0

Merge branch 'master' into py-package

This commit is contained in:
Aaron Griffith
2011-05-12 19:21:46 -04:00
6 changed files with 215 additions and 54 deletions

View File

@@ -1,15 +1,22 @@
<!DOCTYPE html>
<html>
<head>
<meta name="generator" content="Minecraft-Overviewer {version}" />
<meta name="viewport" content="initial-scale=1.0, user-scalable=no" />
<link rel="stylesheet" href="overviewer.css" type="text/css" />
<script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.3/jquery.min.js"></script>
<script type="text/javascript" src="http://maps.google.com/maps/api/js?sensor=false"></script>
<script type="text/javascript" src="overviewerConfig.js"></script>
<script type="text/javascript" src="overviewer.js"></script>
<script type="text/javascript" src="markers.js"></script>
<script type="text/javascript" src="regions.js"></script>
</head>
<!-- Generated at: {time} -->
<body onload="overviewer.util.initialize()">
<div id="mcmap"></div>

View File

@@ -145,7 +145,7 @@ var overviewer = {
var lng = defaultCenter.lng();
var zoom = overviewerConfig.map.defaultZoom;
var mapcenter;
queryParams = overviewer.util.parseQueryString();
var queryParams = overviewer.util.parseQueryString();
if (queryParams.lat) {
lat = parseFloat(queryParams.lat);
}
@@ -225,13 +225,25 @@ var overviewer = {
overviewer.collections.mapTypes[i].name,
overviewer.collections.mapTypes[i]);
}
// Make the link again whenever the map changes
google.maps.event.addListener(overviewer.map, 'maptypeid_changed', function() {
$('#'+overviewerConfig.CONST.mapDivId).css(
'background-color', overviewer.util.getMapTypeBackgroundColor(
overviewer.map.getMapTypeId()));
});
// Add live hash update listener
google.maps.event.addListener(overviewer.map, 'dragend', function() {
overviewer.util.updateHash();
});
google.maps.event.addListener(overviewer.map, 'zoom_changed', function() {
overviewer.util.updateHash();
});
// Jump to the hash if given
overviewer.util.initHash();
// We can now set the map to use the 'coordinate' map type
overviewer.map.setMapTypeId(overviewer.util.getDefaultMapTypeId());
},
@@ -457,29 +469,6 @@ var overviewer = {
}
return results;
},
/**
* Set the link (at the bottom of the screen) to the current view.
* TODO: make this preserve the mapTypeId as well
*/
'setViewUrl': function() {
var displayZoom = overviewer.map.getZoom();
if (displayZoom == overviewerConfig.map.maxZoom) {
displayZoom = 'max';
} else {
displayZoom -= overviewerConfig.map.maxZoom;
}
var point;
var point = overviewer.util.fromLatLngToWorld(
overviewer.map.getCenter().lat(), overviewer.map.getCenter().lng());
var viewUrl = location.href.substring(0, location.href.lastIndexOf(
location.search))
+ '?x=' + Math.floor(point.x)
+ '&y=' + Math.floor(point.y)
+ '&z=' + Math.floor(point.z)
+ '&zoom=' + displayZoom;
document.getElementById('link').innerHTML = viewUrl;
},
'getDefaultMapTypeId': function() {
return overviewer.collections.mapTypeIds[0];
},
@@ -579,21 +568,6 @@ var overviewer = {
* like the compass, current view link, etc.
*/
'createMapControls': function() {
// viewstate link (little link to where you're looking at the map,
// normally bottom left)
var viewStateDiv = document.createElement('DIV');
viewStateDiv.id='link';
// add it to the map, bottom left.
if (overviewerConfig.map.controls.link) {
google.maps.event.addListener(overviewer.map, 'zoom_changed', function() {
overviewer.util.setViewUrl();
});
google.maps.event.addListener(overviewer.map, 'center_changed', function() {
overviewer.util.setViewUrl();
});
overviewer.map.controls[google.maps.ControlPosition.BOTTOM_LEFT].push(viewStateDiv);
}
// compass rose, in the top right corner
var compassDiv = document.createElement('DIV');
compassDiv.style.padding = '5px';
@@ -775,9 +749,11 @@ var overviewer = {
overviewer.collections.infoWindow.close();
}
// Replace our Info Window's content and position
var point = overviewer.util.fromLatLngToWorld(event.latLng.lat(),event.latLng.lng());
var contentString = '<b>Region: ' + shape.name + '</b><br />' +
'Clicked Location: <br />' + event.latLng.lat() + ', ' +
event.latLng.lng() + '<br />';
'Clicked Location: <br />' + Math.round(point.x,1) + ', ' + point.y
+ ', ' + Math.round(point.z,1)
+ '<br />';
infowindow.setContent(contentString);
infowindow.setPosition(event.latLng);
infowindow.open(overviewer.map);
@@ -802,7 +778,58 @@ var overviewer = {
infowindow.open(overviewer.map, marker);
overviewer.collections.infoWindow = infowindow;
});
}
},
'initHash': function() {
if(window.location.hash.split("/").length > 1) {
overviewer.util.goToHash();
// Add a marker indicating the user-supplied position
var coordinates = overviewer.util.fromLatLngToWorld(overviewer.map.getCenter().lat(), overviewer.map.getCenter().lng());
overviewer.collections.markerDatas.push([{
'msg': 'Coordinates ' + Math.floor(coordinates.x) + ', ' + Math.floor(coordinates.y) + ', ' + Math.floor(coordinates.z),
'x': coordinates.x,
'y': coordinates.y,
'z': coordinates.z,
'type': 'querypos'}]);
}
},
'setHash': function(x, y, z, zoom) {
window.location.replace("#/" + Math.floor(x) + "/" + Math.floor(y) + "/" + Math.floor(z) + "/" + zoom);
},
'updateHash': function() {
var coordinates = overviewer.util.fromLatLngToWorld(overviewer.map.getCenter().lat(), overviewer.map.getCenter().lng());
var zoom = overviewer.map.getZoom();
if (zoom == overviewerConfig.map.maxZoom) {
zoom = 'max';
} else if (zoom == overviewerConfig.map.minZoom) {
zoom = 'min';
} else {
// default to (map-update friendly) negative zooms
zoom -= overviewerConfig.map.maxZoom;
}
overviewer.util.setHash(coordinates.x, coordinates.y, coordinates.z, zoom);
},
'goToHash': function() {
var coords = window.location.hash.split("/");
var latlngcoords = overviewer.util.fromWorldToLatLng(parseInt(coords[1]), parseInt(coords[2]), parseInt(coords[3]));
var zoom = coords[4];
if (zoom == 'max') {
zoom = overviewerConfig.map.maxZoom;
} else if (zoom == 'min') {
zoom = overviewerConfig.map.minZoom;
} else {
zoom = parseInt(zoom);
if (zoom < 0 && zoom + overviewerConfig.map.maxZoom >= 0) {
// if zoom is negative, treat it as a "zoom out from max"
zoom += overviewerConfig.map.maxZoom;
} else {
// fall back to default zoom
zoom = overviewerConfig.map.defaultZoom;
}
}
overviewer.map.setCenter(latlngcoords);
overviewer.map.setZoom(zoom);
},
},
/**
* The various classes needed in this file.
@@ -835,6 +862,7 @@ var overviewer = {
overviewerConfig.map.center[0],
overviewerConfig.map.center[1],
overviewerConfig.map.center[2]));
overviewer.util.updateHash();
});
},
/**

View File

@@ -128,6 +128,7 @@ class MapGen(object):
index = open(indexpath, 'r').read()
index = index.replace(
"{time}", str(strftime("%a, %d %b %Y %H:%M:%S +0000", gmtime())))
index = index.replace("{version}", util.findGitVersion())
with open(os.path.join(self.destdir, "index.html"), 'w') as output:
output.write(index)

View File

@@ -364,6 +364,12 @@ chunk_render(PyObject *self, PyObject *args) {
for (state.z = 0; state.z < 128; state.z++) {
state.imgy -= 12;
/* get blockid */
state.block = getArrayByte3D(blocks_py, state.x, state.y, state.z);
if (state.block == 0) {
continue;
}
/* make sure we're rendering inside the image boundaries */
if ((state.imgx >= imgsize0 + 24) || (state.imgx <= -24)) {
@@ -373,11 +379,6 @@ chunk_render(PyObject *self, PyObject *args) {
continue;
}
/* get blockid */
state.block = getArrayByte3D(blocks_py, state.x, state.y, state.z);
if (state.block == 0) {
continue;
}
/* decref'd on replacement *and* at the end of the z for block */
if (blockid) {

View File

@@ -19,7 +19,7 @@ import os.path
import zipfile
from cStringIO import StringIO
import math
from random import randint
import numpy
from PIL import Image, ImageEnhance, ImageOps, ImageDraw
@@ -189,7 +189,47 @@ def transform_image_slope(img, blockID=None):
newimg = img.transform((24,24), Image.AFFINE, transform)
return newimg
def transform_image_angle(img, angle, blockID=None):
"""Takes an image an shears it in arbitrary angle with the axis of
rotation being vertical.
WARNING! Don't use angle = pi/2 (or multiplies), it will return
a blank image (or maybe garbage).
NOTE: angle is in the image not in game, so for the left side of a
block angle = 30 degree.
"""
# Take the same size as trasform_image_side
img = img.resize((12,12), Image.ANTIALIAS)
# some values
cos_angle = math.cos(angle)
sin_angle = math.sin(angle)
# function_x and function_y are used to keep the result image in the
# same position, and constant_x and constant_y are the coordinates
# for the center for angle = 0.
constant_x = 6.
constant_y = 6.
function_x = 6.*(1-cos_angle)
function_y = -6*sin_angle
big_term = ( (sin_angle * (function_x + constant_x)) - cos_angle* (function_y + constant_y))/cos_angle
# The numpy array is not really used, but is helpful to
# see the matrix used for the transformation.
transform = numpy.array([[1./cos_angle, 0, -(function_x + constant_x)/cos_angle],
[-sin_angle/(cos_angle), 1., big_term ],
[0, 0, 1.]])
transform = tuple(transform[0]) + tuple(transform[1])
newimg = img.transform((24,24), Image.AFFINE, transform)
return newimg
def _build_block(top, side, blockID=None):
"""From a top texture and a side texture, build a block image.
@@ -982,6 +1022,49 @@ def generate_special_texture(blockID, data):
return (img.convert("RGB"), img.split()[3])
if blockID == 63: # singposts
texture = terrain_images[4].copy()
# cut the planks to the size of a signpost
ImageDraw.Draw(texture).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# If the signpost is looking directly to the image, draw some
# random dots, they will look as text.
if data in (0,1,2,3,4,5,15):
for i in range(15):
x = randint(4,11)
y = randint(3,7)
texture.putpixel((x,y),(0,0,0,255))
# Minecraft uses wood texture for the signpost stick
texture_stick = terrain_images[20]
texture_stick = texture_stick.resize((12,12), Image.ANTIALIAS)
ImageDraw.Draw(texture_stick).rectangle((2,0,12,12),outline=(0,0,0,0),fill=(0,0,0,0))
img = Image.new("RGBA", (24,24), (38,92,255,0))
# W N ~90 E S ~270
angles = (330.,345.,0.,15.,30.,55.,95.,120.,150.,165.,180.,195.,210.,230.,265.,310.)
angle = math.radians(angles[data])
post = transform_image_angle(texture, angle)
# choose the position of the "3D effect"
incrementx = 0
if data in (1,6,7,8,9,14):
incrementx = -1
elif data in (3,4,5,11,12,13):
incrementx = +1
composite.alpha_over(img, texture_stick,(11, 8),texture_stick)
# post2 is a brighter signpost pasted with a small sift,
# gives to the signpost some 3D effect.
post2 = ImageEnhance.Brightness(post).enhance(1.2)
composite.alpha_over(img, post2,(incrementx, -3),post2)
composite.alpha_over(img, post, (0,-2), post)
return (img.convert("RGB"), img.split()[3])
if blockID in (64,71): #wooden door, or iron door
if data & 0x8 == 0x8: # top of the door
raw_door = terrain_images[81 if blockID == 64 else 82]
@@ -1140,6 +1223,42 @@ def generate_special_texture(blockID, data):
return (img.convert("RGB"), img.split()[3])
if blockID == 68: # wall sign
texture = terrain_images[4].copy()
# cut the planks to the size of a signpost
ImageDraw.Draw(texture).rectangle((0,12,15,15),outline=(0,0,0,0),fill=(0,0,0,0))
# draw some random black dots, they will look as text
""" don't draw text at the moment, they are used in blank for decoration
if data in (3,4):
for i in range(15):
x = randint(4,11)
y = randint(3,7)
texture.putpixel((x,y),(0,0,0,255))
"""
img = Image.new("RGBA", (24,24), (38,92,255,0))
incrementx = 0
if data == 2: # east
incrementx = +1
sign = _build_full_block(None, None, None, None, texture)
elif data == 3: # west
incrementx = -1
sign = _build_full_block(None, texture, None, None, None)
elif data == 4: # north
incrementx = +1
sign = _build_full_block(None, None, texture, None, None)
elif data == 5: # south
incrementx = -1
sign = _build_full_block(None, None, None, texture, None)
sign2 = ImageEnhance.Brightness(sign).enhance(1.2)
composite.alpha_over(img, sign2,(incrementx, 2),sign2)
composite.alpha_over(img, sign, (0,3), sign)
return (img.convert("RGB"), img.split()[3])
if blockID == 85: # fences
# create needed images for Big stick fence
@@ -1360,15 +1479,15 @@ def generate_special_texture(blockID, data):
static_torch = (5,-1)
elif (data & 0xC) == 4: # two ticks delay
moving_torch = (2,0)
moving_torch = (0,2)
static_torch = (5,-1)
elif (data & 0xC) == 8: # three ticks delay
moving_torch = (3,0)
moving_torch = (-1,2)
static_torch = (5,-1)
elif (data & 0xC) == 12: # four ticks delay
moving_torch = (4,-1)
moving_torch = (-2,3)
static_torch = (5,-1)
elif (data & 0x3) == 2: # pointing west
@@ -1492,8 +1611,8 @@ def getBiomeData(worlddir, chunkX, chunkY):
# please, if possible, keep the ascending order of blockid value)
special_blocks = set([ 2, 6, 9, 17, 18, 26, 23, 27, 28, 35, 43, 44, 50,
51, 53, 54, 55, 58, 59, 61, 62, 64, 65, 66, 67, 71,
75, 76, 85, 86, 90, 91, 92, 93, 94])
51, 53, 54, 55, 58, 59, 61, 62, 63, 64, 65, 66, 67,
68, 71, 75, 76, 85, 86, 90, 91, 92, 93, 94])
# this is a map of special blockIDs to a list of all
# possible values for ancillary data that it might have.
@@ -1519,10 +1638,12 @@ special_map[58] = (0,) # crafting table
special_map[59] = range(8) # crops, grow from 0 to 7
special_map[61] = range(6) # furnace, orientation
special_map[62] = range(6) # burning furnace, orientation
special_map[63] = range(16) # signpost, orientation
special_map[64] = range(16) # wooden door, open/close and orientation
special_map[65] = (2,3,4,5) # ladder, orientation
special_map[66] = range(10) # minecrart tracks, orientation, slope
special_map[67] = range(4) # cobblestone stairs, orientation
special_map[68] = (2,3,4,5) # wall sing, orientation
special_map[71] = range(16) # iron door, open/close and orientation
special_map[75] = (1,2,3,4,5) # off redstone torch, orientation
special_map[76] = (1,2,3,4,5) # on redstone torch, orientation