0

moved to a layer-based rendermode system, moved normal mode to base primitive

options are now handled partially in the python side, in rendermodes.py
This commit is contained in:
Aaron Griffith
2012-01-07 22:50:01 -05:00
parent 6f66a31738
commit e3610f8ac5
8 changed files with 204 additions and 158 deletions

View File

@@ -1,7 +0,0 @@
# c_overviewer must be imported first, because it imports other
# modules; leaving this out can lead to bad dependency loops
try:
import c_overviewer
except ImportError:
pass

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@@ -16,6 +16,29 @@
from PIL import Image from PIL import Image
import textures import textures
class RenderPrimitive(object):
options = {}
name = None
def __init__(self, **kwargs):
if self.name is None:
raise RuntimeError("RenderPrimitive cannot be used directly")
self.option_values = {}
for key, val in kwargs.iteritems():
if not key in self.options:
raise ValueError("primitive `{0}' has no option `{1}'".format(self.name, key))
self.option_values[key] = val
class Base(RenderPrimitive):
options = {
"edge_opacity": "darkness of the edge lines, from 0.0 to 1.0 (default: 0.15)",
"min_depth": "lowest level of blocks to render (default: 0)",
"max_depth": "highest level of blocks to render (default: 127)",
"height_fading": "darken or lighten blocks based on height (default: False)",
"nether": "if True, remove the roof of the map. Useful on nether maps. (defualt: False)",
}
name = "base"
# Render 3 blending masks for lighting # Render 3 blending masks for lighting
# first is top (+Z), second is left (-X), third is right (+Y) # first is top (+Z), second is left (-X), third is right (+Y)
def generate_facemasks(): def generate_facemasks():

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@@ -18,7 +18,6 @@
#include "overviewer.h" #include "overviewer.h"
static PyObject *textures = NULL; static PyObject *textures = NULL;
static PyObject *support = NULL;
unsigned int max_blockid = 0; unsigned int max_blockid = 0;
unsigned int max_data = 0; unsigned int max_data = 0;
@@ -47,11 +46,6 @@ PyObject *init_chunk_render(void) {
return NULL; return NULL;
} }
support = PyImport_ImportModule("overviewer_core.rendermodes");
if (!support) {
return NULL;
}
tmp = PyObject_GetAttrString(textures, "max_blockid"); tmp = PyObject_GetAttrString(textures, "max_blockid");
if (!tmp) if (!tmp)
return NULL; return NULL;
@@ -388,7 +382,7 @@ chunk_render(PyObject *self, PyObject *args) {
RenderState state; RenderState state;
PyObject *regionset; PyObject *regionset;
int chunkx, chunkz; int chunkx, chunkz;
const char* rendermode_name = NULL; PyObject *modeobj;
PyObject *blockmap; PyObject *blockmap;
int xoff, yoff; int xoff, yoff;
@@ -406,14 +400,11 @@ chunk_render(PyObject *self, PyObject *args) {
PyObject *t = NULL; PyObject *t = NULL;
if (!PyArg_ParseTuple(args, "OiiOiisO", &state.regionset, &state.chunkx, &state.chunkz, &state.img, &xoff, &yoff, &rendermode_name, &state.textures)) if (!PyArg_ParseTuple(args, "OiiOiiOO", &state.regionset, &state.chunkx, &state.chunkz, &state.img, &xoff, &yoff, &modeobj, &state.textures))
return NULL; return NULL;
/* rendermode support */
state.support = support;
/* set up the render mode */ /* set up the render mode */
state.rendermode = rendermode = render_mode_create(rendermode_name, &state); state.rendermode = rendermode = render_mode_create(modeobj, &state);
if (rendermode == NULL) { if (rendermode == NULL) {
return NULL; // note that render_mode_create will return NULL; // note that render_mode_create will
// set PyErr. No need to set it here // set PyErr. No need to set it here

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@@ -79,9 +79,6 @@ typedef struct {
/* the Texture object */ /* the Texture object */
PyObject *textures; PyObject *textures;
/* the rendermode support module (rendermodes.py) */
PyObject *support;
/* the block position and type, and the block array */ /* the block position and type, and the block array */
int x, y, z; int x, y, z;
unsigned char block; unsigned char block;

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@@ -15,33 +15,53 @@
* with the Overviewer. If not, see <http://www.gnu.org/licenses/>. * with the Overviewer. If not, see <http://www.gnu.org/licenses/>.
*/ */
#include "overviewer.h" #include "../overviewer.h"
typedef struct {
/* coordinates of the chunk, inside its region file */
int chunk_x, chunk_y;
/* biome data for the region */
PyObject *biome_data;
/* grasscolor and foliagecolor lookup tables */
PyObject *grasscolor, *foliagecolor, *watercolor;
/* biome-compatible grass/leaf textures */
PyObject *grass_texture;
/* black and white colors for height fading */
PyObject *black_color, *white_color;
float edge_opacity;
unsigned int min_depth;
unsigned int max_depth;
int height_fading;
int nether;
} PrimitiveBase;
static int static int
rendermode_normal_start(void *data, RenderState *state, PyObject *options) { base_start(void *data, RenderState *state, PyObject *support) {
RenderModeNormal *self = (RenderModeNormal *)data; PrimitiveBase *self = (PrimitiveBase *)data;
/* load up the given options, first */ /* load up the given options, first */
self->edge_opacity = 0.15; self->edge_opacity = 0.15;
if (!render_mode_parse_option(options, "edge_opacity", "f", &(self->edge_opacity))) if (!render_mode_parse_option(support, "edge_opacity", "f", &(self->edge_opacity)))
return 1; return 1;
self->min_depth = 0; self->min_depth = 0;
if (!render_mode_parse_option(options, "min_depth", "I", &(self->min_depth))) if (!render_mode_parse_option(support, "min_depth", "I", &(self->min_depth)))
return 1; return 1;
self->max_depth = 127; self->max_depth = 127;
if (!render_mode_parse_option(options, "max_depth", "I", &(self->max_depth))) if (!render_mode_parse_option(support, "max_depth", "I", &(self->max_depth)))
return 1; return 1;
self->height_fading = 0; self->height_fading = 0;
/* XXX skip height fading */ /* XXX skip height fading */
/*if (!render_mode_parse_option(options, "height_fading", "i", &(self->height_fading))) /*if (!render_mode_parse_option(support, "height_fading", "i", &(self->height_fading)))
return 1;*/ return 1;*/
self->nether = 0; self->nether = 0;
if (!render_mode_parse_option(options, "nether", "i", &(self->nether))) if (!render_mode_parse_option(support, "nether", "i", &(self->nether)))
return 1; return 1;
/*if (self->height_fading) { /*if (self->height_fading) {
@@ -95,8 +115,8 @@ rendermode_normal_start(void *data, RenderState *state, PyObject *options) {
} }
static void static void
rendermode_normal_finish(void *data, RenderState *state) { base_finish(void *data, RenderState *state) {
RenderModeNormal *self = (RenderModeNormal *)data; PrimitiveBase *self = (PrimitiveBase *)data;
Py_XDECREF(self->biome_data); Py_XDECREF(self->biome_data);
Py_XDECREF(self->foliagecolor); Py_XDECREF(self->foliagecolor);
@@ -108,7 +128,7 @@ rendermode_normal_finish(void *data, RenderState *state) {
} }
static int static int
rendermode_normal_occluded(void *data, RenderState *state, int x, int y, int z) { base_occluded(void *data, RenderState *state, int x, int y, int z) {
if ( (x != 0) && (y != 15) && (z != 127) && if ( (x != 0) && (y != 15) && (z != 127) &&
!render_mode_hidden(state->rendermode, x-1, y, z) && !render_mode_hidden(state->rendermode, x-1, y, z) &&
!render_mode_hidden(state->rendermode, x, y, z+1) && !render_mode_hidden(state->rendermode, x, y, z+1) &&
@@ -123,8 +143,8 @@ rendermode_normal_occluded(void *data, RenderState *state, int x, int y, int z)
} }
static int static int
rendermode_normal_hidden(void *data, RenderState *state, int x, int y, int z) { base_hidden(void *data, RenderState *state, int x, int y, int z) {
RenderModeNormal *self = (RenderModeNormal *)data; PrimitiveBase *self = (PrimitiveBase *)data;
if (z > self->max_depth || z < self->min_depth) { if (z > self->max_depth || z < self->min_depth) {
return 1; return 1;
@@ -154,8 +174,8 @@ rendermode_normal_hidden(void *data, RenderState *state, int x, int y, int z) {
} }
static void static void
rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) { base_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
RenderModeNormal *self = (RenderModeNormal *)data; PrimitiveBase *self = (PrimitiveBase *)data;
/* draw the block! */ /* draw the block! */
alpha_over(state->img, src, mask, state->imgx, state->imgy, 0, 0); alpha_over(state->img, src, mask, state->imgx, state->imgy, 0, 0);
@@ -360,24 +380,11 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
} }
} }
const RenderModeOption rendermode_normal_options[] = { RenderPrimitiveInterface primitive_base = {
{"edge_opacity", "darkness of the edge lines, from 0.0 to 1.0 (default: 0.15)"}, "base", sizeof(PrimitiveBase),
{"min_depth", "lowest level of blocks to render (default: 0)"}, base_start,
{"max_depth", "highest level of blocks to render (default: 127)"}, base_finish,
{"height_fading", "darken or lighten blocks based on height (default: False)"}, base_occluded,
{"nether", "if True, remove the roof of the map. Useful on nether maps. (default: False)"}, base_hidden,
{NULL, NULL} base_draw,
};
RenderModeInterface rendermode_normal = {
"normal", "Normal",
"nothing special, just render the blocks",
rendermode_normal_options,
NULL,
sizeof(RenderModeNormal),
rendermode_normal_start,
rendermode_normal_finish,
rendermode_normal_occluded,
rendermode_normal_hidden,
rendermode_normal_draw,
}; };

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@@ -19,97 +19,166 @@
#include <string.h> #include <string.h>
#include <stdarg.h> #include <stdarg.h>
/* list of all render modes, ending in NULL extern RenderPrimitiveInterface primitive_base;
all of these will be available to the user, so DON'T include modes
that are only useful as a base for other modes. */
static RenderModeInterface *render_modes[] = {
&rendermode_normal,
&rendermode_lighting,
&rendermode_smooth_lighting,
&rendermode_cave,
&rendermode_spawn, /* list of all render primitives, ending in NULL
&rendermode_mineral, all of these will be available to the user, so DON'T include primitives
that are only useful as a base for other primitives. */
static RenderPrimitiveInterface *render_primitives[] = {
&primitive_base,
//&rendermode_lighting,
//&rendermode_smooth_lighting,
//&rendermode_cave,
//&rendermode_spawn,
//&rendermode_mineral,
NULL NULL
}; };
/* rendermode encapsulation */ /* rendermode encapsulation */
RenderMode *render_mode_create(const char *mode, RenderState *state) { /* helper to create a single primitive */
PyObject *options; RenderPrimitive *render_primitive_create(PyObject *prim, RenderState *state) {
RenderMode *ret = NULL; RenderPrimitive *ret = NULL;
RenderModeInterface *iface = NULL; RenderPrimitiveInterface *iface = NULL;
unsigned int i; unsigned int i;
PyObject *pyname;
const char* name;
for (i = 0; render_modes[i] != NULL; i++) { pyname = PyObject_GetAttrString(prim, "name");
if (strcmp(render_modes[i]->name, mode) == 0) { if (!pyname)
iface = render_modes[i]; return NULL;
name = PyString_AsString(pyname);
for (i = 0; render_primitives[i] != NULL; i++) {
if (strcmp(render_primitives[i]->name, name) == 0) {
iface = render_primitives[i];
break; break;
} }
} }
Py_DECREF(pyname);
if (iface == NULL) if (iface == NULL)
return NULL; return NULL;
options = PyDict_New(); ret = calloc(1, sizeof(RenderPrimitive));
ret = calloc(1, sizeof(RenderMode));
if (ret == NULL) { if (ret == NULL) {
Py_DECREF(options); return (RenderPrimitive *)PyErr_Format(PyExc_RuntimeError, "Failed to alloc a render primitive");
return PyErr_Format(PyExc_RuntimeError, "Failed to alloc a rendermode");
} }
ret->mode = calloc(1, iface->data_size); ret->primitive = calloc(1, iface->data_size);
if (ret->mode == NULL) { if (ret->primitive == NULL) {
Py_DECREF(options);
free(ret); free(ret);
return PyErr_Format(PyExc_RuntimeError, "Failed to alloc rendermode data"); return (RenderPrimitive *)PyErr_Format(PyExc_RuntimeError, "Failed to alloc render primitive data");
} }
ret->iface = iface; ret->iface = iface;
ret->state = state;
if (iface->start(ret->mode, state, options)) { if (iface->start(ret->primitive, state, prim)) {
Py_DECREF(options); free(ret->primitive);
free(ret->mode);
free(ret); free(ret);
return NULL; return NULL;
} }
Py_DECREF(options); return ret;
}
RenderMode *render_mode_create(PyObject *mode, RenderState *state) {
RenderMode *ret = NULL;
PyObject *mode_fast = NULL;
unsigned int i;
mode_fast = PySequence_Fast(mode, "Mode is not a sequence type");
if (!mode_fast)
return NULL;
ret = calloc(1, sizeof(RenderMode));
ret->state = state;
ret->num_primitives = PySequence_Length(mode);
ret->primitives = calloc(ret->num_primitives, sizeof(RenderPrimitive*));
for (i = 0; i < ret->num_primitives; i++) {
PyObject *pyprim = PySequence_Fast_GET_ITEM(mode_fast, i);
RenderPrimitive *prim = render_primitive_create(pyprim, state);
if (!prim) {
render_mode_destroy(ret);
Py_DECREF(mode_fast);
return NULL;
}
ret->primitives[i] = prim;
}
return ret; return ret;
} }
void render_mode_destroy(RenderMode *self) { void render_mode_destroy(RenderMode *self) {
self->iface->finish(self->mode, self->state); unsigned int i;
free(self->mode);
for (i = 0; i < self->num_primitives; i++) {
RenderPrimitive *prim = self->primitives[i];
/* we may be destroying a half-constructed mode, so we need this
check */
if (prim) {
prim->iface->finish(prim->primitive, self->state);
free(prim->primitive);
free(prim);
}
}
free(self->primitives);
free(self); free(self);
} }
int render_mode_occluded(RenderMode *self, int x, int y, int z) { int render_mode_occluded(RenderMode *self, int x, int y, int z) {
return self->iface->occluded(self->mode, self->state, x, y, z); unsigned int i;
int occluded = 0;
for (i = 0; i < self->num_primitives; i++) {
RenderPrimitive *prim = self->primitives[i];
occluded |= prim->iface->occluded(prim->primitive, self->state, x, y, z);
if (occluded)
return occluded;
}
return occluded;
} }
int render_mode_hidden(RenderMode *self, int x, int y, int z) { int render_mode_hidden(RenderMode *self, int x, int y, int z) {
return self->iface->hidden(self->mode, self->state, x, y, z); unsigned int i;
int hidden = 0;
for (i = 0; i < self->num_primitives; i++) {
RenderPrimitive *prim = self->primitives[i];
hidden |= prim->iface->hidden(prim->primitive, self->state, x, y, z);
if (hidden)
return hidden;
}
return hidden;
} }
void render_mode_draw(RenderMode *self, PyObject *img, PyObject *mask, PyObject *mask_light) { void render_mode_draw(RenderMode *self, PyObject *img, PyObject *mask, PyObject *mask_light) {
self->iface->draw(self->mode, self->state, img, mask, mask_light); unsigned int i;
for (i = 0; i < self->num_primitives; i++) {
RenderPrimitive *prim = self->primitives[i];
prim->iface->draw(prim->primitive, self->state, img, mask, mask_light);
}
} }
/* options parse helper */ /* options parse helper */
int render_mode_parse_option(PyObject *dict, const char *name, const char *format, ...) { int render_mode_parse_option(PyObject *support, const char *name, const char *format, ...) {
va_list ap; va_list ap;
PyObject *item; PyObject *item, *dict;
int ret; int ret;
if (dict == NULL || name == NULL) if (support == NULL || name == NULL)
return 1;
dict = PyObject_GetAttrString(support, "option_values");
if (!dict)
return 1; return 1;
item = PyDict_GetItemString(dict, name); item = PyDict_GetItemString(dict, name);
if (item == NULL) if (item == NULL) {
Py_DECREF(dict);
return 1; return 1;
};
/* make sure the item we're parsing is a tuple /* make sure the item we're parsing is a tuple
for VaParse to work correctly */ for VaParse to work correctly */
@@ -124,6 +193,7 @@ int render_mode_parse_option(PyObject *dict, const char *name, const char *forma
va_end(ap); va_end(ap);
Py_DECREF(item); Py_DECREF(item);
Py_DECREF(dict);
if (!ret) { if (!ret) {
PyObject *errtype, *errvalue, *errtraceback; PyObject *errtype, *errvalue, *errtraceback;

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@@ -16,20 +16,14 @@
*/ */
/* /*
* To make a new render mode (the C part, at least): * To make a new render primitive (the C part, at least):
* *
* * add a data struct and extern'd interface declaration below * * add a data struct and extern'd interface declaration below
* *
* * fill in this interface struct in rendermode-(yourmode).c * * fill in this interface struct in primitives/(yourmode).c
* (see rendermodes-normal.c for an example: the "normal" mode) * (see primitives/base.c for an example: the "base" primitive)
* *
* * if you want to derive from (say) the "normal" mode, put * * add your primitive to the list in rendermodes.c
* a RenderModeNormal entry at the top of your data struct, and
* be sure to call your parent's functions in your own!
* (see rendermode-night.c for a simple example derived from
* the "lighting" mode)
*
* * add your mode to the list in rendermodes.c
*/ */
#ifndef __RENDERMODES_H_INCLUDED__ #ifndef __RENDERMODES_H_INCLUDED__
@@ -38,30 +32,14 @@
#include <Python.h> #include <Python.h>
#include "overviewer.h" #include "overviewer.h"
/* render primitive interface */
typedef struct { typedef struct {
const char *name;
const char *description;
} RenderModeOption;
/* rendermode interface */
typedef struct _RenderModeInterface RenderModeInterface;
struct _RenderModeInterface {
/* the name of this mode */ /* the name of this mode */
const char *name; const char *name;
/* the label to use in the map */
const char *label;
/* the short description of this render mode */
const char *description;
/* a NULL-terminated list of render mode options, or NULL */
RenderModeOption *options;
/* the rendermode this is derived from, or NULL */
RenderModeInterface *parent;
/* the size of the local storage for this rendermode */ /* the size of the local storage for this rendermode */
unsigned int data_size; unsigned int data_size;
/* may return non-zero on error, last arg is options */ /* may return non-zero on error, last arg is the python support object */
int (*start)(void *, RenderState *, PyObject *); int (*start)(void *, RenderState *, PyObject *);
void (*finish)(void *, RenderState *); void (*finish)(void *, RenderState *);
/* returns non-zero to skip rendering this block because it's not visible */ /* returns non-zero to skip rendering this block because it's not visible */
@@ -71,7 +49,7 @@ struct _RenderModeInterface {
int (*hidden)(void *, RenderState *, int, int, int); int (*hidden)(void *, RenderState *, int, int, int);
/* last two arguments are img and mask, from texture lookup */ /* last two arguments are img and mask, from texture lookup */
void (*draw)(void *, RenderState *, PyObject *, PyObject *, PyObject *); void (*draw)(void *, RenderState *, PyObject *, PyObject *, PyObject *);
}; } RenderPrimitiveInterface;
/* A quick note about the difference between occluded and hidden: /* A quick note about the difference between occluded and hidden:
* *
@@ -88,47 +66,32 @@ struct _RenderModeInterface {
* example, in lighting mode it is called at most 4 times per block. * example, in lighting mode it is called at most 4 times per block.
*/ */
/* convenience wrapper for a single primitive + interface */
typedef struct {
void *primitive;
RenderPrimitiveInterface *iface;
} RenderPrimitive;
/* wrapper for passing around rendermodes */ /* wrapper for passing around rendermodes */
struct _RenderMode { struct _RenderMode {
void *mode; unsigned int num_primitives;
RenderModeInterface *iface; RenderPrimitive **primitives;
RenderState *state; RenderState *state;
}; };
/* functions for creating / using rendermodes */ /* functions for creating / using rendermodes */
RenderMode *render_mode_create(const char *mode, RenderState *state); RenderMode *render_mode_create(PyObject *mode, RenderState *state);
void render_mode_destroy(RenderMode *self); void render_mode_destroy(RenderMode *self);
int render_mode_occluded(RenderMode *self, int x, int y, int z); int render_mode_occluded(RenderMode *self, int x, int y, int z);
int render_mode_hidden(RenderMode *self, int x, int y, int z); int render_mode_hidden(RenderMode *self, int x, int y, int z);
void render_mode_draw(RenderMode *self, PyObject *img, PyObject *mask, PyObject *mask_light); void render_mode_draw(RenderMode *self, PyObject *img, PyObject *mask, PyObject *mask_light);
/* helper function for reading in rendermode options /* helper function for reading in rendermode options
works like PyArg_ParseTuple on a dictionary item */ works like PyArg_ParseTuple on a support object */
int render_mode_parse_option(PyObject *dict, const char *name, const char *format, ...); int render_mode_parse_option(PyObject *support, const char *name, const char *format, ...);
/* individual rendermode interface declarations follow */ /* XXX individual rendermode interface declarations follow */
#ifdef OLD_MODES
/* NORMAL */
typedef struct {
/* coordinates of the chunk, inside its region file */
int chunk_x, chunk_y;
/* biome data for the region */
PyObject *biome_data;
/* grasscolor and foliagecolor lookup tables */
PyObject *grasscolor, *foliagecolor, *watercolor;
/* biome-compatible grass/leaf textures */
PyObject *grass_texture;
/* black and white colors for height fading */
PyObject *black_color, *white_color;
float edge_opacity;
unsigned int min_depth;
unsigned int max_depth;
int height_fading;
int nether;
} RenderModeNormal;
extern RenderModeInterface rendermode_normal;
/* OVERLAY */ /* OVERLAY */
typedef struct { typedef struct {
@@ -235,5 +198,6 @@ typedef struct {
void *minerals; void *minerals;
} RenderModeMineral; } RenderModeMineral;
extern RenderModeInterface rendermode_mineral; extern RenderModeInterface rendermode_mineral;
#endif /* OLD_MODES */
#endif /* __RENDERMODES_H_INCLUDED__ */ #endif /* __RENDERMODES_H_INCLUDED__ */

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@@ -149,11 +149,12 @@ except Exception:
# used to figure out what files to compile # used to figure out what files to compile
render_modes = ['normal', 'lighting', 'smooth-lighting', 'cave'] #render_modes = ['normal', 'lighting', 'smooth-lighting', 'cave']
render_modes += ['overlay', 'spawn', 'mineral'] #render_modes += ['overlay', 'spawn', 'mineral']
primitives = ['base',]
c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c', 'rendermodes.c'] c_overviewer_files = ['main.c', 'composite.c', 'iterate.c', 'endian.c', 'rendermodes.c']
c_overviewer_files += map(lambda mode: 'rendermode-%s.c' % (mode,), render_modes) c_overviewer_files += map(lambda mode: 'primitives/%s.c' % (mode,), primitives)
c_overviewer_files += ['Draw.c'] c_overviewer_files += ['Draw.c']
c_overviewer_includes = ['overviewer.h', 'rendermodes.h'] c_overviewer_includes = ['overviewer.h', 'rendermodes.h']