readme updates, added a features section at the top
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21
README.rst
21
README.rst
@@ -12,8 +12,19 @@ resolution images. It performs a similar function to the existing Minecraft
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Cartographer program but with a slightly different goal in mind: to generate
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large resolution images such that one can zoom in and see details.
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**New**: gmap.py generates tiles for a Google Map interface, so that people
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with large worlds and/or limited computer memory can still view their worlds!
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Features
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========
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* Renders large resolution images of your world, such that you can zoom in and
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see details
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* Outputs a Google Map powered interface that is memory efficient, both in
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generating and viewing.
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* Utilizes 2 levels of caching to speed up subsequent renderings of your world.
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* Throw the output directory up on a web server to share your Minecraft world
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with everyone!
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Requirements
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============
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@@ -37,7 +48,7 @@ problems. First, it's slow. If your map is really large, this could take at
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least half an hour, and for really large maps, several hours (Subsequent runs
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will be quicker since it only re-renders tiles that have changed). Second,
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there's no progress bar. You can watch the tiles get generated, but the program
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gives no feedback at this time on how far it is.
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gives no direct feedback at this time on how far along it is.
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There are probably some other minor glitches along the way, hopefully they will
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be fixed soon. See the `Bugs`_ section below.
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@@ -78,8 +89,8 @@ Crushing the Output Tiles
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-------------------------
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Image files taking too much disk space? Try using pngcrush. On Linux and
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probably Mac, if you have pngcrush installed, this command will go and crush
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all your images in the given destination. This took the total disk usage of my
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world from 85M to 67M.
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all your images in the given destination. This took the total disk usage of the
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render for my world from 85M to 67M.
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::
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