Propagate block, bool, standard integer types across codebase
Posix type integer pass Propagate block, bool, integer types across codebase Add standard integer types to prototypes
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@@ -22,8 +22,8 @@
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static void
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walk_chunk(RenderState* state, RenderPrimitiveNether* data) {
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int x, y, z;
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int id;
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int32_t x, y, z;
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int32_t id;
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for (x = -1; x < WIDTH + 1; x++) {
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for (z = -1; z < DEPTH + 1; z++) {
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@@ -47,10 +47,10 @@ walk_chunk(RenderState* state, RenderPrimitiveNether* data) {
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data->walked_chunk = 1;
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}
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static int
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nether_hidden(void* data, RenderState* state, int x, int y, int z) {
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static int32_t
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nether_hidden(void* data, RenderState* state, int32_t x, int32_t y, int32_t z) {
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RenderPrimitiveNether* self;
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int real_y;
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int32_t real_y;
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self = (RenderPrimitiveNether*)data;
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