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Add lily pads to biome tinting. Fix pumpkin and melon stem.

This commit is contained in:
Alejandro Aguilera
2011-11-07 16:21:03 +01:00
parent 29bc7fa0ba
commit e2dde5e6e0
2 changed files with 22 additions and 18 deletions

View File

@@ -2509,23 +2509,20 @@ block(blockid=103, top_index=137, side_index=136, solid=True)
def stem(blockid, data, north):
# the ancildata value indicates how much of the texture
# is shown.
if data & 7 == 0:
# not fully grown stem or no pumpkin/melon touching it,
# straight up stem
t = terrain_images[111].copy()
img = Image.new("RGBA", (16,16), bgcolor)
composite.alpha_over(img, t, (0, int(16 - 16*((data + 1)/8.))), t)
img = build_sprite(t)
if data & 7 == 7:
# fully grown stem gets brown color!
# there is a conditional in rendermode-normal to not
# tint the data value 7
img = tintTexture(img, (211,169,116))
return img
# not fully grown stem or no pumpkin/melon touching it,
# straight up stem
t = terrain_images[111].copy()
img = Image.new("RGBA", (16,16), bgcolor)
composite.alpha_over(img, t, (0, int(16 - 16*((data + 1)/8.))), t)
img = build_sprite(t)
if data & 7 == 7:
# fully grown stem gets brown color!
# there is a conditional in rendermode-normal.c to not
# tint the data value 7
img = tintTexture(img, (211,169,116))
return img
else: # fully grown, and a pumpking/melon touching it,
# corner stem
return None
# vines
# TODO multiple sides of a block can contain vines! At the moment