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Propagate block, bool, standard integer types across codebase

Posix type integer pass

Propagate block, bool, integer types across codebase

Add standard integer types to prototypes
This commit is contained in:
Wunkolo
2019-06-25 10:20:38 -07:00
parent b6a3c18b65
commit d738c21852
31 changed files with 399 additions and 394 deletions

View File

@@ -33,7 +33,7 @@
RenderPrimitive* render_primitive_create(PyObject* prim, RenderState* state) {
RenderPrimitive* ret = NULL;
RenderPrimitiveInterface* iface = NULL;
unsigned int i;
uint32_t i;
PyObject* pyname;
const char* name;
@@ -82,7 +82,7 @@ RenderPrimitive* render_primitive_create(PyObject* prim, RenderState* state) {
RenderMode* render_mode_create(PyObject* mode, RenderState* state) {
RenderMode* ret = NULL;
PyObject* mode_fast = NULL;
unsigned int i;
uint32_t i;
mode_fast = PySequence_Fast(mode, "Mode is not a sequence type");
if (!mode_fast)
@@ -109,7 +109,7 @@ RenderMode* render_mode_create(PyObject* mode, RenderState* state) {
}
void render_mode_destroy(RenderMode* self) {
unsigned int i;
uint32_t i;
for (i = 0; i < self->num_primitives; i++) {
RenderPrimitive* prim = self->primitives[i];
@@ -129,9 +129,9 @@ void render_mode_destroy(RenderMode* self) {
free(self);
}
int render_mode_occluded(RenderMode* self, int x, int y, int z) {
unsigned int i;
int occluded = 0;
int32_t render_mode_occluded(RenderMode* self, int32_t x, int32_t y, int32_t z) {
uint32_t i;
int32_t occluded = 0;
for (i = 0; i < self->num_primitives; i++) {
RenderPrimitive* prim = self->primitives[i];
if (prim->iface->occluded) {
@@ -144,9 +144,9 @@ int render_mode_occluded(RenderMode* self, int x, int y, int z) {
return occluded;
}
int render_mode_hidden(RenderMode* self, int x, int y, int z) {
unsigned int i;
int hidden = 0;
int32_t render_mode_hidden(RenderMode* self, int32_t x, int32_t y, int32_t z) {
uint32_t i;
int32_t hidden = 0;
for (i = 0; i < self->num_primitives; i++) {
RenderPrimitive* prim = self->primitives[i];
if (prim->iface->hidden) {
@@ -160,7 +160,7 @@ int render_mode_hidden(RenderMode* self, int x, int y, int z) {
}
void render_mode_draw(RenderMode* self, PyObject* img, PyObject* mask, PyObject* mask_light) {
unsigned int i;
uint32_t i;
for (i = 0; i < self->num_primitives; i++) {
RenderPrimitive* prim = self->primitives[i];
if (prim->iface->draw) {
@@ -170,10 +170,10 @@ void render_mode_draw(RenderMode* self, PyObject* img, PyObject* mask, PyObject*
}
/* options parse helper */
int render_mode_parse_option(PyObject* support, const char* name, const char* format, ...) {
int32_t render_mode_parse_option(PyObject* support, const char* name, const char* format, ...) {
va_list ap;
PyObject *item, *dict;
int ret;
int32_t ret;
if (support == NULL || name == NULL)
return 0;