete, total_rendertiles, 1) + self.print_statusline(complete, total_worldtiles, 1) # Loop back to the top, add more items to the queue, and repeat @@ -306,7 +306,7 @@ class RenderNode(object): # results to come in before continuing while len(results) > 0: complete += results.popleft().get() - self.print_statusline(complete, total_rendertiles, 1) + self.print_statusline(complete, total_worldtiles, 1) # Now drain the point of interest queues for each world for world in self.worlds: @@ -327,8 +327,8 @@ class RenderNode(object): pass # Print the final status line almost unconditionally - if total_rendertiles > 0: - self.print_statusline(complete, total_rendertiles, 1, True) + if total_worldtiles > 0: + self.print_statusline(complete, total_worldtiles, 1, True) ########################################## # The highest zoom level has been rendered. @@ -353,13 +353,13 @@ class RenderNode(object): self.print_statusline(0, total, level, True) - # Same deal as above. _apply_render_innertile adds tiles in batch + # Same deal as above. _apply_render_uppertile adds tiles in batch # to the worker pool and yields result objects that return the # number of tiles rendered. # # XXX Some quadtrees may not have tiles at this zoom level if we're # not assuming they all have the same depth!! - for result in self._apply_render_innertile(pool, zoom,batch_size): + for result in self._apply_render_uppertile(pool, zoom,batch_size): results.append(result) # every second drain some of the queue timestamp2 = time.time() @@ -389,7 +389,7 @@ class RenderNode(object): # Do the final one right here: for q in quadtrees: - q.render_innertile(os.path.join(q.destdir, q.tiledir), "base") + q.render_uppertile(os.path.join(q.destdir, q.tiledir), "base") def _get_dirty_tiles(self, procs): """Returns two items: @@ -489,8 +489,8 @@ class RenderNode(object): if len(batch): yield pool.apply_async(func=render_worldtile_batch, args= [batch]) - def _apply_render_innertile(self, pool, zoom,batch_size): - """Same as _apply_render_worltiles but for the innertile routine. + def _apply_render_uppertile(self, pool, zoom,batch_size): + """Same as _apply_render_worltiles but for the uppertile routine. Returns an iterator that yields result objects from tasks that have been applied to the pool. """ @@ -500,7 +500,7 @@ class RenderNode(object): batch = [] jobcount = 0 # roundrobin add tiles to a batch job (thus they should all roughly work on similar chunks) - iterables = [q.get_innertiles(zoom) for q in self.quadtrees if zoom <= q.p] + iterables = [q.get_uppertiles(zoom) for q in self.quadtrees if zoom <= q.p] for job in util.roundrobin(iterables): # fixup so the worker knows which quadtree this is job[0] = job[0]._render_index @@ -509,11 +509,11 @@ class RenderNode(object): jobcount += 1 if jobcount >= batch_size: jobcount = 0 - yield pool.apply_async(func=render_innertile_batch, args= [batch]) + yield pool.apply_async(func=render_uppertile_batch, args= [batch]) batch = [] if jobcount > 0: - yield pool.apply_async(func=render_innertile_batch, args= [batch]) + yield pool.apply_async(func=render_uppertile_batch, args= [batch]) ######################################################################################## @@ -542,7 +542,7 @@ def render_worldtile_batch(batch): return count @catch_keyboardinterrupt -def render_innertile_batch(batch): +def render_uppertile_batch(batch): global child_rendernode rendernode = child_rendernode count = 0 @@ -551,7 +551,7 @@ def render_innertile_batch(batch): count += 1 quadtree = rendernode.quadtrees[job[0]] dest = quadtree.full_tiledir+os.sep+job[1] - quadtree.render_innertile(dest=dest,name=job[2]) + quadtree.render_uppertile(dest=dest,name=job[2]) return count @catch_keyboardinterrupt