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added a couple of simple options to the 'normal' rendermode

This commit is contained in:
Aaron Griffith
2011-06-10 23:15:24 -04:00
parent a37d0ce9bc
commit da706287c8
2 changed files with 50 additions and 6 deletions

View File

@@ -105,6 +105,10 @@ typedef struct {
PyObject *grass_texture, *leaf_texture, *tall_grass_texture, *tall_fern_texture;
/* top facemask for grass biome tinting */
PyObject *facemask_top;
float edge_opacity;
unsigned int min_depth;
unsigned int max_depth;
} RenderModeNormal;
extern RenderModeInterface rendermode_normal;