removed un-needed imports in rendernode and quadtree
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@@ -13,30 +13,23 @@
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# You should have received a copy of the GNU General Public License along
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# You should have received a copy of the GNU General Public License along
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# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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# with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
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import multiprocessing
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import itertools
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import itertools
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import os
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import os
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import os.path
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import os.path
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import functools
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import functools
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import re
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import re
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import shutil
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import shutil
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import collections
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import json
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import logging
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import logging
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import cPickle
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import stat
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import stat
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import errno
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import errno
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import time
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import time
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import random
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import random
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from time import gmtime, strftime, sleep
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from PIL import Image
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from PIL import Image
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from . import nbt
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from . import chunk
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from . import chunk
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from .optimizeimages import optimize_image
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from .optimizeimages import optimize_image
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from c_overviewer import get_render_mode_inheritance
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from c_overviewer import get_render_mode_inheritance
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import composite
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"""
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"""
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@@ -69,10 +69,10 @@ def pool_initializer(rendernode):
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c_overviewer.set_render_mode_options(mode, rendernode.options.rendermode_options[mode])
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c_overviewer.set_render_mode_options(mode, rendernode.options.rendermode_options[mode])
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# load biome data in each process, if needed
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# load biome data in each process, if needed
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for quadtree in rendernode.quadtrees:
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for qtree in rendernode.quadtrees:
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if quadtree.world.useBiomeData:
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if qtree.world.useBiomeData:
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# make sure we've at least *tried* to load the color arrays in this process...
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# make sure we've at least *tried* to load the color arrays in this process...
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textures.prepareBiomeData(quadtree.world.worlddir)
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textures.prepareBiomeData(qtree.world.worlddir)
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if not textures.grasscolor or not textures.foliagecolor:
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if not textures.grasscolor or not textures.foliagecolor:
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raise Exception("Can't find grasscolor.png or foliagecolor.png")
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raise Exception("Can't find grasscolor.png or foliagecolor.png")
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# only load biome data once
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# only load biome data once
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