removed lingering traces of the hash system
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@@ -17,7 +17,6 @@ import multiprocessing
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import itertools
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import os
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import os.path
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import hashlib
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import functools
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import re
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import shutil
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@@ -251,8 +250,8 @@ class QuadtreeGen(object):
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newdir = "new" + str(dirnum)
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newdirpath = getpath(newdir)
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files = [str(dirnum)+"."+self.imgformat, str(dirnum)+".hash", str(dirnum)]
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newfiles = [str(newnum)+"."+self.imgformat, str(newnum)+".hash", str(newnum)]
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files = [str(dirnum)+"."+self.imgformat, str(dirnum)]
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newfiles = [str(newnum)+"."+self.imgformat, str(newnum)]
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os.mkdir(newdirpath)
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for f, newf in zip(files, newfiles):
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@@ -555,8 +554,6 @@ def render_worldtile(quadtree, chunks, colstart, colend, rowstart, rowend, path)
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If there are no chunks, this tile is not saved (if it already exists, it is
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deleted)
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If the hash file already exists, it is checked against the hash of each chunk.
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Standard tile size has colend-colstart=2 and rowend-rowstart=4
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There is no return value
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