Added support for the difference fence colors
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@@ -309,7 +309,8 @@ generate_pseudo_data(RenderState *state, unsigned short ancilData) {
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}
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data = (check_adjacent_blocks(state, x, y, z, state->block) ^ 0x0f) | data;
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return (data << 4) | (ancilData & 0x0f);
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} else if (state->block == 85) { /* fences */
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} else if ((state->block == 85) || (state->block == 188) || (state->block == 189) ||
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(state->block == 190) || (state->block == 191) || (state->block == 192)) { /* fences */
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/* check for fences AND fence gates */
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return check_adjacent_blocks(state, x, y, z, state->block) | check_adjacent_blocks(state, x, y, z, 107);
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@@ -710,7 +711,9 @@ chunk_render(PyObject *self, PyObject *args) {
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(state.block == 111) || (state.block == 113) ||
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(state.block == 139) || (state.block == 175) ||
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(state.block == 160) || (state.block == 95) ||
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(state.block == 146) ||
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(state.block == 146) || (state.block == 188) ||
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(state.block == 189) || (state.block == 190) ||
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(state.block == 191) || (state.block == 192) ||
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is_stairs(state.block)) {
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ancilData = generate_pseudo_data(&state, ancilData);
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state.block_pdata = ancilData;
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@@ -2738,7 +2738,7 @@ def jukebox(self, blockid, data):
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# nether and normal fences
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# uses pseudo-ancildata found in iterate.c
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@material(blockid=[85, 113], data=range(16), transparent=True, nospawn=True)
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@material(blockid=[85, 188, 189, 190, 191, 192, 113], data=range(16), transparent=True, nospawn=True)
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def fence(self, blockid, data):
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# no need for rotations, it uses pseudo data.
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# create needed images for Big stick fence
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@@ -2746,6 +2746,26 @@ def fence(self, blockid, data):
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fence_top = self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_oak.png").copy()
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elif blockid == 188: # spruce fence
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fence_top = self.load_image_texture("assets/minecraft/textures/blocks/planks_spruce.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_spruce.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_spruce.png").copy()
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elif blockid == 189: # birch fence
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fence_top = self.load_image_texture("assets/minecraft/textures/blocks/planks_birch.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_birch.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_birch.png").copy()
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elif blockid == 190: # jungle fence
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fence_top = self.load_image_texture("assets/minecraft/textures/blocks/planks_jungle.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_jungle.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_jungle.png").copy()
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elif blockid == 191: # big/dark oak fence
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fence_top = self.load_image_texture("assets/minecraft/textures/blocks/planks_big_oak.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_big_oak.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_big_oak.png").copy()
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elif blockid == 192: # acacia oak fence
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fence_top = self.load_image_texture("assets/minecraft/textures/blocks/planks_acacia.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_acacia.png").copy()
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fence_small_side = self.load_image_texture("assets/minecraft/textures/blocks/planks_acacia.png").copy()
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else: # netherbrick fence
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fence_top = self.load_image_texture("assets/minecraft/textures/blocks/nether_brick.png").copy()
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fence_side = self.load_image_texture("assets/minecraft/textures/blocks/nether_brick.png").copy()
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