0

Merge branch '19prep'

Conflicts:
	overviewer_core/src/overviewer.h
	overviewer_core/textures.py
This commit is contained in:
Aaron Griffith
2011-11-18 17:25:01 -05:00
8 changed files with 2526 additions and 2114 deletions

View File

@@ -20,12 +20,22 @@
static PyObject *textures = NULL;
static PyObject *chunk_mod = NULL;
static PyObject *blockmap = NULL;
static PyObject *special_blocks = NULL;
static PyObject *specialblockmap = NULL;
unsigned int max_blockid = 0;
unsigned int max_data = 0;
unsigned char *block_properties = NULL;
static PyObject *known_blocks = NULL;
static PyObject *transparent_blocks = NULL;
static PyObject *solid_blocks = NULL;
static PyObject *fluid_blocks = NULL;
static PyObject *nospawn_blocks = NULL;
PyObject *init_chunk_render(PyObject *self, PyObject *args) {
PyObject *tmp = NULL;
unsigned int i;
/* this function only needs to be called once, anything more should be
* ignored */
if (blockmap) {
@@ -47,29 +57,54 @@ PyObject *init_chunk_render(PyObject *self, PyObject *args) {
blockmap = PyObject_GetAttrString(textures, "blockmap");
if (!blockmap)
return NULL;
special_blocks = PyObject_GetAttrString(textures, "special_blocks");
if (!special_blocks)
tmp = PyObject_GetAttrString(textures, "max_blockid");
if (!tmp)
return NULL;
specialblockmap = PyObject_GetAttrString(textures, "specialblockmap");
if (!specialblockmap)
max_blockid = PyInt_AsLong(tmp);
tmp = PyObject_GetAttrString(textures, "max_data");
if (!tmp)
return NULL;
transparent_blocks = PyObject_GetAttrString(chunk_mod, "transparent_blocks");
max_data = PyInt_AsLong(tmp);
/* assemble the property table */
known_blocks = PyObject_GetAttrString(textures, "known_blocks");
if (!known_blocks)
return NULL;
transparent_blocks = PyObject_GetAttrString(textures, "transparent_blocks");
if (!transparent_blocks)
return NULL;
solid_blocks = PyObject_GetAttrString(textures, "solid_blocks");
if (!solid_blocks)
return NULL;
fluid_blocks = PyObject_GetAttrString(textures, "fluid_blocks");
if (!fluid_blocks)
return NULL;
nospawn_blocks = PyObject_GetAttrString(textures, "nospawn_blocks");
if (!nospawn_blocks)
return NULL;
block_properties = calloc(max_blockid, sizeof(unsigned char));
for (i = 0; i < max_blockid; i++) {
PyObject *block = PyInt_FromLong(i);
if (PySequence_Contains(known_blocks, block))
block_properties[i] |= 1 << KNOWN;
if (PySequence_Contains(transparent_blocks, block))
block_properties[i] |= 1 << TRANSPARENT;
if (PySequence_Contains(solid_blocks, block))
block_properties[i] |= 1 << SOLID;
if (PySequence_Contains(fluid_blocks, block))
block_properties[i] |= 1 << FLUID;
if (PySequence_Contains(nospawn_blocks, block))
block_properties[i] |= 1 << NOSPAWN;
Py_DECREF(block);
}
Py_RETURN_NONE;
}
int
is_transparent(unsigned char b) {
PyObject *block = PyInt_FromLong(b);
int ret = PySequence_Contains(transparent_blocks, block);
Py_DECREF(block);
return ret;
}
unsigned char
check_adjacent_blocks(RenderState *state, int x,int y,int z, unsigned char blockid) {
/*
@@ -284,14 +319,15 @@ generate_pseudo_data(RenderState *state, unsigned char ancilData) {
return final_data;
/* portal, iron bars and glass panes
* Note: iron bars and glass panes "stick" to other blocks, but
* at the moment of writing this is not clear which ones stick and
* which others no, so for the moment stick only with himself.
* This is a TODO!
*/
} else if ((state->block == 90) || (state->block == 101) ||
(state->block == 102)) {
} else if ((state->block == 101) || (state->block == 102)) {
/* iron bars and glass panes:
* they seem to stick to almost everything but air, but
* not sure yet! Still a TODO! */
/* return check adjacent blocks with air, bit inverted */
return check_adjacent_blocks(state, x, y, z, 0) ^ 0x0f;
} else if ((state->block == 90) || (state->block == 113)) {
/* portal and nether brick fences */
return check_adjacent_blocks(state, x, y, z, state->block);
}
@@ -372,14 +408,15 @@ chunk_render(PyObject *self, PyObject *args) {
for (state.x = 15; state.x > -1; state.x--) {
for (state.y = 0; state.y < 16; state.y++) {
PyObject *blockid = NULL;
/* set up the render coordinates */
state.imgx = xoff + state.x*12 + state.y*12;
/* 128*12 -- offset for z direction, 15*6 -- offset for x */
state.imgy = yoff - state.x*6 + state.y*6 + 128*12 + 15*6;
for (state.z = 0; state.z < 128; state.z++) {
unsigned char ancilData;
state.imgy -= 12;
/* get blockid */
@@ -395,63 +432,46 @@ chunk_render(PyObject *self, PyObject *args) {
if ((state.imgy >= imgsize1 + 24) || (state.imgy <= -24)) {
continue;
}
/* decref'd on replacement *and* at the end of the z for block */
if (blockid) {
Py_DECREF(blockid);
}
blockid = PyInt_FromLong(state.block);
// check for occlusion
/* check for occlusion */
if (render_mode_occluded(rendermode, state.x, state.y, state.z)) {
continue;
}
// everything stored here will be a borrowed ref
/* everything stored here will be a borrowed ref */
/* get the texture and mask from block type / ancil. data */
if (!PySequence_Contains(special_blocks, blockid)) {
/* t = textures.blockmap[blockid] */
t = PyList_GetItem(blockmap, state.block);
ancilData = getArrayByte3D(state.blockdata_expanded, state.x, state.y, state.z);
state.block_data = ancilData;
/* block that need pseudo ancildata:
* grass, water, glass, chest, restone wire,
* ice, fence, portal, iron bars, glass panes */
if ((state.block == 2) || (state.block == 9) ||
(state.block == 20) || (state.block == 54) ||
(state.block == 55) || (state.block == 79) ||
(state.block == 85) || (state.block == 90) ||
(state.block == 101) || (state.block == 102) ||
(state.block == 113)) {
ancilData = generate_pseudo_data(&state, ancilData);
state.block_pdata = ancilData;
} else {
PyObject *tmp;
unsigned char ancilData = getArrayByte3D(state.blockdata_expanded, state.x, state.y, state.z);
state.block_data = ancilData;
/* block that need pseudo ancildata:
* grass, water, glass, chest, restone wire,
* ice, fence, portal, iron bars, glass panes */
if ((state.block == 2) || (state.block == 9) ||
(state.block == 20) || (state.block == 54) ||
(state.block == 55) || (state.block == 79) ||
(state.block == 85) || (state.block == 90) ||
(state.block == 101) || (state.block == 102)) {
ancilData = generate_pseudo_data(&state, ancilData);
state.block_pdata = ancilData;
} else {
state.block_pdata = 0;
}
tmp = PyTuple_New(2);
Py_INCREF(blockid); /* because SetItem steals */
PyTuple_SetItem(tmp, 0, blockid);
PyTuple_SetItem(tmp, 1, PyInt_FromLong(ancilData));
/* this is a borrowed reference. no need to decref */
t = PyDict_GetItem(specialblockmap, tmp);
Py_DECREF(tmp);
state.block_pdata = 0;
}
/* make sure our block info is in-bounds */
if (state.block >= max_blockid || ancilData >= max_data)
continue;
/* get the texture */
t = PyList_GET_ITEM(blockmap, max_data * state.block + ancilData);
/* if we found a proper texture, render it! */
if (t != NULL && t != Py_None)
{
PyObject *src, *mask, *mask_light;
int randx = 0, randy = 0;
src = PyTuple_GetItem(t, 0);
mask = PyTuple_GetItem(t, 1);
mask_light = PyTuple_GetItem(t, 2);
mask = PyTuple_GetItem(t, 0);
mask_light = PyTuple_GetItem(t, 1);
if (mask == Py_None)
mask = src;
@@ -473,11 +493,6 @@ chunk_render(PyObject *self, PyObject *args) {
}
}
}
if (blockid) {
Py_DECREF(blockid);
blockid = NULL;
}
}
}

View File

@@ -26,7 +26,7 @@
// increment this value if you've made a change to the c extesion
// and want to force users to rebuild
#define OVERVIEWER_EXTENSION_VERSION 12
#define OVERVIEWER_EXTENSION_VERSION 13
/* Python PIL, and numpy headers */
#include <Python.h>
@@ -94,8 +94,32 @@ typedef struct {
PyObject *right_blocks;
} RenderState;
PyObject *init_chunk_render(PyObject *self, PyObject *args);
int is_transparent(unsigned char b);
PyObject *chunk_render(PyObject *self, PyObject *args);
typedef enum
{
KNOWN,
TRANSPARENT,
SOLID,
FLUID,
NOSPAWN,
} BlockProperty;
/* globals set in init_chunk_render, here because they're used
in block_has_property */
extern unsigned int max_blockid;
extern unsigned int max_data;
extern unsigned char *block_properties;
static inline int
block_has_property(unsigned char b, BlockProperty prop) {
if (b >= max_blockid || !(block_properties[b] & (1 << KNOWN))) {
/* block is unknown, return defaults */
if (prop == TRANSPARENT)
return 1;
return 0;
}
return block_properties[b] & (1 << prop);
}
#define is_transparent(b) block_has_property((b), TRANSPARENT)
/* pull in the rendermode info */
#include "rendermodes.h"

View File

@@ -173,7 +173,9 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
* get constant brown color (see textures.py) */
(((state->block == 104) || (state->block == 105)) && (state->block_data != 7)) ||
/* vines */
state->block == 106)
state->block == 106 ||
/* lily pads */
state->block == 111)
{
/* do the biome stuff! */
PyObject *facemask = mask;
@@ -240,6 +242,10 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
/* vines */
color = PySequence_GetItem(self->grasscolor, index);
break;
case 111:
/* lily padas */
color = PySequence_GetItem(self->grasscolor, index);
break;
default:
break;
};
@@ -270,7 +276,8 @@ rendermode_normal_draw(void *data, RenderState *state, PyObject *src, PyObject *
facemask = NULL;
}
if (state->block == 18 || state->block == 106) /* leaves and vines */
if (state->block == 18 || state->block == 106 || state->block == 111)
/* leaves, vines and lyli pads */
{
r = 37;
g = 118;

View File

@@ -37,10 +37,6 @@ rendermode_overlay_start(void *data, RenderState *state, PyObject *options) {
Py_DECREF(facemasks_py);
self->white_color = PyObject_GetAttrString(state->chunk, "white_color");
self->solid_blocks = PyObject_GetAttrString(state->chunk, "solid_blocks");
self->fluid_blocks = PyObject_GetAttrString(state->chunk, "fluid_blocks");
self->get_color = get_color;
return 0;
@@ -52,8 +48,6 @@ rendermode_overlay_finish(void *data, RenderState *state) {
Py_DECREF(self->facemask_top);
Py_DECREF(self->white_color);
Py_DECREF(self->solid_blocks);
Py_DECREF(self->fluid_blocks);
}
static int
@@ -81,8 +75,7 @@ static void
rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject *mask, PyObject *mask_light) {
RenderModeOverlay *self = (RenderModeOverlay *)data;
unsigned char r, g, b, a;
PyObject *top_block_py, *block_py;
// exactly analogous to edge-line code for these special blocks
int increment=0;
if (state->block == 44) // half-step
@@ -101,27 +94,19 @@ rendermode_overlay_draw(void *data, RenderState *state, PyObject *src, PyObject
}
/* check to be sure this block is solid/fluid */
top_block_py = PyInt_FromLong(top_block);
if (PySequence_Contains(self->solid_blocks, top_block_py) ||
PySequence_Contains(self->fluid_blocks, top_block_py)) {
if (block_has_property(top_block, SOLID) || block_has_property(top_block, FLUID)) {
/* top block is fluid or solid, skip drawing */
Py_DECREF(top_block_py);
return;
}
Py_DECREF(top_block_py);
}
/* check to be sure this block is solid/fluid */
block_py = PyInt_FromLong(state->block);
if (!PySequence_Contains(self->solid_blocks, block_py) &&
!PySequence_Contains(self->fluid_blocks, block_py)) {
if (!block_has_property(state->block, SOLID) && !block_has_property(state->block, FLUID)) {
/* not fluid or solid, skip drawing the overlay */
Py_DECREF(block_py);
return;
}
Py_DECREF(block_py);
/* get our color info */
self->get_color(data, state, &r, &g, &b, &a);

View File

@@ -35,13 +35,10 @@ static void get_color(void *data, RenderState *state,
/* default to no overlay, until told otherwise */
*a = 0;
block_py = PyInt_FromLong(state->block);
if (PySequence_Contains(self->nospawn_blocks, block_py)) {
if (block_has_property(state->block, NOSPAWN)) {
/* nothing can spawn on this */
Py_DECREF(block_py);
return;
}
Py_DECREF(block_py);
blocklight = getArrayByte3D(self->blocklight, x, y, MIN(127, z_light));
@@ -72,7 +69,6 @@ rendermode_spawn_start(void *data, RenderState *state, PyObject *options) {
/* now do custom initializations */
self = (RenderModeSpawn *)data;
self->nospawn_blocks = PyObject_GetAttrString(state->chunk, "nospawn_blocks");
self->blocklight = PyObject_GetAttrString(state->self, "blocklight");
self->skylight = PyObject_GetAttrString(state->self, "skylight");
@@ -87,7 +83,6 @@ rendermode_spawn_finish(void *data, RenderState *state) {
/* first free all *our* stuff */
RenderModeSpawn* self = (RenderModeSpawn *)data;
Py_DECREF(self->nospawn_blocks);
Py_DECREF(self->blocklight);
Py_DECREF(self->skylight);

View File

@@ -143,8 +143,6 @@ extern RenderModeInterface rendermode_normal;
typedef struct {
/* top facemask and white color image, for drawing overlays */
PyObject *facemask_top, *white_color;
/* only show overlay on top of solid or fluid blocks */
PyObject *solid_blocks, *fluid_blocks;
/* can be overridden in derived classes to control
overlay alpha and color
last four vars are r, g, b, a out */
@@ -206,8 +204,6 @@ typedef struct {
/* inherits from overlay */
RenderModeOverlay parent;
/* used to figure out which blocks are spawnable */
PyObject *nospawn_blocks;
PyObject *skylight, *blocklight;
} RenderModeSpawn;
extern RenderModeInterface rendermode_spawn;