moved to a layer-based rendermode system, moved normal mode to base primitive
options are now handled partially in the python side, in rendermodes.py
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7
setup.py
7
setup.py
@@ -149,11 +149,12 @@ except Exception:
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# used to figure out what files to compile
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render_modes = ['normal', 'lighting', 'smooth-lighting', 'cave']
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render_modes += ['overlay', 'spawn', 'mineral']
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#render_modes = ['normal', 'lighting', 'smooth-lighting', 'cave']
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#render_modes += ['overlay', 'spawn', 'mineral']
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primitives = ['base',]
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c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c', 'rendermodes.c']
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c_overviewer_files += map(lambda mode: 'rendermode-%s.c' % (mode,), render_modes)
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c_overviewer_files += map(lambda mode: 'primitives/%s.c' % (mode,), primitives)
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c_overviewer_files += ['Draw.c']
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c_overviewer_includes = ['overviewer.h', 'rendermodes.h']
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