Add special case for MCPatcher custom portal images
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@@ -166,6 +166,18 @@ def _load_water():
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watertexture = _load_image("water.png")
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watertexture = _load_image("water.png")
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return watertexture
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return watertexture
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def _load_portal():
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"""Special-case function for loading portal, handles
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MCPatcher-compliant custom animated portal."""
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try:
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# try the MCPatcher case first
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portaltexture = _load_image("custom_portal.png")
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portaltexture = portaltexture.crop((0, 0, portaltexture.size[0], portaltexture.size[0]))
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except IOError:
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portaltexture = _load_image("portal.png")
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return portaltexture
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def _load_lava():
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def _load_lava():
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"""Special-case function for loading lava, handles
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"""Special-case function for loading lava, handles
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MCPatcher-compliant custom animated lava."""
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MCPatcher-compliant custom animated lava."""
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@@ -2399,11 +2411,11 @@ block(blockid=89, top_index=105)
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# portal
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# portal
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@material(blockid=90, data=[1, 2, 4, 8], transparent=True)
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@material(blockid=90, data=[1, 2, 4, 8], transparent=True)
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def portal(blockid, data):
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def portal(blockid, data):
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portaltex = _load_portal()
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# no north orientation uses pseudo data
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# no north orientation uses pseudo data
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portaltexture = _load_image("portal.png")
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img = Image.new("RGBA", (24,24), bgcolor)
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img = Image.new("RGBA", (24,24), bgcolor)
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side = transform_image_side(portaltexture)
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side = transform_image_side(portaltex)
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otherside = side.transpose(Image.FLIP_TOP_BOTTOM)
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otherside = side.transpose(Image.FLIP_TOP_BOTTOM)
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if data in (1,4):
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if data in (1,4):
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