moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
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@@ -18,7 +18,6 @@
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#include "overviewer.h"
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static PyObject *textures = NULL;
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static PyObject *support = NULL;
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unsigned int max_blockid = 0;
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unsigned int max_data = 0;
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@@ -47,11 +46,6 @@ PyObject *init_chunk_render(void) {
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return NULL;
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}
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support = PyImport_ImportModule("overviewer_core.rendermodes");
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if (!support) {
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return NULL;
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}
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tmp = PyObject_GetAttrString(textures, "max_blockid");
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if (!tmp)
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return NULL;
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@@ -388,7 +382,7 @@ chunk_render(PyObject *self, PyObject *args) {
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RenderState state;
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PyObject *regionset;
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int chunkx, chunkz;
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const char* rendermode_name = NULL;
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PyObject *modeobj;
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PyObject *blockmap;
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int xoff, yoff;
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@@ -406,14 +400,11 @@ chunk_render(PyObject *self, PyObject *args) {
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PyObject *t = NULL;
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if (!PyArg_ParseTuple(args, "OiiOiisO", &state.regionset, &state.chunkx, &state.chunkz, &state.img, &xoff, &yoff, &rendermode_name, &state.textures))
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if (!PyArg_ParseTuple(args, "OiiOiiOO", &state.regionset, &state.chunkx, &state.chunkz, &state.img, &xoff, &yoff, &modeobj, &state.textures))
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return NULL;
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/* rendermode support */
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state.support = support;
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/* set up the render mode */
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state.rendermode = rendermode = render_mode_create(rendermode_name, &state);
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state.rendermode = rendermode = render_mode_create(modeobj, &state);
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if (rendermode == NULL) {
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return NULL; // note that render_mode_create will
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// set PyErr. No need to set it here
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