Merge remote-tracking branch 'ion1/master'
This commit is contained in:
@@ -4,7 +4,7 @@ python:
|
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- "2.7"
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# - "3.2"
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||||
env:
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||||
- MC_VERSION=1.7.2
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||||
- MC_VERSION=1.7.4
|
||||
before_install:
|
||||
- wget http://hg.effbot.org/pil-117/raw/f356a1f64271/libImaging/Imaging.h
|
||||
- wget http://hg.effbot.org/pil-117/raw/f356a1f64271/libImaging/ImPlatform.h
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||||
@@ -16,9 +16,16 @@ before_script:
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- git clone git://github.com/overviewer/Minecraft-Overviewer-Addons.git ~/mcoa/
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- wget -N https://s3.amazonaws.com/Minecraft.Download/versions/${MC_VERSION}/${MC_VERSION}.jar -P ~/.minecraft/versions/${MC_VERSION}/
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||||
script:
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- PYTHONPATH=. python test/test_all.py
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||||
- python overviewer.py ~/mcoa/exmaple ~/test-output --rendermodes=smooth-lighting -p1
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||||
notifications:
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email: false
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||||
irc:
|
||||
channels:
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||||
- "irc.freenode.org#overviewer"
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||||
skip_join: true
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||||
template:
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- "\x0313Minecraft-Overviewer\x03/\x0306%{branch}\x03 \x0314%{commit}\x03 %{build_url} %{message}"
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# matrix:
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# allow_failures:
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# - python: "3.2"
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@@ -25,7 +25,7 @@ import time
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||||
import errno
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import stat
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from collections import namedtuple
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from itertools import product, izip
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||||
from itertools import product, izip, chain
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||||
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from PIL import Image
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||||
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||||
@@ -377,7 +377,7 @@ class TileSet(object):
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||||
# This warning goes here so it's only shown once
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if self.treedepth >= 15:
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||||
logging.warning("Just letting you know, your map requries %s zoom levels. This is REALLY big!",
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logging.warning("Just letting you know, your map requires %s zoom levels. This is REALLY big!",
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self.treedepth)
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||||
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||||
# Do any tile re-arranging if necessary. Skip if there was no config
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||||
@@ -446,7 +446,7 @@ class TileSet(object):
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# render. Iterate over the tiles in using the posttraversal() method.
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# Yield each item. Easy.
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if self.options['renderchecks'] in (0,2):
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for tilepath in self.dirtytree.posttraversal():
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for tilepath in self.dirtytree.posttraversal(robin=True):
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dependencies = []
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||||
# These tiles may or may not exist, but the dispatcher won't
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||||
# care according to the worker interface protocol It will only
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||||
@@ -1268,21 +1268,19 @@ class RendertileSet(object):
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||||
It is typically used to hold tiles that need rendering. This implementation
|
||||
collapses subtrees that are completely in or out of the set to save memory.
|
||||
|
||||
Each instance of this class is a node in the tree, and therefore each
|
||||
instance is the root of a subtree.
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||||
An instance of this class holds a full tree.
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|
||||
Each node knows its "level", which corresponds to the zoom level where 0 is
|
||||
the inner-most (most zoomed in) tiles.
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||||
The instance knows its "level", which corresponds to the zoom level where 1
|
||||
is the inner-most (most zoomed in) tiles.
|
||||
|
||||
Instances hold the state of their children (in or out of the set). Leaf
|
||||
nodes are images and do not physically exist in the tree as objects, but
|
||||
are represented as booleans held by the objects at the second-to-last
|
||||
level; level 1 nodes keep track of leaf image state. Level 2 nodes keep
|
||||
track of level 1 state, and so fourth.
|
||||
|
||||
track of level 1 state, and so forth.
|
||||
|
||||
"""
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||||
__slots__ = ("depth", "children")
|
||||
__slots__ = ("depth", "children", "num_tiles", "num_tiles_all")
|
||||
def __init__(self, depth):
|
||||
"""Initialize a new tree with the specified depth. This actually
|
||||
initializes a node, which is the root of a subtree, with `depth` levels
|
||||
@@ -1303,52 +1301,15 @@ class RendertileSet(object):
|
||||
# All children down this subtree are not in the set
|
||||
# True
|
||||
# All children down this subtree are in the set
|
||||
# A RendertileSet instance
|
||||
# the instance defines which children down that subtree are in the
|
||||
# set.
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||||
# An array of the same format
|
||||
# The array defines which children down that subtree are in the set
|
||||
# A node with depth=1 cannot have a RendertileSet instance in its
|
||||
# children since its children are leaves, representing images, not more
|
||||
# tree
|
||||
self.children = [False] * 4
|
||||
|
||||
def posttraversal(self):
|
||||
"""Returns an iterator over tile paths for every tile in the
|
||||
set, including the explictly marked render-tiles, as well as the
|
||||
implicitly marked ancestors of those render-tiles. Returns in
|
||||
post-traversal order, so that tiles with dependencies will always be
|
||||
yielded after their dependencies.
|
||||
|
||||
"""
|
||||
return (tuple(reversed(rpath)) for rpath in self._posttraversal_helper())
|
||||
|
||||
def _posttraversal_helper(self):
|
||||
"""Each node returns an iterator over lists of reversed paths"""
|
||||
if self.depth == 1:
|
||||
# Base case
|
||||
if self.children[0]: yield [0]
|
||||
if self.children[1]: yield [1]
|
||||
if self.children[2]: yield [2]
|
||||
if self.children[3]: yield [3]
|
||||
else:
|
||||
for childnum, child in enumerate(self.children):
|
||||
if child == True:
|
||||
for path in post_traversal_complete_subtree_recursion_helper(self.depth-1):
|
||||
path.append(childnum)
|
||||
yield path
|
||||
|
||||
elif child == False:
|
||||
pass # do nothing
|
||||
|
||||
else:
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||||
# Recurse
|
||||
for path in child._posttraversal_helper():
|
||||
path.append(childnum)
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||||
yield path
|
||||
|
||||
# Now do this node itself
|
||||
if bool(self):
|
||||
yield []
|
||||
|
||||
self.num_tiles = 0
|
||||
self.num_tiles_all = 0
|
||||
|
||||
def add(self, path):
|
||||
"""Marks the requested leaf node as in this set
|
||||
@@ -1359,72 +1320,66 @@ class RendertileSet(object):
|
||||
"""
|
||||
path = list(path)
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||||
assert len(path) == self.depth
|
||||
path.reverse()
|
||||
self._set_add_helper(path)
|
||||
|
||||
def _set_add_helper(self, path):
|
||||
if self.num_tiles == 0:
|
||||
# The first child is being added. A root composite tile will be
|
||||
# rendered.
|
||||
self.num_tiles_all += 1
|
||||
|
||||
self._add_helper(self.children, list(reversed(path)))
|
||||
|
||||
def _add_helper(self, children, path):
|
||||
"""Recursive helper for add()
|
||||
|
||||
Expects path to be a list in reversed order
|
||||
|
||||
If *all* the nodes below this one are in the set, this function returns
|
||||
true. Otherwise, returns None.
|
||||
|
||||
"""
|
||||
|
||||
if self.depth == 1:
|
||||
# Base case
|
||||
self.children[path[0]] = True
|
||||
|
||||
# Check to see if all children are in the set
|
||||
if all(self.children):
|
||||
return True
|
||||
else:
|
||||
# Recursive case
|
||||
|
||||
childnum = path.pop()
|
||||
child = self.children[childnum]
|
||||
|
||||
if child == False:
|
||||
# Create a new node and recurse.
|
||||
# (The use of __class__ is so possible subclasses of this class
|
||||
# work as expected)
|
||||
child = self.__class__(self.depth-1)
|
||||
child._set_add_helper(path)
|
||||
self.children[childnum] = child
|
||||
elif child == True:
|
||||
# Every child is already in the set and the subtree is already
|
||||
# collapsed. Nothing to do.
|
||||
if path:
|
||||
# We are not at the leaf, recurse.
|
||||
|
||||
if children[childnum] == True:
|
||||
# The child is already in the tree.
|
||||
return
|
||||
else:
|
||||
# subtree is mixed. Recurse to the already existing child node
|
||||
ret = child._set_add_helper(path)
|
||||
if ret:
|
||||
# Child says every descendent is in the set, so we can
|
||||
# purge the subtree and mark it as such. The subtree will
|
||||
# be garbage collected when this method exits.
|
||||
self.children[childnum] = True
|
||||
elif children[childnum] == False:
|
||||
# Expand all-false.
|
||||
children[childnum] = [False]*4
|
||||
|
||||
# Since we've marked an entire sub-tree as in the set, we
|
||||
# may be able to signal to our parent to do the same
|
||||
if all(x is True for x in self.children):
|
||||
return True
|
||||
# This also means an additional composite tile.
|
||||
self.num_tiles_all += 1
|
||||
|
||||
self._add_helper(children[childnum], path)
|
||||
|
||||
if children[childnum] == [True]*4:
|
||||
# Collapse all-true.
|
||||
children[childnum] = True
|
||||
|
||||
else:
|
||||
# We are at the leaf.
|
||||
if not children[childnum]:
|
||||
self.num_tiles += 1
|
||||
self.num_tiles_all += 1
|
||||
|
||||
children[childnum] = True
|
||||
|
||||
def __iter__(self):
|
||||
return self.iterate()
|
||||
def iterate(self, level=None):
|
||||
|
||||
def iterate(self, level=None, robin=False, offset=(0,0)):
|
||||
"""Returns an iterator over every tile in this set. Each item yielded
|
||||
is a sequence of integers representing the quadtree path to the tiles
|
||||
in the set. Yielded sequences are of length self.depth.
|
||||
|
||||
If level is None, iterates over tiles of the highest level, i.e.
|
||||
worldtiles. If level is a value between 0 and the depth of this tree,
|
||||
this method iterates over tiles at that level. Zoom level 0 is zoomed
|
||||
worldtiles. If level is a value between 1 and the depth of this tree,
|
||||
this method iterates over tiles at that level. Zoom level 1 is zoomed
|
||||
all the way out, zoom level `depth` is all the way in.
|
||||
|
||||
In other words, specifying level causes the tree to be iterated as if
|
||||
it was only that depth.
|
||||
|
||||
If the `robin` parameter is True, recurses to the four top-level
|
||||
subtrees simultaneously in a round-robin manner.
|
||||
|
||||
"""
|
||||
if level is None:
|
||||
todepth = 1
|
||||
@@ -1433,30 +1388,47 @@ class RendertileSet(object):
|
||||
raise ValueError("Level parameter must be between 1 and %s" % self.depth)
|
||||
todepth = self.depth - level + 1
|
||||
|
||||
return (tuple(reversed(rpath)) for rpath in self._iterate_helper(todepth))
|
||||
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth, onlydepth=todepth, robin=robin, offset=offset))
|
||||
|
||||
def _iterate_helper(self, todepth):
|
||||
if self.depth == todepth:
|
||||
def posttraversal(self, robin=False, offset=(0,0)):
|
||||
"""Returns an iterator over tile paths for every tile in the
|
||||
set, including the explictly marked render-tiles, as well as the
|
||||
implicitly marked ancestors of those render-tiles. Returns in
|
||||
post-traversal order, so that tiles with dependencies will always be
|
||||
yielded after their dependencies.
|
||||
|
||||
If the `robin` parameter is True, recurses to the four top-level
|
||||
subtrees simultaneously in a round-robin manner.
|
||||
|
||||
"""
|
||||
return (tuple(path) for path in self._iterate_helper([], self.children, self.depth, robin=robin, offset=offset))
|
||||
|
||||
def _iterate_helper(self, path, children, depth, onlydepth=None, robin=False, offset=(0,0)):
|
||||
"""Returns an iterator over tile paths for every tile in the set."""
|
||||
|
||||
# A variant of children with a collapsed False/True expanded to a list.
|
||||
children_list = [children] * 4 if isinstance(children, bool) else children
|
||||
|
||||
targetdepth = 1 if onlydepth is None else onlydepth
|
||||
|
||||
if depth == targetdepth:
|
||||
# Base case
|
||||
if self.children[0]: yield [0]
|
||||
if self.children[1]: yield [1]
|
||||
if self.children[2]: yield [2]
|
||||
if self.children[3]: yield [3]
|
||||
|
||||
for (childnum, child), _ in distance_sort(enumerate(children_list), offset):
|
||||
if child:
|
||||
yield path + [childnum]
|
||||
else:
|
||||
# Higher levels:
|
||||
for c, child in enumerate(self.children):
|
||||
if child == True:
|
||||
# All render-tiles are in the set down this subtree,
|
||||
# iterate over every leaf using iterate_base4
|
||||
for x in iterate_base4(self.depth-todepth):
|
||||
x = list(x)
|
||||
x.append(c)
|
||||
yield x
|
||||
elif child != False:
|
||||
# Mixed in/out of the set down this subtree, recurse
|
||||
for path in child._iterate_helper(todepth):
|
||||
path.append(c)
|
||||
gens = []
|
||||
for (childnum_, child), childoffset_ in distance_sort(enumerate(children_list), offset):
|
||||
if child:
|
||||
def go(childnum, childoffset):
|
||||
for p in self._iterate_helper(path + [childnum], children_list[childnum], depth-1, onlydepth=onlydepth, offset=childoffset):
|
||||
yield p
|
||||
gens.append(go(childnum_, childoffset_))
|
||||
|
||||
for p in roundrobin(gens) if robin else chain(*gens):
|
||||
yield p
|
||||
|
||||
if onlydepth is None and children:
|
||||
yield path
|
||||
|
||||
def query_path(self, path):
|
||||
@@ -1471,74 +1443,46 @@ class RendertileSet(object):
|
||||
# collapsed, then just return the stored boolean. Otherwise, if we find
|
||||
# the specific tree node requested, return its state using the
|
||||
# __nonzero__ call.
|
||||
treenode = self
|
||||
treenode = self.children
|
||||
for pathelement in path:
|
||||
treenode = treenode.children[pathelement]
|
||||
if not isinstance(treenode, RendertileSet):
|
||||
treenode = treenode[pathelement]
|
||||
if isinstance(treenode, bool):
|
||||
return treenode
|
||||
|
||||
# If the method has not returned at this point, treenode is the
|
||||
# requested node, but it is an inner node with possibly mixed state
|
||||
# subtrees. If any of the children are True return True. This call
|
||||
# relies on the __nonzero__ method
|
||||
return bool(treenode)
|
||||
# requested node, but it is an inner node. That will only happen if one
|
||||
# or more of the children down the tree are True.
|
||||
return True
|
||||
|
||||
def __nonzero__(self):
|
||||
"""Returns the boolean context of this particular node. If any
|
||||
descendent of this node is True return True. Otherwise, False.
|
||||
|
||||
"""
|
||||
# Any chilren that are True or are a RendertileSet that evaluate to
|
||||
# True
|
||||
# IDEA: look at all children for True before recursing
|
||||
# Better idea: every node except the root /must/ have a descendent in
|
||||
# the set or it wouldn't exist. This assumption is only valid as long
|
||||
# as there is no method to remove a tile from the set. So this should
|
||||
# check to see if any children are not False.
|
||||
# Any children that are True or are a list evaluate to True.
|
||||
return any(self.children)
|
||||
|
||||
def count(self):
|
||||
"""Returns the total number of render-tiles in this set.
|
||||
|
||||
"""
|
||||
# TODO: Make this more efficient (although for even the largest trees,
|
||||
# this takes only seconds)
|
||||
c = 0
|
||||
for _ in self.iterate():
|
||||
c += 1
|
||||
return c
|
||||
return self.num_tiles
|
||||
|
||||
def count_all(self):
|
||||
"""Returns the total number of render-tiles plus implicitly marked
|
||||
upper-tiles in this set
|
||||
|
||||
"""
|
||||
# TODO: Optimize this too with its own recursive method that avoids
|
||||
# some of the overheads of posttraversal()
|
||||
c = 0
|
||||
for _ in self.posttraversal():
|
||||
c += 1
|
||||
return c
|
||||
return self.num_tiles_all
|
||||
|
||||
def post_traversal_complete_subtree_recursion_helper(depth):
|
||||
"""Fakes the recursive calls for RendertileSet.posttraversal() for the case
|
||||
that a subtree is collapsed, so that items are still yielded in the correct
|
||||
order.
|
||||
def distance_sort(children, (off_x, off_y)):
|
||||
order = []
|
||||
for child, (dx, dy) in izip(children, [(-1,-1), (1,-1), (-1,1), (1,1)]):
|
||||
x = off_x*2 + dx
|
||||
y = off_y*2 + dy
|
||||
order.append((child, (x,y)))
|
||||
|
||||
"""
|
||||
if depth == 1:
|
||||
# Base case
|
||||
yield [0]
|
||||
yield [1]
|
||||
yield [2]
|
||||
yield [3]
|
||||
else:
|
||||
for childnum in xrange(4):
|
||||
for item in post_traversal_complete_subtree_recursion_helper(depth-1):
|
||||
item.append(childnum)
|
||||
yield item
|
||||
|
||||
yield []
|
||||
return sorted(order, key=lambda (_, (x,y)): x*x + y*y)
|
||||
|
||||
class RenderTile(object):
|
||||
"""A simple container class that represents a single render-tile.
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
import unittest
|
||||
|
||||
# For convenience
|
||||
import sys,os
|
||||
import sys,os,logging
|
||||
sys.path.insert(0, os.getcwd())
|
||||
sys.path.insert(0, os.path.join(os.getcwd(), os.pardir))
|
||||
|
||||
@@ -15,7 +15,6 @@ from test_cache import TestLRU
|
||||
|
||||
# DISABLE THIS BLOCK TO GET LOG OUTPUT FROM TILESET FOR DEBUGGING
|
||||
if 0:
|
||||
import logging
|
||||
root = logging.getLogger()
|
||||
class NullHandler(logging.Handler):
|
||||
def handle(self, record):
|
||||
|
||||
@@ -1,6 +1,9 @@
|
||||
import unittest
|
||||
|
||||
from itertools import chain, izip
|
||||
|
||||
from overviewer_core.tileset import iterate_base4, RendertileSet
|
||||
from overviewer_core.util import roundrobin
|
||||
|
||||
class RendertileSetTest(unittest.TestCase):
|
||||
# If you change this definition, you must also change the hard-coded
|
||||
@@ -34,6 +37,61 @@ class RendertileSetTest(unittest.TestCase):
|
||||
(2,3,3),
|
||||
# Nothing under quadrant 3
|
||||
])
|
||||
# The paths as yielded by posttraversal, in an expanding-from-the-center
|
||||
# order.
|
||||
tile_paths_posttraversal_lists = [
|
||||
[
|
||||
(0,0,3),
|
||||
(0,0,1),
|
||||
(0,0,2),
|
||||
(0,0,0),
|
||||
(0,0),
|
||||
(0,),
|
||||
],
|
||||
[
|
||||
(1,2,0),
|
||||
(1,2),
|
||||
|
||||
(1,0,3),
|
||||
(1,0),
|
||||
|
||||
(1,1,3),
|
||||
(1,1),
|
||||
(1,),
|
||||
],
|
||||
[
|
||||
(2,1,1),
|
||||
(2,1,0),
|
||||
(2,1,3),
|
||||
(2,1,2),
|
||||
(2,1),
|
||||
|
||||
(2,0,1),
|
||||
(2,0,3),
|
||||
(2,0,0),
|
||||
(2,0,2),
|
||||
(2,0),
|
||||
|
||||
(2,3,1),
|
||||
(2,3,0),
|
||||
(2,3,3),
|
||||
(2,3,2),
|
||||
(2,3),
|
||||
|
||||
(2,2,1),
|
||||
(2,2,0),
|
||||
(2,2,3),
|
||||
(2,2,2),
|
||||
(2,2),
|
||||
(2,),
|
||||
],
|
||||
]
|
||||
# Non-round robin post-traversal: finish the first top-level quadrant
|
||||
# before moving to the second etc.
|
||||
tile_paths_posttraversal = list(chain(*tile_paths_posttraversal_lists)) + [()]
|
||||
# Round-robin post-traversal: start rendering to all directions from the
|
||||
# center.
|
||||
tile_paths_posttraversal_robin = list(roundrobin(tile_paths_posttraversal_lists)) + [()]
|
||||
|
||||
def setUp(self):
|
||||
self.tree = RendertileSet(3)
|
||||
@@ -142,56 +200,18 @@ class RendertileSetTest(unittest.TestCase):
|
||||
|
||||
def test_posttraverse(self):
|
||||
"""Test a post-traversal of the tree's dirty tiles"""
|
||||
# Expect these results in this proper order.
|
||||
expected_list = [
|
||||
(0,0,0),
|
||||
(0,0,1),
|
||||
(0,0,2),
|
||||
(0,0,3),
|
||||
(0,0),
|
||||
(0,),
|
||||
|
||||
(1,0,3),
|
||||
(1,0),
|
||||
|
||||
(1,1,3),
|
||||
(1,1),
|
||||
|
||||
(1,2,0),
|
||||
(1,2),
|
||||
(1,),
|
||||
|
||||
(2,0,0),
|
||||
(2,0,1),
|
||||
(2,0,2),
|
||||
(2,0,3),
|
||||
(2,0),
|
||||
|
||||
(2,1,0),
|
||||
(2,1,1),
|
||||
(2,1,2),
|
||||
(2,1,3),
|
||||
(2,1),
|
||||
|
||||
(2,2,0),
|
||||
(2,2,1),
|
||||
(2,2,2),
|
||||
(2,2,3),
|
||||
(2,2),
|
||||
|
||||
(2,3,0),
|
||||
(2,3,1),
|
||||
(2,3,2),
|
||||
(2,3,3),
|
||||
(2,3),
|
||||
(2,),
|
||||
|
||||
# We should expect the root tile to need rendering too.
|
||||
(),
|
||||
]
|
||||
# Expect the results in this proper order.
|
||||
iterator = iter(self.tree.posttraversal())
|
||||
from itertools import izip
|
||||
for expected, actual in izip(expected_list, iterator):
|
||||
for expected, actual in izip(self.tile_paths_posttraversal, iterator):
|
||||
self.assertEqual(actual, expected)
|
||||
|
||||
self.assertRaises(StopIteration, next, iterator)
|
||||
|
||||
def test_posttraverse_roundrobin(self):
|
||||
"""Test a round-robin post-traversal of the tree's dirty tiles"""
|
||||
# Expect the results in this proper order.
|
||||
iterator = iter(self.tree.posttraversal(robin=True))
|
||||
for expected, actual in izip(self.tile_paths_posttraversal_robin, iterator):
|
||||
self.assertEqual(actual, expected)
|
||||
|
||||
self.assertRaises(StopIteration, next, iterator)
|
||||
|
||||
@@ -6,6 +6,8 @@ from overviewer_core.settingsValidators import ValidationException
|
||||
from overviewer_core import world
|
||||
from overviewer_core import rendermodes
|
||||
|
||||
from overviewer_core.util import OrderedDict
|
||||
|
||||
class SettingsTest(unittest.TestCase):
|
||||
|
||||
def setUp(self):
|
||||
@@ -13,7 +15,7 @@ class SettingsTest(unittest.TestCase):
|
||||
|
||||
def test_missing(self):
|
||||
"Validates that a non-existant settings.py causes an exception"
|
||||
self.assertRaises(ValueError, self.s.parse, "doesnotexist.py")
|
||||
self.assertRaises(configParser.MissingConfigException, self.s.parse, "doesnotexist.py")
|
||||
|
||||
def test_existing_file(self):
|
||||
self.s.parse("test/data/settings/settings_test_1.py")
|
||||
@@ -45,21 +47,21 @@ class SettingsTest(unittest.TestCase):
|
||||
self.s.set_config_item("worlds", {
|
||||
'test': "test/data/settings/test_world",
|
||||
})
|
||||
self.s.set_config_item("renders", {
|
||||
"myworld": {
|
||||
self.s.set_config_item("renders", OrderedDict([
|
||||
("myworld", {
|
||||
"title": "myworld title",
|
||||
"world": "test",
|
||||
"rendermode": rendermodes.normal,
|
||||
"northdirection": "upper-left",
|
||||
},
|
||||
}),
|
||||
|
||||
"otherworld": {
|
||||
("otherworld", {
|
||||
"title": "otherworld title",
|
||||
"world": "test",
|
||||
"rendermode": rendermodes.normal,
|
||||
"bgcolor": "#ffffff"
|
||||
},
|
||||
})
|
||||
}),
|
||||
]))
|
||||
self.s.set_config_item("outputdir", "/tmp/fictional/outputdir")
|
||||
self.assertEquals(fromfile.get_validated_config(), self.s.get_validated_config())
|
||||
|
||||
|
||||
@@ -39,51 +39,6 @@ chunks = {
|
||||
(4, 4): 5, # 8, 0
|
||||
}
|
||||
|
||||
# The resulting tile tree, in the correct post-traversal order.
|
||||
correct_tiles = [
|
||||
(0, 3, 3),
|
||||
(0, 3),
|
||||
(0,),
|
||||
(1, 2, 1),
|
||||
(1, 2, 2),
|
||||
(1, 2, 3),
|
||||
(1, 2),
|
||||
(1, 3, 0),
|
||||
(1, 3, 2),
|
||||
(1, 3, 3),
|
||||
(1, 3),
|
||||
(1,),
|
||||
(2, 1, 1),
|
||||
(2, 1, 3),
|
||||
(2, 1),
|
||||
(2, 3, 1),
|
||||
(2, 3, 3),
|
||||
(2, 3),
|
||||
(2,),
|
||||
(3, 0, 0),
|
||||
(3, 0, 1),
|
||||
(3, 0, 2),
|
||||
(3, 0, 3),
|
||||
(3, 0),
|
||||
(3, 1, 0),
|
||||
(3, 1, 1),
|
||||
(3, 1, 2),
|
||||
(3, 1, 3),
|
||||
(3, 1),
|
||||
(3, 2, 0),
|
||||
(3, 2, 1),
|
||||
(3, 2, 2),
|
||||
(3, 2, 3),
|
||||
(3, 2),
|
||||
(3, 3, 0),
|
||||
(3, 3, 1),
|
||||
(3, 3, 2),
|
||||
(3, 3, 3),
|
||||
(3, 3),
|
||||
(3,),
|
||||
(),
|
||||
]
|
||||
|
||||
# Supporting resources
|
||||
######################
|
||||
|
||||
@@ -123,15 +78,14 @@ def get_tile_set(chunks):
|
||||
col, row = tileset.convert_coords(chunkx, chunkz)
|
||||
|
||||
for tilec, tiler in tileset.get_tiles_by_chunk(col, row):
|
||||
tile = tileset.RenderTile.compute_path(tilec, tiler, 3)
|
||||
tile = tileset.RenderTile.compute_path(tilec, tiler, 5)
|
||||
tile_set[tile.path] = max(tile_set[tile.path], chunkmtime)
|
||||
|
||||
# At this point, tile_set holds all the render-tiles
|
||||
for tile, tile_mtime in tile_set.copy().iteritems():
|
||||
# All render-tiles are length 3. Hard-code its upper tiles
|
||||
tile_set[tile[:2]] = max(tile_set[tile[:2]], tile_mtime)
|
||||
tile_set[tile[:1]] = max(tile_set[tile[:1]], tile_mtime)
|
||||
tile_set[tile[:0]] = max(tile_set[tile[:0]], tile_mtime)
|
||||
# All render-tiles are length 5. Hard-code its upper tiles
|
||||
for i in reversed(xrange(5)):
|
||||
tile_set[tile[:i]] = max(tile_set[tile[:i]], tile_mtime)
|
||||
return dict(tile_set)
|
||||
|
||||
def create_fakedir(outputdir, tiles):
|
||||
@@ -184,6 +138,7 @@ class TilesetTest(unittest.TestCase):
|
||||
is called before do_preprocessing()
|
||||
"""
|
||||
defoptions = {
|
||||
'name': 'world name',
|
||||
'bgcolor': '#000000',
|
||||
'imgformat': 'png',
|
||||
'optimizeimg': 0,
|
||||
@@ -191,7 +146,7 @@ class TilesetTest(unittest.TestCase):
|
||||
'rerenderprob': 0
|
||||
}
|
||||
defoptions.update(options)
|
||||
ts = tileset.TileSet(self.rs, FakeAssetmanager(0), None, defoptions, outputdir)
|
||||
ts = tileset.TileSet(None, self.rs, FakeAssetmanager(0), None, defoptions, outputdir)
|
||||
if preprocess:
|
||||
preprocess(ts)
|
||||
ts.do_preprocessing()
|
||||
@@ -222,7 +177,7 @@ class TilesetTest(unittest.TestCase):
|
||||
def test_get_phase_length(self):
|
||||
ts = self.get_tileset({'renderchecks': 2}, self.get_outputdir())
|
||||
self.assertEqual(ts.get_num_phases(), 1)
|
||||
self.assertEqual(ts.get_phase_length(0), 41)
|
||||
self.assertEqual(ts.get_phase_length(0), len(get_tile_set(chunks)))
|
||||
|
||||
def test_forcerender_iterate(self):
|
||||
"""Tests that a rendercheck mode 2 iteration returns every render-tile
|
||||
@@ -278,18 +233,23 @@ class TilesetTest(unittest.TestCase):
|
||||
# object.
|
||||
# Chosen at random:
|
||||
outdated_tiles = [
|
||||
(0,3,3),
|
||||
(1,2,1),
|
||||
(2,1),
|
||||
(0,3,3,3,3),
|
||||
(1,2,2,2,1),
|
||||
(2,1,1),
|
||||
(3,)
|
||||
]
|
||||
# These are the tiles that we also expect it to return, even though
|
||||
# they were not outdated, since they depend on the outdated tiles
|
||||
additional = [
|
||||
(0,3,3,3),
|
||||
(0,3,3),
|
||||
(0,3),
|
||||
(0,),
|
||||
(1,2,2,2),
|
||||
(1,2,2),
|
||||
(1,2),
|
||||
(1,),
|
||||
(2,1),
|
||||
(2,),
|
||||
(),
|
||||
]
|
||||
|
||||
Reference in New Issue
Block a user