moved get_lighting_coefficient into the ChunkRenderer class
This commit is contained in:
40
chunk.py
40
chunk.py
@@ -37,18 +37,6 @@ image
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# use that as the mask. Then take the image and use im.convert("RGB") to strip
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# the image from its alpha channel, and use that as the source to paste()
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def get_lighting_coefficient(skylight, blocklight, night):
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"""Takes a raw blocklight and skylight, and returns a value
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between 0.0 (fully lit) and 1.0 (fully black) that can be used as
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an alpha value for a blend with a black source image. It mimics
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Minecraft lighting calculations."""
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if not night:
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# Daytime
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return 1.0 - pow(0.8, 15 - max(blocklight, skylight))
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else:
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# Nighttime
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return 1.0 - pow(0.8, 15 - max(blocklight, skylight - 11))
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def get_lvldata(filename):
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"""Takes a filename and returns the Level struct, which contains all the
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level info"""
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@@ -246,6 +234,18 @@ class ChunkRenderer(object):
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# Return its location
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return dest_path
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def get_lighting_coefficient(self, skylight, blocklight):
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"""Takes a raw blocklight and skylight, and returns a value
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between 0.0 (fully lit) and 1.0 (fully black) that can be used as
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an alpha value for a blend with a black source image. It mimics
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Minecraft lighting calculations."""
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if not self.world.night:
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# Daytime
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return 1.0 - pow(0.8, 15 - max(blocklight, skylight))
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else:
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# Nighttime
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return 1.0 - pow(0.8, 15 - max(blocklight, skylight - 11))
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def chunk_render(self, img=None, xoff=0, yoff=0, cave=False):
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"""Renders a chunk with the given parameters, and returns the image.
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If img is given, the chunk is rendered to that image object. Otherwise,
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@@ -416,7 +416,7 @@ class ChunkRenderer(object):
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# transparent means draw the whole
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# block shaded with the current
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# block's light
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black_coeff = get_lighting_coefficient(skylight[x,y,z], blocklight[x,y,z], self.world.night)
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black_coeff = self.get_lighting_coefficient(skylight[x,y,z], blocklight[x,y,z])
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img.paste(Image.blend(t[0], black_color, black_coeff), (imgx, imgy), t[1])
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else:
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# draw each face lit appropriately,
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@@ -425,24 +425,24 @@ class ChunkRenderer(object):
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# top face
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if z != 127 and (blocks[x,y,z+1] in transparent_blocks):
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black_coeff = get_lighting_coefficient(skylight[x,y,z+1], blocklight[x,y,z+1], self.world.night)
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black_coeff = self.get_lighting_coefficient(skylight[x,y,z+1], blocklight[x,y,z+1])
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[0]).enhance(black_coeff))
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# left face
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black_coeff = get_lighting_coefficient(15, 0, self.world.night)
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black_coeff = self.get_lighting_coefficient(15, 0)
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if x != 0:
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black_coeff = get_lighting_coefficient(skylight[x-1,y,z], blocklight[x-1,y,z], self.world.night)
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black_coeff = self.get_lighting_coefficient(skylight[x-1,y,z], blocklight[x-1,y,z])
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elif left_skylight != None and left_blocklight != None:
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black_coeff = get_lighting_coefficient(left_skylight[y,z], left_blocklight[y,z], self.world.night)
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black_coeff = self.get_lighting_coefficient(left_skylight[y,z], left_blocklight[y,z])
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if (x == 0 and (left_blocks == None or left_blocks[y,z] in transparent_blocks)) or (x != 0 and blocks[x-1,y,z] in transparent_blocks):
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[1]).enhance(black_coeff))
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# right face
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black_coeff = get_lighting_coefficient(15, 0, self.world.night)
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black_coeff = self.get_lighting_coefficient(15, 0)
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if y != 15:
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black_coeff = get_lighting_coefficient(skylight[x,y+1,z], blocklight[x,y+1,z], self.world.night)
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black_coeff = self.get_lighting_coefficient(skylight[x,y+1,z], blocklight[x,y+1,z])
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elif right_skylight != None and right_blocklight != None:
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black_coeff = get_lighting_coefficient(right_skylight[x,z], right_blocklight[x,z], self.world.night)
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black_coeff = self.get_lighting_coefficient(right_skylight[x,z], right_blocklight[x,z])
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if (y == 15 and (right_blocks == None or right_blocks[x,z] in transparent_blocks)) or (y != 15 and blocks[x,y+1,z] in transparent_blocks):
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img.paste((0,0,0), (imgx, imgy), ImageEnhance.Brightness(facemasks[2]).enhance(black_coeff))
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