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removed lingering traces of the hash system

This commit is contained in:
Aaron Griffith
2011-03-01 20:28:31 -05:00
parent 4293851fcc
commit d813053329
2 changed files with 2 additions and 22 deletions

View File

@@ -17,7 +17,6 @@ import multiprocessing
import itertools
import os
import os.path
import hashlib
import functools
import re
import shutil
@@ -251,8 +250,8 @@ class QuadtreeGen(object):
newdir = "new" + str(dirnum)
newdirpath = getpath(newdir)
files = [str(dirnum)+"."+self.imgformat, str(dirnum)+".hash", str(dirnum)]
newfiles = [str(newnum)+"."+self.imgformat, str(newnum)+".hash", str(newnum)]
files = [str(dirnum)+"."+self.imgformat, str(dirnum)]
newfiles = [str(newnum)+"."+self.imgformat, str(newnum)]
os.mkdir(newdirpath)
for f, newf in zip(files, newfiles):
@@ -555,8 +554,6 @@ def render_worldtile(quadtree, chunks, colstart, colend, rowstart, rowend, path)
If there are no chunks, this tile is not saved (if it already exists, it is
deleted)
If the hash file already exists, it is checked against the hash of each chunk.
Standard tile size has colend-colstart=2 and rowend-rowstart=4
There is no return value