0

Tall grass is now biome tinted.

This commit is contained in:
Alejandro Aguilera
2011-05-31 18:21:47 +02:00
parent fcd29234ff
commit d95ae73286
5 changed files with 33 additions and 7 deletions

View File

@@ -56,6 +56,7 @@ rendermode_normal_start(void *data, RenderState *state) {
self->leaf_texture = NULL;
self->grass_texture = NULL;
self->tall_grass_texture = NULL;
self->facemask_top = NULL;
} else {
@@ -64,6 +65,7 @@ rendermode_normal_start(void *data, RenderState *state) {
self->leaf_texture = PyObject_GetAttrString(state->textures, "biome_leaf_texture");
self->grass_texture = PyObject_GetAttrString(state->textures, "biome_grass_texture");
self->tall_grass_texture = PyObject_GetAttrString(state->textures, "biome_tall_grass_texture");
facemasks_py = PyObject_GetAttrString(state->chunk, "facemasks");
/* borrowed reference, needs to be incref'd if we keep it */
@@ -78,6 +80,7 @@ rendermode_normal_start(void *data, RenderState *state) {
self->leaf_texture = NULL;
self->grass_texture = NULL;
self->tall_grass_texture = NULL;
self->facemask_top = NULL;
}
@@ -98,6 +101,7 @@ rendermode_normal_finish(void *data, RenderState *state) {
Py_XDECREF(self->grasscolor);
Py_XDECREF(self->leaf_texture);
Py_XDECREF(self->grass_texture);
Py_XDECREF(self->tall_grass_texture);
Py_XDECREF(self->facemask_top);
}
@@ -120,8 +124,17 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
RenderModeNormal *self = (RenderModeNormal *)data;
/* first, check to see if we should use biome-compatible src, mask */
if (self->biome_data && state->block == 18) {
src = mask = self->leaf_texture;
if (self->biome_data) {
if (state->block == 18) {
src = mask = self->leaf_texture;
} else if (state->block == 31) {
unsigned char data = getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z);
if (data == 1) {
src = mask = self->tall_grass_texture;
} else if (data == 2) {
src = mask = self->tall_fern_texture;
}
}
}
/* draw the block! */
@@ -150,6 +163,15 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
color = PySequence_GetItem(self->foliagecolor, index);
facemask = mask;
break;
case 31:
/* tall grass */
if ( getArrayByte3D(state->blockdata_expanded, state->x, state->y, state->z) != 0 )
{ /* do not tint dead shrubs */
color = PySequence_GetItem(self->grasscolor, index);
facemask = mask;
break;
}
break;
default:
break;
};