added __getstate__ and __setstate__ to TileSet to fix pickling
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@@ -265,6 +265,13 @@ class TileSet(object):
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else:
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raise ValueError("imgformat must be one of: 'png' or 'jpeg'")
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# Only pickle the initial state. Don't pickle anything resulting from the
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# do_preprocessing step
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def __getstate__(self):
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return self.regionset, self.am, self.textures, self.options, self.outputdir
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def __setstate__(self, state):
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self.__init__(*state)
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def do_preprocessing(self):
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"""For the preprocessing step of the Worker interface, this does the
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chunk scan and stores the resulting tree as a private instance
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@@ -1262,6 +1269,12 @@ class RenderTile(object):
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def __ne__(self, other):
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return not self == other
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# To support pickling
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def __getstate__(self):
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return self.col, self.row, self.path
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def __setstate__(self, state):
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self.__init__(*state)
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def get_filepath(self, tiledir, imgformat):
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"""Returns the path to this file given the directory to the tiles
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@@ -221,7 +221,6 @@ class RegionSet(object):
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in-memory.
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"""
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#self.world = worldobj
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self.regiondir = regiondir
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logging.info("Scanning regions")
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