Add pumpkin and melon stems.
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@@ -159,6 +159,8 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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state->block == 18 ||
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/* tallgrass, but not dead shrubs */
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(state->block == 31 && getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z) != 0) ||
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/* pumpkin/melon stem */
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((state->block == 104) || (state->block == 105)) ||
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/* vines */
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state->block == 106)
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{
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@@ -192,6 +194,14 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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/* tall grass */
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color = PySequence_GetItem(self->grasscolor, index);
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break;
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case 104:
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/* pumpkin stem */
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color = PySequence_GetItem(self->grasscolor, index);
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break;
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case 105:
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/* melon stem */
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color = PySequence_GetItem(self->grasscolor, index);
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break;
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case 106:
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/* vines */
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color = PySequence_GetItem(self->grasscolor, index);
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@@ -210,9 +220,10 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
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Py_DECREF(color);
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}
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} else {
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if (state->block == 2 || state->block == 31) /* grass */
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if (state->block == 2 || state->block == 31 ||
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state->block == 104 || state->block == 105)
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/* grass and pumpkin/melon stems */
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{
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/* grass */
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r = 115;
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g = 175;
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b = 71;
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@@ -271,8 +271,8 @@ def _build_block(top, side, blockID=None):
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otherside = ImageEnhance.Brightness(otherside).enhance(0.8)
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otherside.putalpha(othersidealpha)
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## special case for tall-grass, fern and dead shrub,
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if blockID in (31,32):
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## special case for tall-grass, fern, dead shrub, and pumpkin/melon stem
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if blockID in (31,32,104,105):
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front = original_texture.resize((14,11), Image.ANTIALIAS)
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composite.alpha_over(img, front, (5,9))
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return img
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@@ -1783,6 +1783,23 @@ def generate_special_texture(blockID, data):
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composite.alpha_over(img,dw_right, (6,3),dw_right) # bottom right
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return generate_texture_tuple(img, blockID)
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if blockID == 104 or blockID == 105: # pumpkin and melon stems.
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# the ancildata value indicates how much of the texture
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# is shown.
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if data & 7 != 7 or data & 48 == 0:
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# not fully grown stem or no pumpkin/melon touching it,
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# straight up stem
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t = terrain_images[111].copy()
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ImageDraw.Draw(t).rectangle((0,0,15,int(16 - 16*((data + 1)/8.))),outline=(0,0,0,0),fill=(0,0,0,0))
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img = _build_block(t, t, blockID)
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return generate_texture_tuple(img, blockID)
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else: # fully grown, and a pumpking/melon touching it,
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# corner stem
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pass
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if blockID == 106: # vine
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img = Image.new("RGBA", (24,24), bgcolor)
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raw_texture = terrain_images[143]
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@@ -2253,8 +2270,8 @@ def getBiomeData(worlddir, chunkX, chunkY):
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special_blocks = set([ 2, 6, 9, 17, 18, 20, 26, 23, 27, 28, 29, 31, 33,
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34, 35, 43, 44, 50, 51, 53, 54, 55, 58, 59, 61, 62,
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63, 64, 65, 66, 67, 68, 71, 75, 76, 79, 85, 86, 90,
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91, 92, 93, 94, 96, 98, 99, 100, 101, 102, 106, 107,
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108, 109])
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91, 92, 93, 94, 96, 98, 99, 100, 101, 102, 104, 105,
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106, 107, 108, 109])
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# this is a map of special blockIDs to a list of all
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# possible values for ancillary data that it might have.
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@@ -2314,6 +2331,8 @@ special_map[99] = range(11) # huge brown mushroom, side, corner, etc, piece
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special_map[100] = range(11) # huge red mushroom, side, corner, etc, piece
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special_map[101]= range(16) # iron bars, all the possible combination, uses pseudo data
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special_map[102]= range(16) # glass panes, all the possible combination, uses pseudo data
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special_map[104] = range(8) # pumpkin stem, size of the stem
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special_map[105] = range(8) # melon stem, size of the stem
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special_map[106] = (1,2,4,8) # vine, orientation
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special_map[107] = range(8) # fence gates, orientation + open bit
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special_map[108]= range(4) # red stairs, orientation
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