configurable settings.py, web_assets, textures paths
This commit is contained in:
@@ -22,6 +22,9 @@ class ConfigOptionParser(object):
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self.customArgs = ["required", "commandLineOnly", "default", "listify", "listdelim", "choices"]
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self.customArgs = ["required", "commandLineOnly", "default", "listify", "listdelim", "choices"]
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self.requiredArgs = []
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self.requiredArgs = []
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# add the *very* special config-file path option
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self.add_option("--config-file", dest="config_file", help="Specifies a configuration file to load, by name. This file's format is discussed in the README.", metavar="PATH", type="string", commandLineOnly=True)
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def display_config(self):
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def display_config(self):
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logging.info("Using the following settings:")
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logging.info("Using the following settings:")
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@@ -68,8 +71,14 @@ class ConfigOptionParser(object):
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# if this has a default, use that to seed the globals dict
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# if this has a default, use that to seed the globals dict
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if a.get("default", None): g[n] = a['default']
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if a.get("default", None): g[n] = a['default']
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g['args'] = args
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g['args'] = args
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try:
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try:
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if options.config_file:
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self.configFile = options.config_file
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elif os.path.exists(self.configFile):
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# warn about automatic loading
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logging.warning("Automatic settings.py loading is DEPRECATED, and may be removed in the future. Please use --config-file instead.")
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if os.path.exists(self.configFile):
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if os.path.exists(self.configFile):
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execfile(self.configFile, g, l)
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execfile(self.configFile, g, l)
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except NameError, ex:
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except NameError, ex:
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34
googlemap.py
34
googlemap.py
@@ -68,6 +68,7 @@ class MapGen(object):
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self.skipjs = configInfo.get('skipjs', None)
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self.skipjs = configInfo.get('skipjs', None)
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self.web_assets_hook = configInfo.get('web_assets_hook', None)
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self.web_assets_hook = configInfo.get('web_assets_hook', None)
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self.web_assets_path = configInfo.get('web_assets_path', None)
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self.bg_color = configInfo.get('bg_color')
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self.bg_color = configInfo.get('bg_color')
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if not len(quadtrees) > 0:
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if not len(quadtrees) > 0:
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@@ -81,14 +82,28 @@ class MapGen(object):
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raise ValueError("all the given quadtrees must have the same destdir and world")
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raise ValueError("all the given quadtrees must have the same destdir and world")
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self.quadtrees = quadtrees
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self.quadtrees = quadtrees
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def go(self, procs):
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def go(self, procs):
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"""Writes out config.js, marker.js, and region.js
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"""Writes out config.js, marker.js, and region.js
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Copies web assets into the destdir"""
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Copies web assets into the destdir"""
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zoomlevel = self.p
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zoomlevel = self.p
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configpath = os.path.join(util.get_program_path(), "overviewerConfig.js")
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config = open(configpath, 'r').read()
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bgcolor = (int(self.bg_color[1:3],16), int(self.bg_color[3:5],16), int(self.bg_color[5:7],16), 0)
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blank = Image.new("RGBA", (1,1), bgcolor)
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# Write a blank image
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for quadtree in self.quadtrees:
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tileDir = os.path.join(self.destdir, quadtree.tiledir)
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if not os.path.exists(tileDir): os.mkdir(tileDir)
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blank.save(os.path.join(tileDir, "blank."+quadtree.imgformat))
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# copy web assets into destdir:
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mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
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# do the same with the local copy, if we have it
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if self.web_assets_path:
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mirror_dir(self.web_assets_path, self.destdir)
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# replace the config js stuff
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config = open(os.path.join(self.destdir, 'overviewerConfig.js'), 'r').read()
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config = config.replace(
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config = config.replace(
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"{minzoom}", str(0))
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"{minzoom}", str(0))
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config = config.replace(
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config = config.replace(
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@@ -111,18 +126,7 @@ class MapGen(object):
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with open(os.path.join(self.destdir, "overviewerConfig.js"), 'w') as output:
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with open(os.path.join(self.destdir, "overviewerConfig.js"), 'w') as output:
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output.write(config)
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output.write(config)
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bgcolor = (int(self.bg_color[1:3],16), int(self.bg_color[3:5],16), int(self.bg_color[5:7],16), 0)
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# Add time and version in index.html
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blank = Image.new("RGBA", (1,1), bgcolor)
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# Write a blank image
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for quadtree in self.quadtrees:
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tileDir = os.path.join(self.destdir, quadtree.tiledir)
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if not os.path.exists(tileDir): os.mkdir(tileDir)
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blank.save(os.path.join(tileDir, "blank."+quadtree.imgformat))
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# copy web assets into destdir:
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mirror_dir(os.path.join(util.get_program_path(), "web_assets"), self.destdir)
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# Add time in index.html
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indexpath = os.path.join(self.destdir, "index.html")
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indexpath = os.path.join(self.destdir, "index.html")
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index = open(indexpath, 'r').read()
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index = open(indexpath, 'r').read()
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@@ -101,6 +101,8 @@ def main():
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parser.add_option("--bg_color", dest="bg_color", help="Configures the background color for the GoogleMap output. Specify in #RRGGBB format", configFileOnly=True, type="string", default="#1A1A1A")
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parser.add_option("--bg_color", dest="bg_color", help="Configures the background color for the GoogleMap output. Specify in #RRGGBB format", configFileOnly=True, type="string", default="#1A1A1A")
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parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%", configFileOnly=True)
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parser.add_option("--optimize-img", dest="optimizeimg", help="If using png, perform image file size optimizations on the output. Specify 1 for pngcrush, 2 for pngcrush+optipng+advdef. This may double (or more) render times, but will produce up to 30% smaller images. NOTE: requires corresponding programs in $PATH or %PATH%", configFileOnly=True)
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parser.add_option("--web-assets-hook", dest="web_assets_hook", help="If provided, run this function after the web assets have been copied, but before actual tile rendering begins. It should accept a QuadtreeGen object as its only argument.", action="store", metavar="SCRIPT", type="function", configFileOnly=True)
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parser.add_option("--web-assets-hook", dest="web_assets_hook", help="If provided, run this function after the web assets have been copied, but before actual tile rendering begins. It should accept a QuadtreeGen object as its only argument.", action="store", metavar="SCRIPT", type="function", configFileOnly=True)
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parser.add_option("--web-assets-path", dest="web_assets_path", help="Specifies a non-standard web_assets directory to use. Files here will overwrite the default web assets.", metavar="PATH", type="string", configFileOnly=True)
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parser.add_option("--textures-path", dest="textures_path", help="Specifies a non-standard textures path, from which terrain.png and other textures are loaded.", metavar="PATH", type="string", configFileOnly=True)
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parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.")
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parser.add_option("-q", "--quiet", dest="quiet", action="count", default=0, help="Print less output. You can specify this option multiple times.")
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parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.")
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parser.add_option("-v", "--verbose", dest="verbose", action="count", default=0, help="Print more output. You can specify this option multiple times.")
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parser.add_option("--skip-js", dest="skipjs", action="store_true", help="Don't output marker.js or regions.js")
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parser.add_option("--skip-js", dest="skipjs", action="store_true", help="Don't output marker.js or regions.js")
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@@ -242,7 +244,7 @@ def main():
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qtree.go(options.procs)
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qtree.go(options.procs)
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# create the distributed render
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# create the distributed render
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r = rendernode.RenderNode(q)
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r = rendernode.RenderNode(q, options)
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# write out the map and web assets
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# write out the map and web assets
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m = googlemap.MapGen(q, configInfo=options)
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m = googlemap.MapGen(q, configInfo=options)
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@@ -65,7 +65,7 @@ def pool_initializer(rendernode):
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# make sure textures are generated for this process
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# make sure textures are generated for this process
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# and initialize c_overviewer
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# and initialize c_overviewer
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textures.generate()
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textures.generate(path=rendernode.options.get('textures_path', None))
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c_overviewer.init_chunk_render()
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c_overviewer.init_chunk_render()
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# load biome data in each process, if needed
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# load biome data in each process, if needed
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@@ -94,12 +94,13 @@ def roundrobin(iterables):
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class RenderNode(object):
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class RenderNode(object):
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def __init__(self, quadtrees):
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def __init__(self, quadtrees, options):
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"""Distributes the rendering of a list of quadtrees."""
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"""Distributes the rendering of a list of quadtrees."""
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if not len(quadtrees) > 0:
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if not len(quadtrees) > 0:
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raise ValueError("there must be at least one quadtree to work on")
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raise ValueError("there must be at least one quadtree to work on")
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self.options = options
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self.quadtrees = quadtrees
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self.quadtrees = quadtrees
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#bind an index value to the quadtree so we can find it again
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#bind an index value to the quadtree so we can find it again
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#and figure out which worlds are where
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#and figure out which worlds are where
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29
textures.py
29
textures.py
@@ -26,11 +26,14 @@ from PIL import Image, ImageEnhance, ImageOps, ImageDraw
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import util
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import util
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import composite
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import composite
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_find_file_local_path = None
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def _find_file(filename, mode="rb"):
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def _find_file(filename, mode="rb"):
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"""Searches for the given file and returns an open handle to it.
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"""Searches for the given file and returns an open handle to it.
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This searches the following locations in this order:
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This searches the following locations in this order:
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* the textures_path given in the config file (if present)
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* The program dir (same dir as this file)
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* The program dir (same dir as this file)
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* The program dir / textures
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* On Darwin, in /Applications/Minecraft
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* On Darwin, in /Applications/Minecraft
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* Inside minecraft.jar, which is looked for at these locations
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* Inside minecraft.jar, which is looked for at these locations
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@@ -38,14 +41,21 @@ def _find_file(filename, mode="rb"):
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* On Darwin, at $HOME/Library/Application Support/minecraft/bin/minecraft.jar
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* On Darwin, at $HOME/Library/Application Support/minecraft/bin/minecraft.jar
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* at $HOME/.minecraft/bin/minecraft.jar
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* at $HOME/.minecraft/bin/minecraft.jar
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* The current working directory
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* The program dir / textures
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"""
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"""
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if _find_file_local_path:
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path = os.path.join(_find_file_local_path, filename)
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if os.path.exists(path):
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return open(path, mode)
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programdir = util.get_program_path()
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programdir = util.get_program_path()
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path = os.path.join(programdir, filename)
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path = os.path.join(programdir, filename)
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if os.path.exists(path):
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if os.path.exists(path):
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return open(path, mode)
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return open(path, mode)
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path = os.path.join(programdir, "textures", filename)
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if os.path.exists(path):
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return open(path, mode)
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if sys.platform == "darwin":
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if sys.platform == "darwin":
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path = os.path.join("/Applications/Minecraft", filename)
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path = os.path.join("/Applications/Minecraft", filename)
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@@ -73,14 +83,6 @@ def _find_file(filename, mode="rb"):
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except (KeyError, IOError):
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except (KeyError, IOError):
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pass
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pass
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path = filename
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if os.path.exists(path):
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return open(path, mode)
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path = os.path.join(programdir, "textures", filename)
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if os.path.exists(path):
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return open(path, mode)
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raise IOError("Could not find the file {0}. Is Minecraft installed? If so, I couldn't find the minecraft.jar file.".format(filename))
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raise IOError("Could not find the file {0}. Is Minecraft installed? If so, I couldn't find the minecraft.jar file.".format(filename))
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def _load_image(filename):
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def _load_image(filename):
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@@ -1661,7 +1663,10 @@ biome_grass_texture = None
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biome_leaf_texture = None
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biome_leaf_texture = None
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specialblockmap = None
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specialblockmap = None
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def generate():
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def generate(path=None):
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global _find_file_local_path
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_find_file_local_path = path
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# This maps terainids to 16x16 images
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# This maps terainids to 16x16 images
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global terrain_images
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global terrain_images
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terrain_images = _split_terrain(_get_terrain_image())
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terrain_images = _split_terrain(_get_terrain_image())
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