0

Initial version of C lighting code

Needs *lots* of performance work
This commit is contained in:
Andrew Chin
2011-03-19 22:55:59 -04:00
parent 26d781f249
commit e096eb45ff
9 changed files with 284 additions and 3 deletions

View File

@@ -545,7 +545,10 @@ class ChunkRenderer(object):
if not img:
img = Image.new("RGBA", (384, 1728), (38,92,255,0))
c_overviewer.render_loop(self, img, xoff, yoff, blockData_expanded)
if self.world.lighting:
c_overviewer.render_loop_lighting(self, img, xoff, yoff, blockData_expanded)
else:
c_overviewer.render_loop(self, img, xoff, yoff, blockData_expanded)
for entity in tileEntities:
if entity['id'] == 'Sign':