Fixed a couple minor things in design docs
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@@ -77,7 +77,7 @@ directions).
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.. image:: screenshot.png
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:alt: A screenshot of Overviewer output
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The Overviewer is a sprite-based renderer. Each block corresponds to a
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The Overviewer is a sprite-based renderer. Each block type corresponds to a
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pre-rendered sprite (a small image). The basic idea is to iterate over the
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blocks of the world and draw these sprites to the appropriate location on the
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map.
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@@ -86,8 +86,8 @@ These are the high-level tasks The Overviewer must preform in rendering a map:
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1. Render each block sprite from the textures
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2. Scan the chunks of the world and determine which tiles need rendering
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3. Render a single chunk from the blocks sprites
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4. Render a single tile of the map from chunk images
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3. Render a chunk by drawing the appropriate blocks sprites on an image
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4. Render a tile of the map from several chunk images
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5. Compose the lower-zoom tiles from the higher-zoom tiles
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The next sections will go over how these tasks work.
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@@ -14,7 +14,10 @@
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id="svg4984"
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version="1.1"
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inkscape:version="0.48.1 r9760"
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sodipodi:docname="chunkpositioning.svg">
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sodipodi:docname="chunkpositioning.svg"
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inkscape:export-filename="/home/andrew/mc/overviewer/anvil/docs/design/tilerendering/chunkpositioning.png"
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inkscape:export-xdpi="26.505878"
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inkscape:export-ydpi="26.505878">
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<defs
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id="defs4986">
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<marker
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@@ -80,7 +83,7 @@
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<dc:format>image/svg+xml</dc:format>
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<dc:type
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rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
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<dc:title />
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<dc:title></dc:title>
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</cc:Work>
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</rdf:RDF>
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</metadata>
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Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 14 KiB |
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