Fixed a couple minor things in design docs
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@@ -77,7 +77,7 @@ directions).
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.. image:: screenshot.png
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:alt: A screenshot of Overviewer output
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The Overviewer is a sprite-based renderer. Each block corresponds to a
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The Overviewer is a sprite-based renderer. Each block type corresponds to a
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pre-rendered sprite (a small image). The basic idea is to iterate over the
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blocks of the world and draw these sprites to the appropriate location on the
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map.
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@@ -86,8 +86,8 @@ These are the high-level tasks The Overviewer must preform in rendering a map:
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1. Render each block sprite from the textures
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2. Scan the chunks of the world and determine which tiles need rendering
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3. Render a single chunk from the blocks sprites
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4. Render a single tile of the map from chunk images
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3. Render a chunk by drawing the appropriate blocks sprites on an image
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4. Render a tile of the map from several chunk images
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5. Compose the lower-zoom tiles from the higher-zoom tiles
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The next sections will go over how these tasks work.
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